提交 0bcb3730 编写于 作者: 三月三net's avatar 三月三net

Python超人-宇宙模拟器

上级 628ad79b
# -*- coding:utf-8 -*-
# title :改造后火星的效果
# description :改造后火星的效果
# author :Python超人
# date :2023-12-01
# link :https://gitcode.net/pythoncr/
# python_version :3.9
# ==============================================================================
import os
import sys
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from objs import Satellite2
from sim_scenes.fiction.transformed_mars_ani_3d import transformed_mars_ani
from sim_scenes.func import ursina_run
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_event import UrsinaEvent
if __name__ == '__main__':
transformed_mars_ani(
transformed_texture="mars.jpg",
texture="mars.png",
bg_texture="bg_pan.jpg",
bg_texture_rotation=True,
camera3d=False,
append_satellite=True,
append_space_station=True,
size_scale=1.5
)
......@@ -12,10 +12,13 @@ import sys
from bodies import Earth
from common.consts import SECONDS_PER_HOUR
from objs import Satellite2
from objs.sci_fi_space_station import ScifiSpaceStation
from sim_scenes.func import ursina_run, create_sphere_sky
from simulators.ursina.entities.body_timer import TimeData
from simulators.ursina.entities.entity_utils import create_directional_light
from simulators.ursina.ursina_config import UrsinaConfig
from simulators.ursina.ursina_event import UrsinaEvent
from ursina import application, camera
def create_satellites():
......@@ -25,14 +28,15 @@ def create_satellites():
# {"position": [0, 0, -12000], "velocity": [5.75, 0, 0]},
# {"position": [0, 8000, 0], "velocity": [7.05, 0, 0]},
# {"position": [0, -12002, 0], "velocity": [5.75, 0, 0]},
{"position": [0, 0, 14000], "velocity": [0, 5, 0]},
# {"position": [0, 0, 14000], "velocity": [0, 5, 0]},
{"position": [0, 0, 35000], "velocity": [4 / 2, 3 / 2, 0]},
# {"position": [0, 0, -10000], "velocity": [0, 6.3, 0]},
]
satellites = []
for i, info in enumerate(satellite_infos):
# Satellite Satellite2
satellite = Satellite2(name=f'卫星{i + 1}', mass=4.4e10,
size_scale=2e2, color=(255, 200, 0),
size_scale=1e2, color=(255, 200, 0),
init_position=info["position"],
init_velocity=info["velocity"])
# info["satellite"] = satellite
......@@ -40,8 +44,22 @@ def create_satellites():
return satellites
def create_space_station(mars_radius):
space_station = ScifiSpaceStation(name="空间站",
size_scale=0.1,
# init_position=[0.8e4, 0, -2.5e4],
# init_position=[0.1 * mars_radius, 0, -3.70e4], # (1.80 * mars.radius, 0, -38000
init_position=[0.1 * mars_radius, 0, -4.60e4],
# init_position=[0.1 * mars_radius, 0, -6.2e4],
init_velocity=[0, 0, 0]) \
.set_ignore_gravity(True)
return space_station
def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
bg_texture=None, append_satellite=True):
bg_texture=None, bg_texture_rotation=False, append_satellite=True, append_space_station=False,
size_scale=1):
trans_texture = transformed_texture.replace(".jpg", "_trans.png")
# texture = transformed_texture
# texture = os.path.join("transformed", texture)
......@@ -54,21 +72,21 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=1)
size_scale=size_scale)
transformed_mars = Earth(
texture=os.path.join("transformed", transformed_texture),
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=0.9996).set_ignore_gravity(True)
size_scale=size_scale * 0.9996).set_ignore_gravity(True)
trans_mars = Earth(
texture=os.path.join("transformed", trans_texture),
rotate_angle=0,
init_position=[0, 0, 0],
init_velocity=[0, 0, 0],
size_scale=0.9990).set_ignore_gravity(True)
size_scale=size_scale * 0.9990).set_ignore_gravity(True)
bodies = [mars, transformed_mars, trans_mars]
......@@ -76,13 +94,17 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
clouds = Earth(name="云层", texture="transparent_clouds.png",
rotate_angle=0,
rotation_speed=18,
size_scale=1.015, parent=mars)
size_scale=size_scale * 1.015, parent=mars)
if append_satellite:
satellites = create_satellites()
bodies = bodies + satellites
bodies.append(clouds)
if append_space_station:
space_station = create_space_station(mars.radius)
bodies.append(space_station)
if camera3d:
# TODO: 开启3D摄像机
from simulators.ursina.entities.camera3d import Camera3d
......@@ -90,19 +112,50 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
Camera3d.init(eye_distance=1000)
def on_ready():
if bg_texture is not None:
sky = create_sphere_sky(texture=bg_texture, scale=10000, rotation_y=180)
sky = create_sphere_sky(texture=bg_texture, scale=10000, rotation_x=10, rotation_y=180, rotation_z=-70)
if bg_texture_rotation:
def sky_rotation():
sky.rotation_y += 0.01
sky.update = sky_rotation
# 为了较好的立体效果,可以增加太阳光线,光线指向火星(target=mars)
create_directional_light(position=(300, 0, -300), light_num=3, target=mars)
if append_satellite:
for satellite in satellites:
satellite.planet.enabled = False
def on_timer_changed(time_data: TimeData):
# mars.planet.opacity = 0.01
if append_space_station:
space_station.dt_scale = 1
application.time_scale = 0.01
camera.clip_plane_near = 0.0005
camera.clip_plane_far = 1000000
if append_space_station:
def update():
from ursina import Vec3, distance
if camera.step_index == 3:
space_station.planet.rotation_z += 0.005 * space_station.dt_scale
space_station.planet.position += Vec3(0, 0, 0.00000005 * space_station.dt_scale)
d = distance(space_station.planet, mars.planet) / UrsinaConfig.SCALE_FACTOR
if d < mars.radius * 5:
space_station.planet.scale *= pow(0.999, 72 / space_station.dt_scale)
if d < mars.radius * 1.01:
camera.step_index = 4
space_station.planet.update = update
camera.step_index = 1
def step_01(time_data: TimeData):
opacity = round((time_data.total_hours - 1) / 10, 2)
clouds_opacity = round(opacity - 0.5, 2)
show_satellites = False
if opacity > 1.0:
opacity = 1.0
elif opacity < 0.0:
......@@ -110,20 +163,35 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
# clouds.planet.enabled = False
if opacity >= 1.0:
mars.planet.enabled = False # 原火星完全消失
camera.step_index = 2
if clouds_opacity > 1.0:
clouds_opacity = 1.0
show_satellites = True
elif clouds_opacity < 0.0:
clouds_opacity = 0.0
clouds.planet.alpha = clouds_opacity # 火星云层渐渐显示
mars.planet.alpha = 1 - opacity # 原火星渐渐消失
# show_satellites = True
if show_satellites and append_satellite:
def step_02(time_data: TimeData):
if append_satellite:
for satellite in satellites:
satellite.planet.enabled = True
# satellite.planet.look_at(mars.planet)
camera.step_index = 3
def on_timer_changed(time_data: TimeData):
# mars.planet.opacity = 0.01
if append_space_station:
space_station.dt_scale = time_data.dt
if camera.step_index == 1:
step_01(time_data)
elif camera.step_index == 2:
step_02(time_data)
elif camera.step_index == 4:
exit(0)
# if time_data.total_hours > 10:
# trans_mars.planet.enabled = True
......@@ -148,7 +216,9 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
# 使用 ursina 查看的运行效果
# 常用快捷键: P:运行和暂停 O:重新开始 I:显示天体轨迹
# position = 左-右+、上+下-、前+后-
ursina_run(bodies, SECONDS_PER_HOUR / 10,
ursina_run(bodies,
SECONDS_PER_HOUR / 10,
# SECONDS_PER_HOUR,
position=(0, 0, -38000),
show_grid=False,
show_camera_info=False,
......@@ -168,7 +238,7 @@ def transformed_mars_ani(transformed_texture=None, texture=None, camera3d=False,
show_control_info=False,
timer_enabled=True,
# show_timer=True,
view_closely=0.001) # 近距离观看 view_closely=True或0.001
view_closely=0.0002) # 近距离观看 view_closely=True或0.001
if __name__ == '__main__':
......
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