提交 db49c706 编写于 作者: J Joshua Peek

Axe AM state machine

We're going do it eventually, get it done before 3.0 is final.
上级 657d8558
......@@ -43,7 +43,6 @@ module ActiveModel
autoload :Observer, 'active_model/observing'
autoload :Observing
autoload :Serialization
autoload :StateMachine
autoload :TestCase
autoload :Translation
autoload :VERSION
......
module ActiveModel
module StateMachine
autoload :Event, 'active_model/state_machine/event'
autoload :Machine, 'active_model/state_machine/machine'
autoload :State, 'active_model/state_machine/state'
autoload :StateTransition, 'active_model/state_machine/state_transition'
extend ActiveSupport::Concern
class InvalidTransition < Exception
end
module ClassMethods
def inherited(klass)
super
klass.state_machines = state_machines
end
def state_machines
@state_machines ||= {}
end
def state_machines=(value)
@state_machines = value ? value.dup : nil
end
def state_machine(name = nil, options = {}, &block)
if name.is_a?(Hash)
options = name
name = nil
end
name ||= :default
state_machines[name] ||= Machine.new(self, name)
block ? state_machines[name].update(options, &block) : state_machines[name]
end
def define_state_query_method(state_name)
name = "#{state_name}?"
undef_method(name) if method_defined?(name)
class_eval "def #{name}; current_state.to_s == %(#{state_name}) end"
end
end
def current_state(name = nil, new_state = nil, persist = false)
sm = self.class.state_machine(name)
ivar = sm.current_state_variable
if name && new_state
if persist && respond_to?(:write_state)
write_state(sm, new_state)
end
if respond_to?(:write_state_without_persistence)
write_state_without_persistence(sm, new_state)
end
instance_variable_set(ivar, new_state)
else
instance_variable_set(ivar, nil) unless instance_variable_defined?(ivar)
value = instance_variable_get(ivar)
return value if value
if respond_to?(:read_state)
value = instance_variable_set(ivar, read_state(sm))
end
value || sm.initial_state
end
end
end
end
module ActiveModel
module StateMachine
class Event
attr_reader :name, :success
def initialize(machine, name, options = {}, &block)
@machine, @name, @transitions = machine, name, []
if machine
machine.klass.send(:define_method, "#{name}!") do |*args|
machine.fire_event(name, self, true, *args)
end
machine.klass.send(:define_method, name.to_s) do |*args|
machine.fire_event(name, self, false, *args)
end
end
update(options, &block)
end
def fire(obj, to_state = nil, *args)
transitions = @transitions.select { |t| t.from == obj.current_state(@machine ? @machine.name : nil) }
raise InvalidTransition if transitions.size == 0
next_state = nil
transitions.each do |transition|
next if to_state && !Array(transition.to).include?(to_state)
if transition.perform(obj)
next_state = to_state || Array(transition.to).first
transition.execute(obj, *args)
break
end
end
next_state
end
def transitions_from_state?(state)
@transitions.any? { |t| t.from? state }
end
def ==(event)
if event.is_a? Symbol
name == event
else
name == event.name
end
end
def update(options = {}, &block)
if options.key?(:success) then @success = options[:success] end
if block then instance_eval(&block) end
self
end
private
def transitions(trans_opts)
Array(trans_opts[:from]).each do |s|
@transitions << StateTransition.new(trans_opts.merge({:from => s.to_sym}))
end
end
end
end
end
module ActiveModel
module StateMachine
class Machine
attr_writer :initial_state
attr_accessor :states, :events, :state_index
attr_reader :klass, :name
def initialize(klass, name, options = {}, &block)
@klass, @name, @states, @state_index, @events = klass, name, [], {}, {}
update(options, &block)
end
def initial_state
@initial_state ||= (states.first ? states.first.name : nil)
end
def update(options = {}, &block)
if options.key?(:initial) then @initial_state = options[:initial] end
if block then instance_eval(&block) end
self
end
def fire_event(event, record, persist, *args)
state_index[record.current_state(@name)].call_action(:exit, record)
if new_state = @events[event].fire(record, *args)
state_index[new_state].call_action(:enter, record)
if record.respond_to?(event_fired_callback)
record.send(event_fired_callback, record.current_state, new_state)
end
record.current_state(@name, new_state, persist)
record.send(@events[event].success) if @events[event].success
true
else
if record.respond_to?(event_failed_callback)
record.send(event_failed_callback, event)
end
false
end
end
def states_for_select
states.map { |st| [st.display_name, st.name.to_s] }
end
def events_for(state)
events = @events.values.select { |event| event.transitions_from_state?(state) }
events.map! { |event| event.name }
end
def current_state_variable
"@#{@name}_current_state"
end
private
def state(name, options = {})
@states << (state_index[name] ||= State.new(name, :machine => self)).update(options)
end
def event(name, options = {}, &block)
(@events[name] ||= Event.new(self, name)).update(options, &block)
end
def event_fired_callback
@event_fired_callback ||= (@name == :default ? '' : "#{@name}_") + 'event_fired'
end
def event_failed_callback
@event_failed_callback ||= (@name == :default ? '' : "#{@name}_") + 'event_failed'
end
end
end
end
module ActiveModel
module StateMachine
class State
attr_reader :name, :options
def initialize(name, options = {})
@name = name
if machine = options.delete(:machine)
machine.klass.define_state_query_method(name)
end
update(options)
end
def ==(state)
if state.is_a? Symbol
name == state
else
name == state.name
end
end
def call_action(action, record)
action = @options[action]
case action
when Symbol, String
record.send(action)
when Proc
action.call(record)
end
end
def display_name
@display_name ||= name.to_s.gsub(/_/, ' ').capitalize
end
def for_select
[display_name, name.to_s]
end
def update(options = {})
if options.key?(:display) then @display_name = options.delete(:display) end
@options = options
self
end
end
end
end
module ActiveModel
module StateMachine
class StateTransition
attr_reader :from, :to, :options
def initialize(opts)
@from, @to, @guard, @on_transition = opts[:from], opts[:to], opts[:guard], opts[:on_transition]
@options = opts
end
def perform(obj)
case @guard
when Symbol, String
obj.send(@guard)
when Proc
@guard.call(obj)
else
true
end
end
def execute(obj, *args)
case @on_transition
when Symbol, String
obj.send(@on_transition, *args)
when Proc
@on_transition.call(obj, *args)
end
end
def ==(obj)
@from == obj.from && @to == obj.to
end
def from?(value)
@from == value
end
end
end
end
require 'cases/helper'
class EventTest < ActiveModel::TestCase
def setup
@state_name = :close_order
@success = :success_callback
end
def new_event
@event = ActiveModel::StateMachine::Event.new(nil, @state_name, {:success => @success}) do
transitions :to => :closed, :from => [:open, :received]
end
end
test 'should set the name' do
assert_equal @state_name, new_event.name
end
test 'should set the success option' do
assert_equal @success, new_event.success
end
test 'should create StateTransitions' do
ActiveModel::StateMachine::StateTransition.expects(:new).with(:to => :closed, :from => :open)
ActiveModel::StateMachine::StateTransition.expects(:new).with(:to => :closed, :from => :received)
new_event
end
end
class EventBeingFiredTest < ActiveModel::TestCase
test 'should raise an AASM::InvalidTransition error if the transitions are empty' do
event = ActiveModel::StateMachine::Event.new(nil, :event)
assert_raise ActiveModel::StateMachine::InvalidTransition do
event.fire(nil)
end
end
test 'should return the state of the first matching transition it finds' do
event = ActiveModel::StateMachine::Event.new(nil, :event) do
transitions :to => :closed, :from => [:open, :received]
end
obj = stub
obj.stubs(:current_state).returns(:open)
assert_equal :closed, event.fire(obj)
end
end
require 'cases/helper'
class MachineTestSubject
include ActiveModel::StateMachine
state_machine do
state :open
state :closed
end
state_machine :initial => :foo do
event :shutdown do
transitions :from => :open, :to => :closed
end
event :timeout do
transitions :from => :open, :to => :closed
end
end
state_machine :extra, :initial => :bar do
end
end
class StateMachineMachineTest < ActiveModel::TestCase
test "allows reuse of existing machines" do
assert_equal 2, MachineTestSubject.state_machines.size
end
test "sets #initial_state from :initial option" do
assert_equal :bar, MachineTestSubject.state_machine(:extra).initial_state
end
test "accesses non-default state machine" do
assert_kind_of ActiveModel::StateMachine::Machine, MachineTestSubject.state_machine(:extra)
end
test "finds events for given state" do
events = MachineTestSubject.state_machine.events_for(:open)
assert events.include?(:shutdown)
assert events.include?(:timeout)
end
end
require 'cases/helper'
class StateTestSubject
include ActiveModel::StateMachine
state_machine do
end
end
class StateTest < ActiveModel::TestCase
def setup
@state_name = :astate
@machine = StateTestSubject.state_machine
@options = { :crazy_custom_key => 'key', :machine => @machine }
end
def new_state(options={})
ActiveModel::StateMachine::State.new(@state_name, @options.merge(options))
end
test 'sets the name' do
assert_equal :astate, new_state.name
end
test 'sets the display_name from name' do
assert_equal "Astate", new_state.display_name
end
test 'sets the display_name from options' do
assert_equal "A State", new_state(:display => "A State").display_name
end
test 'sets the options and expose them as options' do
@options.delete(:machine)
assert_equal @options, new_state.options
end
test 'equals a symbol of the same name' do
assert_equal new_state, :astate
end
test 'equals a State of the same name' do
assert_equal new_state, new_state
end
test 'should send a message to the record for an action if the action is present as a symbol' do
state = new_state(:entering => :foo)
record = stub
record.expects(:foo)
state.call_action(:entering, record)
end
test 'should send a message to the record for an action if the action is present as a string' do
state = new_state(:entering => 'foo')
record = stub
record.expects(:foo)
state.call_action(:entering, record)
end
test 'should call a proc, passing in the record for an action if the action is present' do
state = new_state(:entering => Proc.new {|r| r.foobar})
record = stub
record.expects(:foobar)
state.call_action(:entering, record)
end
end
require 'cases/helper'
class StateTransitionTest < ActiveModel::TestCase
test 'should set from, to, and opts attr readers' do
opts = {:from => 'foo', :to => 'bar', :guard => 'g'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
assert_equal opts[:from], st.from
assert_equal opts[:to], st.to
assert_equal opts, st.options
end
test 'should pass equality check if from and to are the same' do
opts = {:from => 'foo', :to => 'bar', :guard => 'g'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.stubs(:from).returns(opts[:from])
obj.stubs(:to).returns(opts[:to])
assert_equal st, obj
end
test 'should fail equality check if from are not the same' do
opts = {:from => 'foo', :to => 'bar', :guard => 'g'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.stubs(:from).returns('blah')
obj.stubs(:to).returns(opts[:to])
assert_not_equal st, obj
end
test 'should fail equality check if to are not the same' do
opts = {:from => 'foo', :to => 'bar', :guard => 'g'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.stubs(:from).returns(opts[:from])
obj.stubs(:to).returns('blah')
assert_not_equal st, obj
end
end
class StateTransitionGuardCheckTest < ActiveModel::TestCase
test 'should return true of there is no guard' do
opts = {:from => 'foo', :to => 'bar'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
assert st.perform(nil)
end
test 'should call the method on the object if guard is a symbol' do
opts = {:from => 'foo', :to => 'bar', :guard => :test_guard}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.expects(:test_guard)
st.perform(obj)
end
test 'should call the method on the object if guard is a string' do
opts = {:from => 'foo', :to => 'bar', :guard => 'test_guard'}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.expects(:test_guard)
st.perform(obj)
end
test 'should call the proc passing the object if the guard is a proc' do
opts = {:from => 'foo', :to => 'bar', :guard => Proc.new {|o| o.test_guard}}
st = ActiveModel::StateMachine::StateTransition.new(opts)
obj = stub
obj.expects(:test_guard)
st.perform(obj)
end
end
require 'cases/helper'
class StateMachineSubject
include ActiveModel::StateMachine
state_machine do
state :open, :exit => :exit
state :closed, :enter => :enter
event :close, :success => :success_callback do
transitions :to => :closed, :from => [:open]
end
event :null do
transitions :to => :closed, :from => [:open], :guard => :always_false
end
end
state_machine :bar do
state :read
state :ended
event :foo do
transitions :to => :ended, :from => [:read]
end
end
def always_false
false
end
def success_callback
end
def enter
end
def exit
end
end
class StateMachineSubjectSubclass < StateMachineSubject
end
class StateMachineClassLevelTest < ActiveModel::TestCase
test 'defines a class level #state_machine method on its including class' do
assert StateMachineSubject.respond_to?(:state_machine)
end
test 'defines a class level #state_machines method on its including class' do
assert StateMachineSubject.respond_to?(:state_machines)
end
test 'class level #state_machine returns machine instance' do
assert_kind_of ActiveModel::StateMachine::Machine, StateMachineSubject.state_machine
end
test 'class level #state_machine returns machine instance with given name' do
assert_kind_of ActiveModel::StateMachine::Machine, StateMachineSubject.state_machine(:default)
end
test 'class level #state_machines returns hash of machine instances' do
assert_kind_of ActiveModel::StateMachine::Machine, StateMachineSubject.state_machines[:default]
end
test "should return a select friendly array of states in the form of [['Friendly name', 'state_name']]" do
assert_equal [['Open', 'open'], ['Closed', 'closed']], StateMachineSubject.state_machine.states_for_select
end
end
class StateMachineInstanceLevelTest < ActiveModel::TestCase
def setup
@foo = StateMachineSubject.new
end
test 'defines an accessor for the current state' do
assert @foo.respond_to?(:current_state)
end
test 'defines a state querying instance method on including class' do
assert @foo.respond_to?(:open?)
end
test 'defines an event! instance method' do
assert @foo.respond_to?(:close!)
end
test 'defines an event instance method' do
assert @foo.respond_to?(:close)
end
end
class StateMachineInitialStatesTest < ActiveModel::TestCase
def setup
@foo = StateMachineSubject.new
end
test 'sets the initial state' do
assert_equal :open, @foo.current_state
end
test '#open? should be initially true' do
assert @foo.open?
end
test '#closed? should be initially false' do
assert !@foo.closed?
end
test 'uses the first state defined if no initial state is given' do
assert_equal :read, @foo.current_state(:bar)
end
end
class StateMachineEventFiringWithPersistenceTest < ActiveModel::TestCase
def setup
@subj = StateMachineSubject.new
end
test 'updates the current state' do
@subj.close!
assert_equal :closed, @subj.current_state
end
test 'fires the Event' do
@subj.class.state_machine.events[:close].expects(:fire).with(@subj)
@subj.close!
end
test 'calls the success callback if one was provided' do
@subj.expects(:success_callback)
@subj.close!
end
test 'attempts to persist if write_state is defined' do
def @subj.write_state
end
@subj.expects(:write_state)
@subj.close!
end
end
class StateMachineEventFiringWithoutPersistence < ActiveModel::TestCase
test 'updates the current state' do
subj = StateMachineSubject.new
assert_equal :open, subj.current_state
subj.close
assert_equal :closed, subj.current_state
end
test 'fires the Event' do
subj = StateMachineSubject.new
StateMachineSubject.state_machine.events[:close].expects(:fire).with(subj)
subj.close
end
test 'attempts to persist if write_state is defined' do
subj = StateMachineSubject.new
def subj.write_state
end
subj.expects(:write_state_without_persistence)
subj.close
end
end
class StateMachinePersistenceTest < ActiveModel::TestCase
test 'reads the state if it has not been set and read_state is defined' do
subj = StateMachineSubject.new
def subj.read_state
end
subj.expects(:read_state).with(StateMachineSubject.state_machine)
subj.current_state
end
end
class StateMachineEventCallbacksTest < ActiveModel::TestCase
test 'should call aasm_event_fired if defined and successful for bang fire' do
subj = StateMachineSubject.new
def subj.aasm_event_fired(from, to)
end
subj.expects(:event_fired)
subj.close!
end
test 'should call aasm_event_fired if defined and successful for non-bang fire' do
subj = StateMachineSubject.new
def subj.aasm_event_fired(from, to)
end
subj.expects(:event_fired)
subj.close
end
test 'should call aasm_event_failed if defined and transition failed for bang fire' do
subj = StateMachineSubject.new
def subj.event_failed(event)
end
subj.expects(:event_failed)
subj.null!
end
test 'should call aasm_event_failed if defined and transition failed for non-bang fire' do
subj = StateMachineSubject.new
def subj.aasm_event_failed(event)
end
subj.expects(:event_failed)
subj.null
end
end
class StateMachineStateActionsTest < ActiveModel::TestCase
test "calls enter when entering state" do
subj = StateMachineSubject.new
subj.expects(:enter)
subj.close
end
test "calls exit when exiting state" do
subj = StateMachineSubject.new
subj.expects(:exit)
subj.close
end
end
class StateMachineInheritanceTest < ActiveModel::TestCase
test "has the same states as its parent" do
assert_equal StateMachineSubject.state_machine.states, StateMachineSubjectSubclass.state_machine.states
end
test "has the same events as its parent" do
assert_equal StateMachineSubject.state_machine.events, StateMachineSubjectSubclass.state_machine.events
end
end
class StateMachineSubject
state_machine :chetan_patil, :initial => :sleeping do
state :sleeping
state :showering
state :working
state :dating
event :wakeup do
transitions :from => :sleeping, :to => [:showering, :working]
end
event :dress do
transitions :from => :sleeping, :to => :working, :on_transition => :wear_clothes
transitions :from => :showering, :to => [:working, :dating], :on_transition => Proc.new { |obj, *args| obj.wear_clothes(*args) }
end
end
def wear_clothes(shirt_color, trouser_type)
end
end
class StateMachineWithComplexTransitionsTest < ActiveModel::TestCase
def setup
@subj = StateMachineSubject.new
end
test 'transitions to specified next state (sleeping to showering)' do
@subj.wakeup! :showering
assert_equal :showering, @subj.current_state(:chetan_patil)
end
test 'transitions to specified next state (sleeping to working)' do
@subj.wakeup! :working
assert_equal :working, @subj.current_state(:chetan_patil)
end
test 'transitions to default (first or showering) state' do
@subj.wakeup!
assert_equal :showering, @subj.current_state(:chetan_patil)
end
test 'transitions to default state when on_transition invoked' do
@subj.dress!(nil, 'purple', 'dressy')
assert_equal :working, @subj.current_state(:chetan_patil)
end
test 'calls on_transition method with args' do
@subj.wakeup! :showering
@subj.expects(:wear_clothes).with('blue', 'jeans')
@subj.dress! :working, 'blue', 'jeans'
end
test 'calls on_transition proc' do
@subj.wakeup! :showering
@subj.expects(:wear_clothes).with('purple', 'slacks')
@subj.dress!(:dating, 'purple', 'slacks')
end
end
......@@ -73,7 +73,6 @@ module ActiveRecord
autoload :SchemaDumper
autoload :Serialization
autoload :SessionStore
autoload :StateMachine
autoload :Timestamp
autoload :Transactions
autoload :Validations
......
module ActiveRecord
module StateMachine #:nodoc:
extend ActiveSupport::Concern
include ActiveModel::StateMachine
included do
before_validation :set_initial_state
validates_presence_of :state
end
protected
def write_state(state_machine, state)
update_attributes! :state => state.to_s
end
def read_state(state_machine)
self.state.to_sym
end
def set_initial_state
self.state ||= self.class.state_machine.initial_state.to_s
end
end
end
require 'cases/helper'
require 'models/traffic_light'
class StateMachineTest < ActiveRecord::TestCase
def setup
@light = TrafficLight.create!
end
test "states initial state" do
assert @light.off?
assert_equal :off, @light.current_state
end
test "transition to a valid state" do
@light.reset
assert @light.red?
assert_equal :red, @light.current_state
@light.green_on
assert @light.green?
assert_equal :green, @light.current_state
end
test "transition does not persist state" do
@light.reset
assert_equal :red, @light.current_state
@light.reload
assert_equal "off", @light.state
end
test "transition does persists state" do
@light.reset!
assert_equal :red, @light.current_state
@light.reload
assert_equal "red", @light.state
end
test "transition to an invalid state" do
assert_raise(ActiveModel::StateMachine::InvalidTransition) { @light.yellow_on }
assert_equal :off, @light.current_state
end
end
class TrafficLight < ActiveRecord::Base
include ActiveRecord::StateMachine
state_machine do
state :off
state :red
state :green
state :yellow
event :red_on do
transitions :to => :red, :from => [:yellow]
end
event :green_on do
transitions :to => :green, :from => [:red]
end
event :yellow_on do
transitions :to => :yellow, :from => [:green]
end
event :reset do
transitions :to => :red, :from => [:off]
end
end
end
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