提交 6fd1fbab 编写于 作者: D Derek Parker

Cleanup trapWait, include TODO for timeoutWait fix

上级 200be0e2
......@@ -285,14 +285,14 @@ func (dbp *DebuggedProcess) Continue() error {
}
}
_, _, err := trapWait(dbp, -1, 0)
wpid, _, err := trapWait(dbp, -1, 0)
if err != nil {
if _, ok := err.(ProcessExitedError); !ok {
return err
return nil
}
return err
}
return nil
return handleBreakPoint(dbp, wpid)
}
// Obtains register values from the debugged process.
......@@ -390,67 +390,106 @@ func (pe ProcessExitedError) Error() string {
return fmt.Sprintf("process %d has exited", pe.pid)
}
func trapWait(dbp *DebuggedProcess, p int, options int) (int, *syscall.WaitStatus, error) {
func trapWait(dbp *DebuggedProcess, pid int, options int) (int, *syscall.WaitStatus, error) {
var status syscall.WaitStatus
for {
pid, err := syscall.Wait4(p, &status, syscall.WALL|options, nil)
wpid, err := syscall.Wait4(pid, &status, syscall.WALL|options, nil)
if err != nil {
return -1, nil, fmt.Errorf("wait err %s %d", err, pid)
}
thread, threadtraced := dbp.Threads[pid]
if !threadtraced {
if wpid == 0 {
continue
}
thread.Status = &status
if status.Exited() {
if pid == dbp.Pid {
return 0, nil, ProcessExitedError{pid}
if th, ok := dbp.Threads[wpid]; ok {
th.Status = &status
}
if status.Exited() && wpid == dbp.Pid {
return -1, &status, ProcessExitedError{wpid}
}
if status.StopSignal() == syscall.SIGTRAP && status.TrapCause() == syscall.PTRACE_EVENT_CLONE {
err = addNewThread(dbp, wpid)
if err != nil {
return -1, nil, err
}
delete(dbp.Threads, pid)
continue
}
if status.StopSignal() == syscall.SIGTRAP {
return wpid, &status, nil
}
}
}
switch status.TrapCause() {
case syscall.PTRACE_EVENT_CLONE:
addNewThread(dbp, pid)
default:
pc, err := thread.CurrentPC()
func handleBreakPoint(dbp *DebuggedProcess, pid int) error {
thread := dbp.Threads[pid]
if pid != dbp.CurrentThread.Id {
fmt.Printf("thread context changed from %d to %d\n", dbp.CurrentThread.Id, pid)
dbp.CurrentThread = thread
}
pc, err := thread.CurrentPC()
if err != nil {
return fmt.Errorf("could not get current pc %s", err)
}
// Check to see if we hit a runtime.breakpoint
fn := dbp.GoSymTable.PCToFunc(pc)
if fn != nil && fn.Name == "runtime.breakpoint" {
// step twice to get back to user code
for i := 0; i < 2; i++ {
err = thread.Step()
if err != nil {
return -1, nil, fmt.Errorf("could not get current pc %s", err)
}
// Check to see if we hit a runtime.breakpoint
fn := dbp.GoSymTable.PCToFunc(pc)
if fn != nil && fn.Name == "runtime.breakpoint" {
// step twice to get back to user code
for i := 0; i < 2; i++ {
err = thread.Step()
if err != nil {
return -1, nil, err
}
}
handleBreakPoint(dbp, thread, pid)
return pid, &status, nil
return err
}
}
stopTheWorld(dbp, thread, pid)
return nil
}
// Check to see if we have hit a user set breakpoint.
if bp, ok := dbp.BreakPoints[pc-1]; ok {
if !bp.temp {
handleBreakPoint(dbp, thread, pid)
}
return pid, &status, nil
}
// Check to see if we have hit a user set breakpoint.
if bp, ok := dbp.BreakPoints[pc-1]; ok {
if !bp.temp {
stopTheWorld(dbp, thread, pid)
}
return nil
}
return fmt.Errorf("did not hit recognized breakpoint")
}
func stopTheWorld(dbp *DebuggedProcess, thread *ThreadContext, pid int) error {
// Loop through all threads and ensure that we
// stop the rest of them, so that by the time
// we return control to the user, all threads
// are inactive. We send SIGSTOP and ensure all
// threads are in in signal-delivery-stop mode.
for _, th := range dbp.Threads {
if th.Id == pid {
// This thread is already stopped.
continue
}
ps, err := parseProcessStatus(th.Id)
if err != nil {
return err
}
if ps.state == STATUS_TRACE_STOP {
continue
}
if status.Stopped() {
// The thread has stopped, but has not hit a breakpoint.
// Continue the thread without returning control back
// to the console.
syscall.PtraceCont(pid, 0)
err = syscall.Tgkill(dbp.Pid, th.Id, syscall.SIGSTOP)
if err != nil {
return err
}
pid, err := syscall.Wait4(th.Id, nil, syscall.WALL, nil)
if err != nil {
return fmt.Errorf("wait err %s %d", err, pid)
}
}
return nil
}
func addNewThread(dbp *DebuggedProcess, pid int) error {
......@@ -493,8 +532,11 @@ func (err TimeoutError) Error() string {
return fmt.Sprintf("timeout waiting for %d", err.pid)
}
// timeoutwait waits the specified duration before returning
// a TimeoutError.
// TODO(dp): this is a hacky, racy implementation. Ideally this method will
// become defunct and replaced by a non-blocking incremental sleeping wait.
// The purpose is to detect whether a thread is sleeping. However, this is
// tricky because a thread can be sleeping due to being a blocked M in the
// scheduler or sleeping due to a user calling sleep.
func timeoutWait(pid int, options int) (int, *syscall.WaitStatus, error) {
var (
status syscall.WaitStatus
......@@ -539,43 +581,3 @@ func timeoutWait(pid int, options int) (int, *syscall.WaitStatus, error) {
return -1, nil, err
}
}
func handleBreakPoint(dbp *DebuggedProcess, thread *ThreadContext, pid int) error {
if pid != dbp.CurrentThread.Id {
fmt.Printf("thread context changed from %d to %d\n", dbp.CurrentThread.Id, pid)
dbp.CurrentThread = thread
}
// Loop through all threads and ensure that we
// stop the rest of them, so that by the time
// we return control to the user, all threads
// are inactive. We send SIGSTOP and ensure all
// threads are in in signal-delivery-stop mode.
for _, th := range dbp.Threads {
if th.Id == pid {
// This thread is already stopped.
continue
}
ps, err := parseProcessStatus(th.Id)
if err != nil {
return err
}
if ps.state == STATUS_TRACE_STOP {
continue
}
err = syscall.Tgkill(dbp.Pid, th.Id, syscall.SIGSTOP)
if err != nil {
return err
}
pid, err := syscall.Wait4(th.Id, nil, syscall.WALL, nil)
if err != nil {
return fmt.Errorf("wait err %s %d", err, pid)
}
}
return nil
}
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