- 06 9月, 2018 4 次提交
- 05 9月, 2018 1 次提交
-
-
由 Shaolin 提交于
-
- 04 9月, 2018 5 次提交
-
-
由 Dmitry-Me 提交于
-
由 Richard Stanway 提交于
linux-jack: Fix snprintf format specifier
-
由 Dmitry-Me 提交于
-
由 Shaolin 提交于
-
由 Shaolin 提交于
VLA are more complex thus generating much more code. Alternatives can be used when VLA are needed. See: https://outflux.net/slides/2018/lss/danger.pdf - Pages 6, 7 and 8
-
- 03 9月, 2018 2 次提交
- 02 9月, 2018 9 次提交
-
-
由 Jim 提交于
UI: Blacklist LockApp and Text Input from Game Capture
-
由 Matt Gajownik 提交于
Occasionally users accidentally select the following applications built into Windows 10 using game capture, which cannot be captured. This PR simply hides them from the game capture list. The latter takes up 6 entries in the dropdown. LockApp.exe - the lock screen which doesn't run in user space WindowsInternal.ComposableShell.Experiences.TextInput.InputApp
-
由 Jim 提交于
UI: Add retina support and updated icons
-
由 Jim 提交于
UI: Name parameters in definition same as in declaration
-
由 Jim 提交于
rtmp-services: add STAGE TEN
-
由 Jim 提交于
rtmp-services: Remove offline/unavailable servers/services
-
由 Jim 提交于
UI: Add various shortcuts for filters window
-
由 Jim 提交于
UI: Add rename scene/source shortcut
-
由 Jim 提交于
libobs-opengl: Store FBOs per texture instead of per device
-
- 01 9月, 2018 3 次提交
-
-
由 DungFu 提交于
OBS Studio currently does not support retina rendering for any of the images in the app. This adds support for retina pixmap rendering as well as adding higher resolution versions of each icon that was not a high enough resolution to support 2x. The icons work when switching themes and will only render the 2x versions when the device pixel ratio is greater than or equal to 2. I also added credits to the readme for images that were already being used that require credit to the author. If the OBS community has paid for these images already, I can remove the credits from the readme. The credit is for the invisible, visible, and gear icons.
-
由 Shaolin 提交于
This creates a hidden QAction in sceneDocks and sourceDocks so we can assign a shortcut to perform the renaming action.
-
由 Shaolin 提交于
The previous model stored a new FBO per texture width/height/format on a array in the device struct. This allocated memory was only released on gs_device_destroy (obs exit). The new approach stores a FBO on gs_texture and the its info is destroyed once the texture is deleted.
-
- 31 8月, 2018 1 次提交
-
-
由 jp9000 提交于
It would only check whether it should download a package if the 32bit version existed. This would cause it to not download all files correctly to update 64bit installs (post 22.0.1).
-
- 30 8月, 2018 11 次提交
-
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
Fixes a bug where removing quick transitions with no hotkey would unintentionally remove the "start streaming" hotkey. Hotkeys must be initialized to OBS_INVALID_HOTKEY_ID (-1) instead of 0. Hotkeys should really be one-based rather than zero-based.
-
由 jp9000 提交于
-
由 Jim 提交于
UI: Use AlwaysOnTop option for windowed projectors
- 29 8月, 2018 4 次提交
-
-
由 Shaolin 提交于
-
由 Jim 提交于
UI: Fix a rare multiview crash when clicked
-
由 Shaolin 提交于
This was triggered by openning a fullscreen projector and trying to alt tab. The projector was still on top but the first click on a KDE system was returning a NULL activeWindow.
-
由 jp9000 提交于
Normally on macOS, scrollbars are supposed to appear/disappear as you scroll, but they would be on top of the content you're scrolling. However, Qt has a bug where if you apply a custom theme to scroll bars, they no longer disappear. This causes things under the scrollbar (such as the lock icons in the sources list) to disappear under the scrollbar, because macOS normally expects those scrollbars to face out. This fixes that issue by adding a space to the end of the sources list box items to allow space for the scrollbar.
-