- 19 3月, 2019 1 次提交
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由 James Park 提交于
max_anisotropy is initialized to zero, but the minimum value is 1.
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- 16 3月, 2019 3 次提交
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由 Colin Edwards 提交于
Add obs.rc to .gitignore
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由 Colin Edwards 提交于
UI: Remove Area downscale filter option
- 15 3月, 2019 1 次提交
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由 James Park 提交于
Originally added for completeness but wasn't actually implemented correctly. Can be added back later if desired.
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- 14 3月, 2019 11 次提交
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由 Gol-D-Ace 提交于
This file gets automatically generated and should not be committed.
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由 Colin Edwards 提交于
obs-ffmpeg: Change clear on media end wording for media source
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由 Dmitry-Me 提交于
Closes #1649
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由 Colin Edwards 提交于
Add "Area" scale filter
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由 Colin Edwards 提交于
cmake: Fix pkg-config handling of libvlc
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由 Colin Edwards 提交于
UI: Automatically generate Windows file description
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由 Hosein 提交于
Closes #1724
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由 Colin Edwards 提交于
UI: Add ability to copy & paste filters from the mixer
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由 jasonlee 提交于
Closes #1740
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由 Colin Edwards 提交于
obs-ffmpeg: Add option to use b-frames as reference
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- 13 3月, 2019 7 次提交
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由 jp9000 提交于
This prevents users from loading too much image data at once. It will only add as many files within the memory limit.
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由 jp9000 提交于
Allows estimating the required memory usage of an image.
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由 jp9000 提交于
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由 jp9000 提交于
Reverts dynamic loading of images to slideshow.
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由 jp9000 提交于
Fixes the remaining case where a frame from the previous recording/stream could show up at the beginning of the next recording/stream on the same running session when using the new version of NVENC. Textures are being converted for both raw and texture-based encoders, so this variable which determines whether a texture is ready and has been converted should be cleared in both cases.
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由 Colin Edwards 提交于
CI: Build on Ubuntu Xenial for Travis CI
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由 Colin Edwards 提交于
CI: Build for Linux on Azure Pipelines
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- 12 3月, 2019 7 次提交
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由 Gol-D-Ace 提交于
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由 Gol-D-Ace 提交于
Trusty is reaching EOL in April 2019.
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由 Colin Edwards 提交于
Adjust locales for better consistency
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由 Vainock 提交于
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由 Colin Edwards 提交于
UI: Add checkbox for Twitch bandwidth test mode
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由 jp9000 提交于
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由 jp9000 提交于
On some AMD systems, the test for bad NV12 output would come up negative (output was good), but when recording/streaming, it would have bad output. While the test worked correctly with NVIDIA systems, it did not work in these cases. This was because we did not correctly reproduce the exact conditions of green output because the textures used for the test were not also keyed mutex shared textures. This fixes that issue and ensures the test works correctly in those other niche cases.
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- 11 3月, 2019 3 次提交
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由 Gol-D-Ace 提交于
CI: Always send travis webhook and remove IRC sections
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由 derrod 提交于
The IRC bot's webhook functionality hasn't worked in some time since switching host machines. The Discord bot can handle build result changes itself and having all results will useful for some future expansions (e.g. tracking latest mac nightly build).
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由 VodBox 提交于
As per mantis issue 1403, the current wording for ClearOnMediaEnd is ambiguous. Since it says "Hide source", some may believe it to mean the scene item in the sources list will have it's visibility set to hidden. This wording makes it clearer what the checkbox actually does.
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- 10 3月, 2019 7 次提交
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由 Colin Edwards 提交于
cmake: Fix Qt DLL filenames for debug builds
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由 derrod 提交于
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由 Colin Edwards 提交于
UI: Add PAL 25 & 50 FPS as common FPS values
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由 derrod 提交于
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由 Gol-D-Ace 提交于
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由 Colin Edwards 提交于
rtmp-services: Added GamePlank to services
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由 Colin Edwards 提交于
linux-v4l2: Add setting to change color range
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