1. 26 9月, 2014 1 次提交
    • J
      (API Change) Remove pointers from all typedefs · c9df41c1
      jp9000 提交于
      Typedef pointers are unsafe.  If you do:
      typedef struct bla *bla_t;
      then you cannot use it as a constant, such as: const bla_t, because
      that constant will be to the pointer itself rather than to the
      underlying data.  I admit this was a fundamental mistake that must
      be corrected.
      
      All typedefs that were pointer types will now have their pointers
      removed from the type itself, and the pointers will be used when they
      are actually used as variables/parameters/returns instead.
      
      This does not break ABI though, which is pretty nice.
      c9df41c1
  2. 25 9月, 2014 3 次提交
    • J
      Basic UI: Add "Use Constant Bitrate" advanced option. · 4a069601
      jp9000 提交于
      It's better to use VBR for local recordings, so this option should be
      nice for people who want to do that.
      4a069601
    • J
      Basic UI: Remove "CPU" from "x264 CPU Preset" text · fd64fbb2
      jp9000 提交于
      I feel like people keep mistaking how x264 preset functions.  They often
      associate it with their own CPU speed, and I feel the name does not help
      with that issue.  I think it may be for the best to just take it out.
      At best, it will keep people away from using it unless they know what
      they're doing, and at worst, people at least won't be able to associate
      it with their CPU as easily anymore.
      fd64fbb2
    • J
      Basic UI: Clarify "advanced encoder settings" text · ecc102fc
      jp9000 提交于
      Change checkbox with text "Advanced Encoder Settings" to "Use Advanced
      Encoder Settings".  This way it will hint that the settings will be
      disabled when unchecked.
      ecc102fc
  3. 23 9月, 2014 6 次提交
  4. 20 9月, 2014 2 次提交
    • J
      Remove unused variables · 732d24ca
      jp9000 提交于
      732d24ca
    • J
      Replace ARB_separate_shader_objects extension · 3967c635
      jp9000 提交于
      This replaces the ARB_separate_shader_objects extension with traditional
      linked shaders.  I was able to get the existing system to use linked
      shaders without having to change any libobs graphics API.
      
      This essentially creates a linked list of shader programs with
      references to the shaders they link.  Before draw, it searches that
      linked list for a particular pixel/vertex shader pair, and the linked
      program associated with it.  If no matching program exists, it creates
      the program.
      3967c635
  5. 18 9月, 2014 3 次提交
  6. 17 9月, 2014 5 次提交
    • J
      Remove interaction event filter in destructor · 688af466
      John Bradley 提交于
      QT fakes a mouse move when destructing which is
      caught by our filter
      688af466
    • F
      Add video format check in v4l2 input. · 0132453d
      fryshorts 提交于
      This adds a check whether the video format from the device is compatible
      with obs. This could either happen if the "Leave unchanged" option is
      selected for the video format, or if the driver simply overwrites the
      requested video format.
      0132453d
    • F
      Refactor source structure in v4l2 input. · 91fc59fa
      fryshorts 提交于
      Due to the refactoring of the update function the separation of data
      members only to be accessed from inside/outside the capture thread is
      no longer needed.
      91fc59fa
    • F
      Refactor update function for v4l2 input. · 875398e9
      fryshorts 提交于
      The old implementation of this function assumed that there would be some
      settings that could be changed on the fly without restarting the
      capture. That was actually never used for any setting.
      875398e9
    • F
      Minor refactoring in v4l2 input. · 63264201
      fryshorts 提交于
      We don't really need to use a dstr here, simply using the
      right format specifier for blog will suffice.
      63264201
  7. 16 9月, 2014 19 次提交
  8. 15 9月, 2014 1 次提交