- 07 2月, 2017 3 次提交
-
-
由 jp9000 提交于
Due to crashes being caused by hardware acceleration in the media source on mac, disable hardware acceleration of the media source being on by default for the time being.
-
由 jp9000 提交于
In transitions, because the 'to' and 'from' are always rendered to textures, the end result will always have premultiplied alpha. This would cause alpha to have blackish edges during transition, and cause semi-transparent images to appear darker than they were supposed to. To replicate, simply set the transparency of a source to 50%, then transition between that scene and another scene. The source will appear to "pop" in and out unnaturally due to the premultiplied alpha effect of the render targets. To fix this, the solution is to simply convert premultiplied alpha to straight alpha in the transition pixel shaders.
-
由 jp9000 提交于
(Note: This commit also modifies mac-capture and linux-pulseaudio) This prevents outputs from being monitored, preventing a potential feedback loop.
-
- 03 2月, 2017 1 次提交
-
-
由 derrod 提交于
Twitch added the following ingests: - South America: Lima, Peru - EU: Lisbon, Portugal - South America: Medellin, Columbia - EU: Milan, Italy - NA: Mexico City The following ingest server is no longer listed in hitbox' API: - US-East: Washington YouTube does not list a requirement that states that only the main profile can be used.
-
- 31 1月, 2017 5 次提交
-
-
由 jp9000 提交于
At request of c3r1c3 to be a bit more specific.
-
由 jp9000 提交于
-
由 Alexandre Vicenzi 提交于
static should come before const. Closes jp9000/obs-studio#778
-
由 Colin Edwards 提交于
Closes jp9000/obs-studio#750
-
由 Aydin Akan 提交于
Closes jp9000/obs-studio#779
-
- 30 1月, 2017 4 次提交
-
-
由 Gol-D-Ace 提交于
EU: Oslo South Korea: Seoul India: Chennai
-
由 mape 提交于
This allows for color grading based on a color look-up table. Commonly used to color correct and/or grade video that has been shot in Log. Closes jp9000/obs-studio#747
-
由 Take Vos 提交于
Adds an option to the aspect/scale filter to undistort the center of the image when scaling from ultrawide to wide. Closes jp9000/obs-studio#762
-
由 Ryan Sullivan 提交于
-
- 25 1月, 2017 2 次提交
- 24 1月, 2017 2 次提交
-
-
由 Mark Vaughn 提交于
Update video ingest servers for Vaughn Live. Also split Breakers.TV into its own since it is possibly becoming its own entity soon. Closes jp9000/obs-studio#771 Closes jp9000/obs-studio#772
-
由 Colin Edwards 提交于
-
- 23 1月, 2017 1 次提交
-
-
由 derrod 提交于
-
- 19 1月, 2017 2 次提交
-
-
由 jp9000 提交于
Fixes a hang on startup.
- 17 1月, 2017 1 次提交
-
-
由 jp9000 提交于
Due to the fact that people follow terrible guides that ignorantly recommend opencl, the "opencl" custom x264 option was blocked. However, because some people still apparently want to use it, it's being renamed to "opencl_is_experimental_and_potentially_unstable" so that anyone who uses this option realizes that they should probably think twice about using the option rather than just follow some terrible guide that tells them to use it.
-
- 16 1月, 2017 6 次提交
-
-
由 jp9000 提交于
When rehooking, even if scaling is off, it'll unintentionally overwrite the game's backbuffer texture size with the scale size.
-
由 Gol-D-Ace 提交于
-
由 Cephas Reis 提交于
The Saturation option was unbalanced, giving more weight to the color red and a TON more weight to the color blue. This patch balances the colors to provide a more even increase in saturation across the RGB channels. Closes jp9000/obs-studio#739
-
由 Cephas Reis 提交于
When using this filter in/on OpenGL situations can cause crashes with an "int to vec4" cast. This fix should resolve that issue. Closes jp9000/obs-studio#739
-
由 jp9000 提交于
Using and creating a window can use issues in game capture if multiple game captures are active, so revert back to using a mutex, and just ignore the keepalive check failure if injected inside a UWP program (only check to see if GetLastError reports that it's not found -- if it returns access denied or any other error, assume it's in a UWP program, and ignore the keepalive check).
-
- 13 1月, 2017 1 次提交
-
-
由 Michael Fabian Dirks 提交于
-
- 12 1月, 2017 1 次提交
-
-
由 derrod 提交于
Silently ignores opencl parameter for x264 to protect users following bad youtube guides.
-
- 10 1月, 2017 1 次提交
-
-
由 Colin Edwards 提交于
Hopefully this will fix a crash from CEF on 10.9
-
- 07 1月, 2017 1 次提交
-
-
由 Gol-D-Ace 提交于
-
- 04 1月, 2017 1 次提交
-
-
由 Iblis Lin 提交于
There is a build error on freebsd: error: invalid application of 'sizeof' to an incomplete type 'struct sockaddr_in' Include proper header file to solve this. Ref: https://www.freebsd.org/doc/en/books/developers-handbook/sockets-essential-functions.html
-
- 30 12月, 2016 1 次提交
-
-
由 Gol-D-Ace 提交于
YouTube now recommends a max video bitrate of 51.000 Kbps.
-
- 24 12月, 2016 5 次提交
-
-
由 jp9000 提交于
These aren't referenced encoder packets, so they must be freed manually.
-
由 Gol-D-Ace 提交于
-
由 jp9000 提交于
There's no need to keep a reference to the backbuffers. That and the backbuffer references weren't being released anyway, so that fixes that bug.
-
由 jp9000 提交于
Executing the dxgi 1.4 code causes it to cycle through backbuffers, backbuffers which may not exist if in discard mode.
-
由 jp9000 提交于
It was undesirable to pass arrays via function parameters, so a structure should be used instead. Also increases total allowable backbuffers to 8.
-
- 23 12月, 2016 2 次提交
-
-
由 jp9000 提交于
If the backbuffer count is larger than 3, it could still try to assign backbuffers to pointers beyond the variable's array size when calling swap->GetBuffer.
-
由 Alexandre Biny 提交于
Use a d3d9 device and allocator to encode in QSV. This fixes a random crash that could only happen on Windows 7. The QSV Deviced returned a DEVICE_FAILURE after a random amount of time with the old method. This fix is totally based on Shinck's QSVHelper.exe patch for OBS Classic (see https://obsproject.com/forum/threads/0-633b-qsvhelper-exe-was-killed-encode-failed.19230/page-3#post-161984 for more information) This is more like a proof of concept, but that fix is currently stable and tested more than 50 hours, with a single session of +14 hours. That commit doesn't respect all OBS Guidelines. It is currently recommended to wait for a more "cleaner" implementation.
-