1. 21 3月, 2016 1 次提交
  2. 20 3月, 2016 3 次提交
  3. 13 3月, 2016 1 次提交
    • J
      win-capture: Always refetch game capture addresses · 195fe9a5
      jp9000 提交于
      This is a fast/immediate solution to a possible bug with caching the DLL
      versions for game capture hook addresses - may as well just reload game
      capture hook addresses each time the program is run for the time being
      just to be safe.  Load time will increase a little for the time being
      but it's worth it to prevent any issues with game capture.
      195fe9a5
  4. 12 3月, 2016 1 次提交
    • J
      libobs: Change email · 772f70ec
      jp9000 提交于
      Kindly ignore this commit, this is to prove that this is also my email.
      772f70ec
  5. 10 3月, 2016 1 次提交
  6. 05 3月, 2016 1 次提交
    • J
      (API Change) libobs: Don't use signal for obs_load_sources · aa2bea37
      jp9000 提交于
      (Note: This commit also changes the UI)
      
      Changed:
      -------------------
      void obs_load_sources(obs_data_array_t *sources_list);
      
      To:
      -------------------
      void obs_load_sources(obs_data_array_t *sources_list,
      		obs_source_load_cb callback, void *private_data);
      
      Signals should really never be required to use to make some function
      work properly.  The "source_load" signal was required for the
      obs_load_sources function, but it's meant more for loading private data
      in the settings, not for general loading of sources.
      
      This changes it so that a callback is explicitly required to load the
      sources.
      aa2bea37
  7. 03 3月, 2016 2 次提交
  8. 02 3月, 2016 3 次提交
  9. 27 2月, 2016 3 次提交
  10. 26 2月, 2016 1 次提交
  11. 25 2月, 2016 1 次提交
    • C
      UI: Unify output record paths across setting dialogs · 911f2df1
      Charles Ray Shisler III 提交于
      It seems more intuitive if the recording paths for the Simple
      Output, Advanced Default Output and Advanced FFmpeg Output are
      linked together, so that the user does not have to manage three
      paths if switching between the different options.
      
      The UI elements are also connected so that a change to one
      signals a change to the others with the corresponding config
      setting.
      911f2df1
  12. 24 2月, 2016 1 次提交
  13. 23 2月, 2016 3 次提交
  14. 22 2月, 2016 11 次提交
  15. 20 2月, 2016 1 次提交
  16. 15 2月, 2016 2 次提交
  17. 14 2月, 2016 1 次提交
  18. 10 2月, 2016 2 次提交
    • J
      UI: Use uncompressed audio for lossless · 560b69ec
      jp9000 提交于
      Originally there was an issue using FLAC for audio in AVI files, AVI
      files wouldn't play back with some players.  Because FLAC doesn't work,
      and lossless should be lossless, instead just used uncompressed WAV
      data for the lossless audio, which is always supported.
      560b69ec
    • J
      Revert "UI: Use flac for lossless audio" · d66759d6
      jp9000 提交于
      This reverts commit 6e203109.
      
      FLAC doesn't work properly in AVI files, and MKV files don't work in
      vegas.  So, sadly the only solution is to use lossless audio at a super
      high bitrate for the time being.
      d66759d6
  19. 08 2月, 2016 1 次提交