1. 04 1月, 2018 4 次提交
  2. 03 1月, 2018 2 次提交
  3. 02 1月, 2018 1 次提交
    • J
      libobs: Add obs_render_main_texture · 7f6cf97b
      jp9000 提交于
      (Note: This commit also modifies UI and test)
      
      This makes it so that main preview panes are rendered with the main
      output texture rather than re-rendering the main view.  The view will
      render all objects again, whereas the output texture will be a single
      texture render of the same exact thing.
      
      Also fixes some abnormal artifacting when scaling the main preview pane.
      7f6cf97b
  4. 19 12月, 2017 1 次提交
  5. 15 12月, 2017 3 次提交
  6. 14 12月, 2017 1 次提交
    • R
      win-capture: Fix memory capture crash on new capture · 66ec96d5
      Richard Stanway 提交于
      If the target process re-creates its D3D context, the game capture tick
      can trigger before the capture is setup, in which case OBS gets a
      CAPTURE_RETRY message. However with the memory capture method, it
      continues to try and copy from the shared memory pointer which is no
      longer valid, resulting in a crash. The fix uses the old texture until
      the next tick at which point the new capture should be ready for use.
      66ec96d5
  7. 13 12月, 2017 1 次提交
    • R
      win-capture: Rename structs to avoid SDK conflict · cf9f0168
      Richard Stanway 提交于
      Windows SDK 10.0.16299.0 defines these structures as part of winternl.h
      but using different types and names. Unfortunately there's no macro to
      detect the SDK version, so to avoid conflicting with newer / older SDKs
      the OBS structs have been renamed.
      cf9f0168
  8. 07 12月, 2017 3 次提交
  9. 06 12月, 2017 3 次提交
  10. 05 12月, 2017 1 次提交
  11. 04 12月, 2017 6 次提交
  12. 03 12月, 2017 14 次提交