- 08 2月, 2020 5 次提交
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由 jp9000 提交于
Adds API: obs_scene_add_group2 obs_scene_insert_group2 obs_sceneitem_group_ungroup2 These functions should be used by plugins if they need to use these functions and need to send a refresh signal. If a major API rework ever happens the old functions should be removed. The old functions should eventually be deprecated. The reason why specifying a 'signal' parameter is useful is because it's a bit more seamless for the user interface to be able to have custom handling of these specific cases. It looks better and doesn't require completely erasing/recreating the entire list, which is visually unappealing.
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由 jp9000 提交于
Fixes a bug where the UI would not know that a group had been updated.
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由 jp9000 提交于
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由 jp9000 提交于
This signal is used to specify when a scene needs a full refresh of its item list.
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由 jp9000 提交于
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- 07 2月, 2020 3 次提交
- 06 2月, 2020 12 次提交
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由 Jim 提交于
Fix OpenGL thread-safety on Mac to use latest Xcode
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由 Jim 提交于
README.rst: Remove retired CI services
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由 Jim 提交于
UI: Use absolute path for portable mode multi-instance check
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由 Jim 提交于
UI: Show source icons in Advanced Audio Properties
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由 Rodney 提交于
Travis and AppVeyor have been retired in favor of Azure Pipelines. Also re-order Crowdin and Discord badges and fix indentation of Azure image.
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由 Jim 提交于
UI: Fix transitions being disabled
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由 Jim 提交于
win-capture: Faster display / window capture updates
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由 Jim 提交于
UI: Always prompt when updates are available
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由 Jim 提交于
obs-ffmpeg, vlc-video: Add media control support
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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- 04 2月, 2020 6 次提交
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由 Clayton Groeneveld 提交于
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由 Matt Gajownik 提交于
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由 Matt Gajownik 提交于
Co-authored-by: NVodBox <dillon@vodbox.io>
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由 Richard Stanway 提交于
When changing the target for display or window capture, force a refresh of the source by setting the timer to fire immediately. This removes 1-3 seconds of "lag" before the new display or window is visible and makes the UI feel more responsive. Closes https://github.com/obsproject/obs-studio/issues/2322
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由 Richard Stanway 提交于
The current updater code won't prompt the user if an output is active or if game capture is in use. These are both fairly common situations to be in as soon as OBS starts up - for example, the NDI and VirtualCam plugins both start outputs automatically, and a game capture source will hook if the game is open. It should be fairly obvious to a user that OBS will be closed when an update is installed. Given the low frequency of game capture updates, the risk of an update encountering in-use files is also very low, and the standalone updater UI already shows a prompt should this happen.
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由 Jim 提交于
obs-outputs: Various librtmp mbedtls fixes
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- 03 2月, 2020 1 次提交
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由 VodBox 提交于
Previously the assertion required the idx to be smaller than the number of elements in the darray. This would mean you could not insert anything at the end of a darray, and would make it impossible to insert an array into an empty darray.
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- 02 2月, 2020 3 次提交
- 01 2月, 2020 2 次提交
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由 Jim 提交于
obs-transitions: Halve stinger padding to 250ms
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由 Matt Gajownik 提交于
Triggering a new transition too soon after a stinger would cause the wrong scene to be displayed
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- 31 1月, 2020 6 次提交
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由 Jim 提交于
libobs: Add media control support to backend
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由 Clayton Groeneveld 提交于
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由 Jim 提交于
media-playback: Add functions to pause/seek media source
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由 Jim 提交于
UI: Use input validator on resolution line edit
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由 Jim 提交于
UI: Fix transtions not enabled
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由 Richard Stanway 提交于
The report in https://github.com/obsproject/obs-studio/issues/2350 identified the issue as being caused by mbedtls not following symbolic links, but it turns out the issue was the mbedtls_x509_crt_parse_path return value which was already fixed in 4d89123c. So these changes are no longer necessary.
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- 30 1月, 2020 1 次提交
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由 jp9000 提交于
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- 29 1月, 2020 1 次提交
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由 Clayton Groeneveld 提交于
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