1. 23 6月, 2014 4 次提交
  2. 22 6月, 2014 11 次提交
  3. 20 6月, 2014 3 次提交
  4. 19 6月, 2014 2 次提交
  5. 18 6月, 2014 3 次提交
  6. 17 6月, 2014 12 次提交
  7. 16 6月, 2014 4 次提交
    • J
      Merge pull request #114 from jp9000/scene-editing · 111c4e84
      Jim 提交于
      Scene editing
      111c4e84
    • J
      UI: Add padding to scene edges for editing · 98ddb846
      jp9000 提交于
      Add a 10 pixel padding to the sides and remove viewport cutting to
      ensure that the editing rectangles are visible even when in the upper
      corners.
      
      Also, add a black background for the actual 'scene' in the preview
      window so that the scene boundries are actually visible in relation to
      the rest of the preview space.
      98ddb846
    • J
      UI: Add scene editing · 452e0695
      jp9000 提交于
      So, scene editing was interesting (and by interesting I mean
      excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
      for example), and used 3 modes for controlling position/rotation/size,
      but in a 2D editing, it felt clunky, so I defaulted back to simply
      click-and-drag for movement, and then took a similar though slightly
      different looking approach for handling scaling and reszing.
      
      I also added a number of menu item helpers related to positioning,
      scaling, rotating, flipping, and resetting the transform back to
      default.
      
      There is also a new 'transform' dialog (accessible via menu) which will
      allow you to manually edit every single transform variable of a scene
      item directly if desired.
      
      If a scene item does not have bounds active, pulling on the sides of a
      source will cause it to resize it via base scale rather than by the
      bounding box system (if the source resizes that scale will apply).  If
      bounds are active, it will modify the bounding box only instead.
      
      How a source scales when a bounding box is active depends on the type of
      bounds being used.  You can set it to scale to the inner bounds, the
      outer bounds, scale to bounds width only, scale to bounds height only,
      and a setting to stretch to bounds (which forces a source to always draw
      at the bounding box size rather than be affected by its internal size).
      You can also set it to be used as a 'maximum' size, so that the source
      doesn't necessarily get scaled unless it extends beyond the bounds.
      
      Like in OBS1, objects will snap to the edges unless the control key is
      pressed.  However, this will now happen even if the object is rotated or
      oriented in any strange way.  Snapping will also occur when stretching
      or changing the bounding box size.
      452e0695
    • J
      Scenes: Implement more item positioning features · b23f8cc6
      jp9000 提交于
      There are a ridiculous number of features related to scaling and
      positioning due to requests by a number of people who complained that
      they hated the way that OBS1 would always resize their sources when the
      source's base size changed.  There were also people who wanted more
      control for how the resizing was handled, or the ability to completely
      prevent resizing entirely if desired.  So I made it so that you can
      optionally use a 'bounds' system, which allows you to specify different
      styles of controlling resizing.
      
      If disabled, the source will always automatically resize and only the
      base scale is applied.  If enabled, you have a variety of different ways
      to limit/control how it can resize within the bounds, or make it so it
      can't resize at all.  You can also control alignment within that
      bounding box, so you can make it so that a source always aligns to a
      side or corner of the box.
      
      I also added an alignment value which changes how the source is oriented
      relative to the position of the scene item.  For example, setting
      bottom-right alignment will make it so that the position of the item is
      the bottom right corner of the source.  When the source resizies, it
      will resize leftward and upward in that case, which solves the problem
      of how a source resizes relative to a desired position.
      b23f8cc6
  8. 15 6月, 2014 1 次提交