- 29 8月, 2020 3 次提交
-
-
由 Richard Stanway 提交于
Casting from char[] to uint32_t * is considered undefined behavior due to different alignment requirements. Instead of using char[] for the new value, this uses a macro to set a uint32_t directly. Issue detected by PVS Studio.
-
由 Matt Gajownik 提交于
-
由 Matt Gajownik 提交于
This contains a fix for Unicode CSS
-
- 28 8月, 2020 5 次提交
-
-
由 Colin Edwards 提交于
CI: Update macOS deps to fix crash from invalid linking
-
由 Matt Gajownik 提交于
-
由 Jim 提交于
obs-filters: Cleanup CMake
-
由 Jim 提交于
win-capture: Remove Vulkan CTS workaround
-
由 Kurt Kartaltepe 提交于
This file has become a mess of people hacking in fixes so this cleans it up to make sense again.
-
- 27 8月, 2020 6 次提交
-
-
由 Jim 提交于
UI: Add missing tab stop fields in Settings
-
由 Jim 提交于
Fix compiling warnings
-
由 Jim 提交于
libobs: Log Windows 10 Hardware GPU Scheduler
-
由 Matt Gajownik 提交于
-
由 Shaolin 提交于
-
由 Manuel Kroeber 提交于
This adds logging for the "Hardware-accelerated GPU Scheduler" (HAGS) introduced with Windows 10 2004 which is known to cause issues with OBS and game performance.
-
- 26 8月, 2020 13 次提交
-
-
由 Matt Gajownik 提交于
CI: Update macOS CLI build script
-
由 Jim 提交于
UI: Fix output channels not being deleted
-
由 Jim 提交于
UI: Disable scene rename shortcut key while renaming
-
由 Jim 提交于
UI: Fix tray icon appearing when disabled in settings
-
由 Jim 提交于
UI: Align Advanced Audio Percent toggle to Volume text
-
由 Jim 提交于
UI / Log Viewer: Bring to front rather than close, add minimize/maximize buttons
-
由 Jim 提交于
CI: Add Sphinx Docs generator Github Action
-
由 Shaolin 提交于
-
由 Clayton Groeneveld 提交于
Output channel 6 was not being deleted, so use for loop to delete all possible channels.
-
由 Ryan Foster 提交于
While editing a scene name, the Qt shortcut key for the renameScene action remained active. If the user pressed the shortcut key while actively editing a scene name, the widget would retrigger the action, causing the name edit to fail and discard the current changes to the scene name. The scene name would be reset to its previous saved value and reselected as if the user had pressed the shortcut key for the first time. This commit removes the QAction associated with the shortcut key from the scenes dock widget when editing starts and adds the action back to the widget once editing is done. Fixes #3044.
-
由 Ford Smith 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
This is already called by obs_source_properties internally, so this call was unnecessary.
-
- 25 8月, 2020 12 次提交
-
-
由 jp9000 提交于
Because devices can take significant time to enumerate, defer the properties creation to a separate thread. The author of this commit feels a great amount of displeasure over having to write this.
-
由 jp9000 提交于
This allows the ability to use these functions elsewhere without having to duplicate the code or subclass from the ComboSelectToolbar class.
-
由 PatTheMav 提交于
-
由 jp9000 提交于
The entire image source file couldn't be seen in some cases, so just make it take up the full width
-
由 jp9000 提交于
-
由 jp9000 提交于
-
由 jp9000 提交于
Fixes a bug where the source toolbar would show the previously selected source from the prior scene collection when changing to a new scene collection
-
由 Matt Gajownik 提交于
Due to the placement of addStretch(), the checkbox was being attached to the Mono label when resizing the dialog.
-
由 Matt Gajownik 提交于
-
由 Matt Gajownik 提交于
This changes the "View Current Log" option in the Help menu from a toggle to always open the log viewer, and bring it to the front when it's already open.
-
由 Matt Gajownik 提交于
-
由 jp9000 提交于
-
- 24 8月, 2020 1 次提交
-
-
由 Jim 提交于
UI: Don't open second dialog if close event is ignored
-