1. 04 7月, 2015 22 次提交
  2. 03 7月, 2015 18 次提交
    • J
      UI: Do not delete via takeItem in ClearListItems · 815b916b
      jp9000 提交于
      Apparently some raw lingering pointers to the item widgets may be
      present inside of the QListView if you delete the item widgets directly,
      and the only way to ensure those pointers are properly cleared is to
      call ->clear() on the list widget instead of deleting each item
      individually.
      
      We were deleting each item individually because we thought that
      ->deleteLater might be also be called on other data within, but after
      some testing, that turned out to not be the case, so it's safe to call
      ->clear() on the list widget.
      
      As a note, deleting item widgets directly is dangerous due to the
      potential for lingering raw internal pointers, and our case is unique
      where we can get away with it; do not delete list item widgets directly
      unless you intend on calling ->clear() or ->takeItem on the specific
      item you do it to after.
      
      Again, the reason why we are deleting list widget items manually is due
      to the fact that Qt will always use ->deleteLater() on them if they are
      not deleted manually, which puts their deletion on the queue.  Only
      problem is they cannot be removed from the queue once added, so
      lingering references to sources will persist until the queue processes
      them, which causes major problems if we need those objects deleted right
      away.
      815b916b
    • J
      UI: Log when output starts/stops · 44afc716
      jp9000 提交于
      44afc716
    • J
      UI: Save project only on new changes · da358da9
      jp9000 提交于
      da358da9
    • J
      UI: Do not save at intervals · 4b93b42d
      jp9000 提交于
      Saving at intervals is a poor way to handle saving issues in general.
      Best to just save when something has been modified instead.
      4b93b42d
    • J
      UI: Add OBSBasic::ClearHotkeys function · c9f85f16
      jp9000 提交于
      Add a function to clear basic window hotkeys to reduces potential code
      duplication
      c9f85f16
    • J
      UI: Make shortcut filter not filter dialog keys · 412fbfce
      jp9000 提交于
      With dialog boxes, the keys Enter and Escape are important for
      accepting/rejecting the dialog.
      412fbfce
    • J
      UI: Clear scene data before loading new scene data · 5fc21edc
      jp9000 提交于
      Clear scene data before loading new scene files or when creating new
      scene data from scratch.
      5fc21edc
    • J
      UI: Save after creating default scene · 1d3251a9
      jp9000 提交于
      When initializing with a default scene, save the data to ensure a file
      is actually present when needed (such as for scene collections which may
      need the file)
      1d3251a9
    • J
      UI: Add ClearSceneData to clean up all obs data · 4330065d
      jp9000 提交于
      Add a central function for clearing all data: scenes, sources, widgets
      such as lists that may contain source references in their sub-items,
      dialogs which may contain source references.  In certain circumstances
      this data must be fully released and manually freed to ensure that there
      are no outstanding references to obs data (such as on shutdown, where
      all data should be properly freed).
      4330065d
    • J
      UI: Manually delete visibility item widgets · 20b4a1c0
      jp9000 提交于
      20b4a1c0
    • J
      UI: Add item widget helper functions · db9e966e
      jp9000 提交于
      These functions are designed to manually delete item widgets within
      other widgets to prevent ->deleteLater from being called on them.  This
      prevents the item widgets from being stuck in the event queue, and
      prevents references to things like sources from being stuck in the event
      queue along with them if they're used in the item widget's class or
      functions.
      db9e966e
    • J
      UI: Remove unused signal from basic main window · e8f30f22
      jp9000 提交于
      e8f30f22
    • J
      UI: Store global audio sources in scenes file only · 3b164774
      jp9000 提交于
      Right now, information about global audio sources is stored in both
      scene files and in the config.  These must be separated; there's no need
      to store them in both when they can just be stored in the scenes file.
      3b164774
    • J
      UI: Use platform.h for snprintf · cb6c90a0
      jp9000 提交于
      This allows snprintf to be used in any file in the UI.
      cb6c90a0
    • J
      UI: Remove redundant directory creation · 8273d2cf
      jp9000 提交于
      8273d2cf
    • J
      UI: Remove whitespace when asking for a name · 8b338b35
      jp9000 提交于
      8b338b35
    • J
      UI: Fix typo in error · 70795300
      jp9000 提交于
      70795300
    • J
      libobs: Check for removals in obs_enum_sources · 4ed1ee70
      jp9000 提交于
      Checks for removals while enumerating, which allows one to be able to
      remove a source in the enumeration.
      4ed1ee70