1. 06 2月, 2014 8 次提交
  2. 03 2月, 2014 14 次提交
  3. 02 2月, 2014 4 次提交
    • J
      Add property list callbacks · 458325fc
      jp9000 提交于
      - Add property list callbacks to sources/outputs/encoders so that if
        necessary user interface can be automatically generated or perhaps a
        property list widget can be used for them.
      
      - Change some of the property API names.  obs_property_list_t felt a bit
        awkward when actually using it, so I just renamed it to
        obs_properties_t.
      
      - Removed the getdata/setdata nad getparam/setparam functions from
        sources/services, they will be superseded by the dynamic procedure
        call API.
      458325fc
    • J
      Implement properties definition interface · 0d17d131
      jp9000 提交于
      Implement a properties definition interface to allow modules to export
      general properties associated with objects of libobs.
      
      The properties definition interface allows the option for automatic
      settings UI generation (which will make simple plugins easier to develop
      without the need for user interface), as well as allow real-time
      property editing of values of things like sources/outputs/etc without
      having to open property dialogs.  More property types can be added in
      the future as needed as well.
      0d17d131
    • J
      Simplify/improve UI exporting a bit more · 6f51567c
      jp9000 提交于
      Reduce and simplify the UI export interface.  Having to export functions
      with designated names was a bit silly for this case, it makes more sense
      for inputs/outputs/etc because they have more functions associated with
      them, but in this case the callback can be retrieved simply through the
      enumeration exports.  Makes it a bit easier and a little less awkward
      for this situation.
      
      Also, changed the exports and names to be a bit more consistent,
      labelling them both as either "modal" or "modeless", and changed the UI
      function calls to obs_exec_ui and obs_create_ui to imply modal/modeless
      functionality a bit more.
      6f51567c
    • J
      Add support for modeless UI creation · b31d52d6
      jp9000 提交于
      I realized that I had intended modeless UI to be usable by plugins, but
      it had been pointed out to me that modeless really needs to return a
      pointer/handle to the user interface object that was created.
      b31d52d6
  4. 01 2月, 2014 3 次提交
    • J
      Don't rely on static data · 00a480f7
      jp9000 提交于
      The ui_enum function gets a const struct obs_ui_info **, which basically
      means it expects static data to be used.  I originally had it the other
      way around, but yea, it's probably not a good idea, so I'm going to
      revert back to the original code instead, which doesn't rely on the data
      being static.
      00a480f7
    • J
      Make some minor adjustments to module UI code · 8bb208a0
      jp9000 提交于
      Made it so that enum_ui returns a const pointer to a structure rather
      than require an actual structure.
      
      Changed a few of the descriptions that I missed.
      8bb208a0
    • J
      Add module UI export capability · a12656bd
      jp9000 提交于
      Add the ability to be able to call and use toolkit-specific or
      program-specific user interface in modules.
      
      User interface code can be either bundled with the module, or 'split'
      out in to separate libraries (recommended).
      
      There are three reasons why splitting is recommended:
      
        1.) It allows plugins to be able to create custom user interface for
            each toolkit if desired.
      
        2.) Often, UI will be programmed in one language (the language of the
            toolkit), and core logic may be programmed in another.  This
            allows plugins to keep the languages separated if necessary.
      
        3.) It prevents direct linkage of UI toolkits libraries with core
            module logic.
      
      Splitting is not required, though is recommended if you want your plugin
      to be more flexible with other user interface toolkits or programs.
      
      Will implement a generic properties lookup next, which will be used for
      automatic UI handling so that plugin UI isn't necessarily required.
      a12656bd
  5. 31 1月, 2014 8 次提交
  6. 30 1月, 2014 3 次提交
    • J
      Improve thread safety for scene items · 103ef753
      jp9000 提交于
      Scene items previously were removed by calling obs_sceneitem_destroy,
      but this proved to be a potential race condition where two different
      threads could try to destroy the same scene item at the same time.
      
      Instead of doing that, reference counting is now used on scene items,
      and an explicit obs_sceneitem_remove function is used instead for item
      removal, which sets a 'removed' variable to ensure it can only be called
      exactly one time.
      103ef753
    • J
      f419c9f1
    • J
      Fix the design flaw with obs_sceneitem_destroy · 3243a9f8
      jp9000 提交于
      The previous commit used the scene as a  parameter to check to see if
      the scene item was still present within the scene before destroying, but
      this was actually unnecessary because the fault was because the destroy
      signal was being triggered *before* the scene's mutex locked, thus
      causing a race condition.  I changed the code so that it signals after
      the lock instead of before, so the scene parameter should no longer be
      necessary.
      3243a9f8