- 10 7月, 2016 2 次提交
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由 jp9000 提交于
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- 09 7月, 2016 3 次提交
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由 jp9000 提交于
How this was replicated: - Create new VLC video source - Add video in its properties - Press cancel on the properties dialog to reset the settings
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由 jp9000 提交于
The scene check prevents the ability to remove scene items that have been detached from their scene, which can happen when scenes are used as scene items and the scene is deleted elsewhere.
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由 jp9000 提交于
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- 08 7月, 2016 2 次提交
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由 jp9000 提交于
When the crop filter was changed to a crop/pad filter, the sampler state was changed to use a transparent border for the U/V addressing mode. However, what was not realized at the time was that the scroll filter also shared the crop effect file, and the scroll filter depended on the old sampler state (wrap u/v). This fixes the issue by simply setting a u/v wrap sampler state in the scroll filter.
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由 Jim 提交于
Add new Ukranian translations
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- 07 7月, 2016 1 次提交
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由 dodgepong 提交于
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- 06 7月, 2016 5 次提交
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由 jp9000 提交于
Makes it so third-party plugins are stored in system-local specific data directories (except on linux, which will still use user-local data directories for the time being)
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由 jp9000 提交于
Adds C++ functions for getting system-local specific data directories rather than user-specific data directories
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由 jp9000 提交于
Allows getting the system-local program data path. Typically: Windows: C:\ProgramData Mac: /Library/Application Support Linux: /usr/local/share
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由 Gol-D-Ace 提交于
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由 jp9000 提交于
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- 05 7月, 2016 2 次提交
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由 jp9000 提交于
When configuring file formatting settings in advanced, allow the ability to specify formatted directories. For example, "%CCYY-%MM/%DD %hh-%mm-%ss" would make the year and month a subdirectory, then the day/hour/minute/seconds as the file name. January 21st 2121 at 4pm would end up being: "21 04-00-00.mp4" in the subdirectory "2121-01".
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由 jp9000 提交于
Commit 8932bd39 attempted to fix the starting position when the program started up inside of a monitor that no longer exists, but it was incorrectly assumed that it would cause the program to automatically center its position. Instead it set its position to {0,0}, which is a really awkward position. This fixes that commit and ensures the window starts up centered to the primary display when its saved starting position is invalid.
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- 04 7月, 2016 2 次提交
- 03 7月, 2016 5 次提交
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由 jp9000 提交于
If window capture fails to find a window with a matching title, search for a window with the same window class additionally as a backup. Replaces the third part of the internal window string with the class name instead of the program path due to the fact that the program path rarely seemed to work.
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由 jp9000 提交于
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由 jp9000 提交于
The active_refs and show_refs variable would only increment/decrement their children if their values were 1 and 0, which means that in the case of scenes within scenes, sub-sources of scenes within scenes would end up having the wrong ref values.
- 02 7月, 2016 5 次提交
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由 jp9000 提交于
Due to users inquiring what the "buffering" option does, it would be best to have a bit more details in its wording as to its function.
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由 jp9000 提交于
Allows adding scenes as scene items. Note that you will not be able to add scenes if it detects infinite recursion (i.e. adding scene A to scene B, then adding scene B to scene A), in that case it will just fail to create the scene item.
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由 jp9000 提交于
Allows rendering scenes as scene items without off-screen sub-source of the scene popping out on the sides.
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由 jp9000 提交于
Scenes have special duplication handling, so make it internally call obs_scene_duplicate instead.
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由 jp9000 提交于
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- 01 7月, 2016 3 次提交
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由 jp9000 提交于
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由 jp9000 提交于
Adds a little improvement to quality-of-life, a typical "View" menu with the ability to show/hide the following (for now): - Listbox toolbars - Status bar - Transitions pane (some people don't really need/use/care about it)
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由 jp9000 提交于
Prevents it from taking up too much space from the other parts of the main window.
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- 29 6月, 2016 5 次提交
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由 jp9000 提交于
Saves the scene item scale filters as strings instead of enums. It's important to save data in a form that won't break if an API enum changes.
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由 jp9000 提交于
Adds scale filtering options to the scene item right-click context menu.
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由 jp9000 提交于
Allows the ability to use scale filters such as point, bicubic, lanczos on specific scene items, disabled by default. When using one of the latter two options, if the item's scale is under half of the source's original size, it uses the bilinear low resolution downscale shader instead.
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由 jp9000 提交于
Allows forcing a specific resolution or aspect ratio on a source, with user-defined sampling.
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由 jp9000 提交于
(Note: This also modifies libobs-d3d11 and libobs-opengl) Allows overriding the sampler for a specific shader parameter.
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- 28 6月, 2016 5 次提交
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由 jp9000 提交于
Allows getting the name of a data sub-item.
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由 Olle Kelderman 提交于
Allows the ability to pad in addition to cropping. Changes the name to Crop/Pad filter. (Additional edits by Jim: Greatly refactored/simplified filter code) Closes jp9000/obs-studio#532
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由 jp9000 提交于
Instead of prefixing the color with the '#' character, just take it as an actual integer.
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由 jp9000 提交于
Adds a function to the C-family parser to go to the next token and create a string copy of it. Useful for when you want to get a copy of the next token regardless of what type it is.
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由 Dan Dascalescu 提交于
Closes jp9000/obs-studio#542
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