- 13 10月, 2019 7 次提交
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由 Jim 提交于
Use D3D_FEATURE_LEVEL_10_0 as baseline
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由 Jim 提交于
D3D swap chain enhancements
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由 Jim 提交于
Frontend API: provide a "transition duration changed" event
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由 Jim 提交于
UI: set names on scenes duplicated for Studio Mode
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由 Jim 提交于
libobs-opengl: Require OpenGL 3.3 instead of 3.2
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由 Stéphane Lepin 提交于
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由 Colin Edwards 提交于
libobs: Strict objc_msgSend support
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- 12 10月, 2019 10 次提交
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由 Jim 提交于
rtmp-services: Add ChathostessModels
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由 jp9000 提交于
The reasoning behind removing this flag is because the whole point of having it in was so we could replace chromium's audio output. But there are too many obstacles in our path from doing that for now, so it's better to not have this flag because it just causes a lot of browser sources to initialize audio monitoring unnecessarily. We can change this in the future, but for now, it's best to let the user choose to turn on audio monitoring for the source if they choose to turn on audio rerouting to OBS. Note that this only changes default behavior for newly created sources; it will not change settings of existing sources the user had before this change.
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由 jpark37 提交于
Something changed that makes strict the default. Fixed up the code.
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
Because this did not have WINAPI (stdcall) specified as the calling convention on the gdi32 export, caused a crash due to stack corruption on the 32bit version of OBS.
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由 wolf247 提交于
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由 Jim 提交于
UI, libobs: Fix compiler warnings
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由 jp9000 提交于
Apparently, using the old chromium network implementation changes the way cookies are handled, causing cookies to reset. So instead of doing that, continue to use the new network implementation on Windows, and only use the old network implementation on macOS for the time being.
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- 11 10月, 2019 6 次提交
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由 Jim 提交于
Fix duplicator ref count
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由 jpark37 提交于
Not in love with STL, but lets at least use the semantically-correct collection. It's also a shame this is a global variable with gross pre-main allocations, but attaching it to the device instance would break the interface.
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由 Jim 提交于
UI: Fix issue where multiview doesn't update
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由 jpark37 提交于
Make duplicator_capture_tick the sole creater, and reference adder of IDXGIOutputDuplication objects. This prevents a situation where duplicator_capture::showing cause be false while duplicator_capture::duplicator was not null at startup on background scenes, preventing IDXGIOutputDuplication from being recreated when DXGI_ERROR_ACCESS_LOST.
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由 Clayton Groeneveld 提交于
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由 jp9000 提交于
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- 10 10月, 2019 8 次提交
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由 Colin Edwards 提交于
Exclude build dir from clang format
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由 jp9000 提交于
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由 jp9000 提交于
Helps diagnose issues if the user is unable to initialize audio monitoring for whatever reason.
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由 jp9000 提交于
This prevents audio monitoring from actually initializing unless audio is actually played back through the source. This prevents many browser sources from initializing audio monitoring all at once needlessly if audio is not being rerouted to OBS.
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由 jp9000 提交于
This uses the older network implementation rather than the new NetworkService chromium has implemented until a later version of CEF is used. The newer NetworkService implementation has caused some lag with playback when hardware acceleration is not available for whatever reason. This doesn't fix media playback issues with software rendering on windows, but it does on macOS. All playback issues with software rendering appear to be fixed in later version of CEF, however those versions do not currently have hardware accelerated OSR or audio capture support, so we must deal with 3770 until we can upgrade CEF again (which hopefully won't be too long).
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由 jp9000 提交于
(This commit also modifies the UI) This solves the issue where OBS would be deprioritized by Windows over fullscreen games, causing OBS to lag out whereas the games would still run fine.
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由 Clayton Groeneveld 提交于
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由 Clayton Groeneveld 提交于
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- 08 10月, 2019 2 次提交
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由 jp9000 提交于
Unfortunately, due to some conflicts between FFZ and BTTV (particularly the fact that having FFZ enabled removes the BTTV settings menu items), one of them needs to be removed. For the time being, we'll remove FFZ, because BTTV shows FFZ emojis anyway.
- 07 10月, 2019 2 次提交
- 06 10月, 2019 2 次提交
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由 jp9000 提交于
Unbuffered mode is causing the frames of media sources to potentially have some slight jitter in playback, so instead of using unbuffered mode with media sources, just leave buffering on. There may be a frame or so of latency, but it shouldn't be noticeable to most users.
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由 jp9000 提交于
The file duration is a bit of an estimate. This adds 500ms to the estimated stinger media file duration to help ensure stinger videos play back in full without getting cut off prematurely.
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- 05 10月, 2019 1 次提交
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由 jp9000 提交于
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- 04 10月, 2019 1 次提交
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由 jp9000 提交于
Lookahead requires examining frame data over a large number of frames, so when pkv added the change to fully reset the encoder when the bitrate changes, nvenc will invalidate all buffers and basically starts over from a completely clean slate. It's possible to make lookahead work when changing the bitrate, but due to how lookahead seems to works internally in nvenc, it will cause continually increasing latency every time the bitrate is updated, which is unideal. Additionally, when lookahead is enabled, deadlocks can occur when changing the bitrate in a thread other than the graphics thread. Currently we allow it to be reset outside of the graphics thread. From limited investigating, it would appear this deadlock occurs because nvenc is locking and releasing old textures. So instead of dealing with all these potential issues, disable the ability to adjust bitrate when the user has lookahead enabled on nvenc. It's not really worth implementing dynamic bitrate support when lookahead is enabled if the latency is just going to continually increase for every bitrate adjustment anyway.
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- 03 10月, 2019 1 次提交
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由 Jim 提交于
UI: Fix path calculation for disk space check
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