- 20 10月, 2014 2 次提交
- 19 10月, 2014 6 次提交
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由 Jim 提交于
Update Ubuntu PPA install instructions
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由 Ben Torell 提交于
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由 fryshorts 提交于
This adds a check to change the capture settings to use 2 channels when a channel number is encountered that would otherwise be interpreted as SPEAKERS_UNKNOWN.
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由 jp9000 提交于
Although these values aren't used in capture mode, set these to the default values just to be safe.
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由 fryshorts 提交于
This changes the the requested buffer length to 25ms.
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由 jp9000 提交于
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- 17 10月, 2014 1 次提交
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由 jp9000 提交于
Because other capture methods may end up needing to share this code, separate the window finding source code to window-helpers.c and window-helpers.h. This include a function to fill out a property list with windows, a function to find a window based upon priority/title/class/exe, and a function to decode the window title/class/exe strings from a window setting string.
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- 15 10月, 2014 12 次提交
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由 Jim 提交于
Add udev support to v4l2 plugin.
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由 Jim 提交于
Fix cmake policy warning
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由 Palana 提交于
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由 fryshorts 提交于
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由 fryshorts 提交于
This adds code to set up the udev monitoring library and use the events to detect connects/disconnects of devices. When the currently used device is disconnected the plugin will stop recording and clean up, so that the device node is freed up. On reconnection of the device the plugin will use the event to automatically start the capture again.
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由 fryshorts 提交于
This adds a small helper library to the v4l2 plugin that uses udev to get events for v4l2 devices.
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由 fryshorts 提交于
This adds a cmake module to find udev/libudev for linux.
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由 Jim 提交于
Add monitor selection and properties to Monitor Capture (Win)
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由 Manuel Kroeber 提交于
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由 Manuel Kroeber 提交于
Function enum_monitors would always stop after first found monitor due to wrong return value.
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由 Manuel Kroeber 提交于
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由 Palana 提交于
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- 14 10月, 2014 12 次提交
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由 Palana 提交于
This should fix blending issues on stream/recording that weren't visible in the preview
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由 jp9000 提交于
Instead of limiting this to an apple-specific define, just limit it to OpenGL -- because this particular effect file cannot be used with Direct3D.
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由 jp9000 提交于
The graphics subsystem was not being freed here, for example if a required effect failed to compile it would still successfully have the graphics subsystem sans required effect. The graphics subsystem should be completely shut down if required libobs effects fail to compile.
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由 jp9000 提交于
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由 jp9000 提交于
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由 Palana 提交于
This should probably be revisited if the preview can be rotated in 3D, or someone comes up with a good 3D manipulation idea for the preview
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由 Palana 提交于
If you have an item with width = 0 and height = 0 close to (0, 0) clicking anywhere in the preview window would select them
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由 Palana 提交于
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由 Palana 提交于
The remuxer thread was only started if there was an actual remux job, which resulted in the remuxer thread not being able to call the worker's destructor (because it wasn't running)
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由 BtbN 提交于
test is a reserved name.
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由 Palana 提交于
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由 Palana 提交于
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- 13 10月, 2014 2 次提交
- 12 10月, 2014 5 次提交