- 02 5月, 2017 1 次提交
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由 Richard Stanway 提交于
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- 01 5月, 2017 1 次提交
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由 Michael Fabian Dirks 提交于
* Supports both H264/AVC and H265/HEVC encoding. * Fixed several crashes and bugs that plagued users. * Massively reduced CPU usage caused by the plugin. * Added settings for custom I/P/B Interval. * Added settings for custom Frame Skipping.
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- 30 4月, 2017 2 次提交
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由 SoraYuki 提交于
Clears/reinitializes RTMP structure to defaults, preventing data from potentially persisting between different connections. Closes jp9000/obs-studio#878
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由 jp9000 提交于
Changes "class" prioritization to attempt to find the window either with the same title, or the next window of the same window class (window type), changes "title" prioritization to only find the window based upon its title, and changes "executable" prioritization to attempt to find the window with the same title, or the next window of the same executable. Additionally changes the text associated with these selections to clarify that functionality to users.
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- 27 4月, 2017 3 次提交
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由 Richard Stanway 提交于
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由 Richard Stanway 提交于
Added support for multiple signature matching and variable offset positions. Added support for Win7 64 bit signature for consistency.
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由 Richard Stanway 提交于
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- 26 4月, 2017 1 次提交
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由 Ryan Foster 提交于
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- 09 4月, 2017 1 次提交
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由 mntone 提交于
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- 08 4月, 2017 2 次提交
- 06 4月, 2017 1 次提交
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由 Shaolin 提交于
(Note: This commits also modifies the linux-pulseaudio, mac-capture, and win-wasapi plugins) Do not prevent the targeted output device from being monitored if the selected monitor output device is a different one. Closes jp9000/obs-studio#872
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- 05 4月, 2017 1 次提交
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由 Colin Edwards 提交于
Closes jp9000/obs-studio#869
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- 01 4月, 2017 4 次提交
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由 jp9000 提交于
This happens because the enum had the incorrect name, and microsoft automatically treats all enums as integers in C, regardless of whether they actually exist or not. Microsoft makes terrible compilers and whoever decided this was a good idea should be fired.
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
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- 27 3月, 2017 1 次提交
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由 Ryan Foster 提交于
Update maximum video bitrate for Picarto from 2000 to 3500 and maximum audio bitrate from 160 to 128. http://help.picarto.tv/knowledge_base/topics/how-to-configure-open-broadcaster-software
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- 26 3月, 2017 2 次提交
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由 jp9000 提交于
When the windows video device source source is set to only activate when showing, it would still activate on first startup of the program even if it was in another scene and not showing anywhere to the user. This fixes that issue.
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由 Patrick Ancillotti 提交于
Closes jp9000/obs-studio#798
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- 25 3月, 2017 1 次提交
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由 BtbN 提交于
The "default" preset is not an actual default, but something Nvidia decided to just call that way. It yields the worst quality per bitrate out of all the presets, for no actual benefits. The actual FFmpeg default is the hq one, which yields the best quality, especially when twopass mode is enabled. I can't think of a way to keep the "default" preset in a non-confusing way, and as it gives no known benefits, might as well just remove it entirely. (Jim edit: Also made it so that if the settings have it set to "default", it automatically treats it as "hq") Closes jp9000/obs-studio#865
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- 19 3月, 2017 1 次提交
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由 derrod 提交于
Updated max 3.5 to 6. See https://help.twitch.tv/customer/portal/articles/1253460-broadcast-requirements#Broadcast%20Requirements
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- 17 3月, 2017 1 次提交
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由 Andrew Surzhynskyi 提交于
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- 13 3月, 2017 1 次提交
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由 Christoph Hohmann 提交于
The code to process GIF animations contains a return statement that skiped the file modification check, if the source is not in an active scene. Like that images in the preview scene of studio mode would never update, when they get modified on disk. Also reloading the image, if an animation file has been modified before processing the old animation that will be replaced later anyway, seems like a better way to do it.
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- 07 3月, 2017 1 次提交
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由 Richard Stanway 提交于
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- 06 3月, 2017 1 次提交
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由 Gol-D-Ace 提交于
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- 04 3月, 2017 4 次提交
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由 Gol-D-Ace 提交于
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由 Richard Stanway 提交于
Fixes another 100% CPU spin bug, improves low latency mode, fixes some crashes on stopping stream due to race conditions.
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由 jp9000 提交于
The LGP issue is caused by the device drivers returning two or more packets in a single segment of audio data. This fixes it by detecting that and decoding subsequent packets. When the FFmpeg audio decoder returns, it returns how many bytes of data was decoded. To have it decode multiple packets in a single segment, just subtract the return value from the expected size, and if that size is still larger than zero, then there are more packets in the segment to decode. Otherwise, stop.
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- 03 3月, 2017 2 次提交
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由 Colin Edwards 提交于
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由 Colin Edwards 提交于
Fixed an incorrect call when setting the chunks on plugins. Added the ability to to enable having a plugin auto open when active.
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- 02 3月, 2017 1 次提交
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由 Richard Stanway 提交于
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- 01 3月, 2017 2 次提交
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由 Colin Edwards 提交于
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由 Michael Fabian Dirks 提交于
Thanks to @notr1ch for the PR and for the guy on Forums reporting the Simple Mode problem.
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- 28 2月, 2017 4 次提交
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由 Michael Fabian Dirks 提交于
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由 Gol-D-Ace 提交于
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由 jp9000 提交于
As recommended by cg2121, attack is increased to 500ms, and release is increased to 1000ms.
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由 jp9000 提交于
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- 26 2月, 2017 1 次提交
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由 Michael Fabian Dirks 提交于
1.4.3.9 is not an official version, it just patches a bug introduced by overusing a macro. I'm not sure if it fixes the crash in blog, but it should fix the crash in AMF initialization.
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