- 15 2月, 2021 3 次提交
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由 Clayton Groeneveld 提交于
Previously the save callback would be called when the replay buffer hotkey was pressed and not when the saving of the replay was finished. When the 'get_last_replay' procedure was called after the saved callback function, it would return the incorrect path, as the path would still be the previous path.
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由 jpark37 提交于
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由 jpark37 提交于
Just need to forward declare D3D12 type.
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- 14 2月, 2021 7 次提交
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由 jpark37 提交于
Attempt to schedule shared texture copies against the command queue that the game's swap chain uses to try to reduce artifacts. The heuristics for obtaining the queue are not perfect, so provide a toggle to use the previous behavior.
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由 Jim 提交于
DMA-BUF importing for EGL renderers
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Expose the Wayland socket to the sandbox, and enable Wayland at build time using the new ENABLE_WAYLAND define for CMake.
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Implement device_texture_create_from_dmabuf for EGL/X11 and EGL/Wayland. The code is shared between them, in a new gl-egl-common.c file. This is currently limited to a few common RGB(A) formats for now, which seems to cover most use cases.
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Import the DMA-BUF importing extensions from GLAD.
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DMA-BUF is a widespread Linux buffer sharing mechanism. It is what's commonly used zero-copy screen sharing by Wayland compositors. Add a new 'device_texture_create_from_dmabuf' vfunc to gs_exports, and stub implementations to libobs-opengl. Add a new public method gs_texture_create_from_dmabuf() that calls this vfunc.
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由 Oliver Lietz 提交于
Closes obsproject/obs-studio#4086
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- 13 2月, 2021 1 次提交
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由 Nirusu 提交于
In #3988, @RytoEx mentioned that the recent Qt upgrade to 5.15.2 introduced a regression in which Qt begins returning DPI/scaling aware resolutions for each screen. While this was fixed for new profiles, this was not reflected in the choice for the Canvas (Base) Resolution in the Settings screen yet. This commits fixes this issue, and calculates the correct physical screen size again, respecting per-screen DPI scaling.
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- 12 2月, 2021 3 次提交
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The Chromium sandbox is conflicting with the Flatpak sandbox in a non-trivial, non-workaroundable way. Until Chromium / CEF provides a way to unconditionally disable the entire sandbox, let's not degrade the Flatpak experience.
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由 Jim 提交于
EGL/Wayland (Wayland, pt 3)
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由 jp9000 提交于
This reverts commit 36ab7b97. The fact that a transition is a composition of two scenes was not factored into the merging of this PR. Thus, it would apply to the underlying scenes when transitioning, making the effectiveness of this feature cause inconsistent rendering of the underlying scenes when transitions are activated versus when they're not.
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- 09 2月, 2021 14 次提交
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This is a workaround for QWaylandWindow never becoming exposed, or receiving the QEvent::Expose [1]. [1] https://bugreports.qt.io/browse/QTBUG-86176
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This will be used by a new event filter, added only when running as a Wayland client, to force creating the obs_display instance even when not exposed.
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This is a dangerous operation on Wayland, and is crashing not only OBS Studio but also the whole compositor. Let's disable it for now when running as a native Wayland client. Some compositors (GNOME Shell, Plasma) still allow setting this option on the window menu.
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The sizeChanged callback is connected to the screenChanged signal, and evidently the naming doesn't match. Rename the callback to match the signal name.
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Right after showing the OBSQTDisplay widget, it may happen that a wl_surface is not yet created and attached to the window. When this happens, creating the OBS display results in a crash. Make QTToGSWindow return a boolean, indicating success or failure, and don't create the OBS display on failure.
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When a window is made invisible, then visible again, the obs_display is reused. Turns out, QT destroys the wl_surface associated with the previewer on Wayland. However, the EGL surface created on top of this wl_surface is not, and any attempt to attach a new buffer to it will crash OBS. Destroy the obs_display when becoming invisible, and when running as a Wayland client. Also nullify the display variable on destruction, to avoid subclasses double-freeing the obs display.
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On Wayland, we want to query the window's underlying platform for the Wayland surface, instead of foolishly retrieving the X11 display. Pass QWindow instead of WId directly, and set the surface as the platform data on Wayland systems.
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Introduce a new Wayland/EGL renderer.
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We need to ensure we're running all X11 code on the same display.
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Introduce the OBS_NIX_PLATFORM_WAYLAND enum value, and try to detect it when OBS Studio runs by looking into the platform name.
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由 Clayton Groeneveld 提交于
This adds a menu item in the transitions config menu to access filters for stinger transitions.
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由 poccariswet 提交于
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由 Jim 提交于
decklink-ui: fix double free of settings
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由 Fred Emmott 提交于
This leads to a crash when the output is stopped, either by clicking the stop button or when exiting OBS studio. This crash is: - intermittent in release builds - reliable for me in debug builds It is held by an `OBSData`, which, if not null, will automatically call `obs_data_release()` on scope exit.
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- 08 2月, 2021 3 次提交
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由 Jim 提交于
obs-transitions: Track Matte support for Stinger Transitions
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由 Andrés Barreiro 提交于
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由 Hernán 提交于
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- 07 2月, 2021 4 次提交
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由 Stéphane Lepin 提交于
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由 Stéphane Lepin 提交于
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由 Stéphane Lepin 提交于
This adds the ability to use a secondary black-and-white video as a mask between source A and B of the transition. The greyscale value of each pixel is used as the "slider" value in a linear interpolation between the corresponding pixels in source A and source B. The track matte can either be in the same file as the stinger itself (next to the stinger or under the stinger, doubling the width or height of the stinger depending of the selected layout) or a in a separate dedicated file. The same file/separate file behavior is controlled by the "Matte Layout" option in the stinger settings.
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由 jp9000 提交于
Fixes a bug where the notify object existed after source deletion
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- 06 2月, 2021 1 次提交
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由 jp9000 提交于
Probably long time coming, but when the user changes their default audio device in Windows sound settings, OBS will now detect it and change the audio device automatically to the new device if it was set to use the "Default" device.
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- 05 2月, 2021 1 次提交
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由 jpark37 提交于
Use _ARM_BARRIER_ISH for ARM path. Remove useless conversion in os_atomic_load_bool.
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- 04 2月, 2021 3 次提交