- 18 1月, 2018 4 次提交
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由 Warchamp7 提交于
Closes jp9000/obs-studio#1150
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由 Lucian Poston 提交于
Closes jp9000/obs-studio#1157
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由 jp9000 提交于
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由 Michel 提交于
This improves detection by performing an actual check on encoder capability directly with the NVENC/CUDA libraries.
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- 17 1月, 2018 6 次提交
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由 jp9000 提交于
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由 jp9000 提交于
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由 jp9000 提交于
If a filter's implementation (its plugin for example) no longer exists, it would cause the source to stop rendering if that filter was present on the source. Instead, just bypass the filter to ensure that the source continues to render.
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由 jp9000 提交于
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由 jp9000 提交于
Prevents calling memset on mixes that aren't currently active.
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由 Christoph Hohmann 提交于
The memset in custom_audio_render() did not clear all audio buffers when the number of output channels was less then 8. This caused wrong audio output on mixes that did not get cleared. Closes jp9000/obs-studio#1123
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- 16 1月, 2018 11 次提交
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由 Beau Russell 提交于
Fixed a Typo on the 34th line, and added to the 35th so that the Syntax matches that of the rest of the file. Closes jp9000/obs-studio#1146
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由 Jim 提交于
libobs: Fix log message
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由 Jim 提交于
CMake: Fix FindSwigDeps search path
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由 Jim 提交于
UI: Fix tab bars for docked widgets in Dark theme
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由 Jim 提交于
deps/obs-scripting: Various scripting fixes
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由 jp9000 提交于
Uses the 'install' command in cmake to install scripting modules/files (such as _obspython.so, obslua.so, and obspython.py), and changes the install location of those files on all operating systems. If using a non-unix structure install, those files will be installed in data/obs-scripting/[32bit/64bit], otherwise with unix structure installs those files will be installed to [/usr/local/lib]/obs-scripting.
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由 jp9000 提交于
Before the new volume meters were implemented, the meter would flash red if the audio was clipping. This functionality was removed when the meters were changed, whether intentionally or unintentionally, and this patch puts that functionality back in. If clipping occurs, the meters will be fully colored with the foregroundErrorColor value while the clipping is occurring.
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由 Colin Edwards 提交于
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由 Colin Edwards 提交于
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由 Colin Edwards 提交于
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由 Colin Edwards 提交于
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- 14 1月, 2018 4 次提交
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由 jp9000 提交于
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由 jp9000 提交于
Adds a source which tests whether audio buffering affects audio sync. This sync test cycles through 7 audio/video frequencies at 250 millisecond intervals, and via a hotkey, will artificially move audio time back by one second (and the audio cycle back by 4 frequencies). This will artificially increase audio buffering by approximately 750 milliseconds. Results from this test as of this writing: this test proves that dynamic audio buffering does not affect sync.
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由 jp9000 提交于
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由 Joel Bethke 提交于
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- 13 1月, 2018 1 次提交
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由 SuslikV 提交于
Refines warning message to make it clear for the end-user. Module may fail to load by different reasons.
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- 12 1月, 2018 4 次提交
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由 jp9000 提交于
Prevents a potential memory leak if data was previously allocated in the frame.
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由 jp9000 提交于
A bit better handling that should prevent any possible memory leakage due to any internal data allocated by FFmpeg.
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由 Kurt Kartaltepe 提交于
- 11 1月, 2018 3 次提交
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由 jp9000 提交于
Due to reports that the bandwidth test is randomly causing community strikes on Youtube (likely due to bad automatic detection), the bandwidth test will be disabled for Youtube until the Youtube API is implemented.
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由 jp9000 提交于
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由 jp9000 提交于
Fixes an issue where text would not have language glyph fallback if another language would used. This problem still needs a solution on linux/mac (and preferably a fix for language glyph fallbacks when using freetype 2 in general).
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- 10 1月, 2018 6 次提交
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由 Wouter 提交于
This commit fixes a bug that occurs on Windows 8+ when two or more "Display Capture" sources are active that are configured to capture the same monitor. Only one display capture would show, while all subsequent display captures would display nothing. Closes jp9000/obs-studio#1142
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由 Colin Edwards 提交于
Closes jp9000/obs-studio#1141
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由 Colin Edwards 提交于
Closes jp9000/obs-studio#1141
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由 Jim 提交于
UI: Add the -60 volume control marker
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由 jp9000 提交于
When a scene is added as a scene item with the same audio sources that are already in the current scene, it would cause the current scene to no longer output audio due to audio. To replicate the issue, you would create two separate audio device captures in scene 1, use add existing in scene 2 and add one of those audio sources, then go back to scene 1, add scene 2 as a source, then make scene 1 invisible.
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由 Shaolin 提交于
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- 09 1月, 2018 1 次提交
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由 jp9000 提交于
Value 7 was actually 5.1 surround mode, not 7.1.
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