- 26 6月, 2014 2 次提交
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由 jp9000 提交于
The locale parameter was a mistake, because it puts extra needless burden upon the module developer to have to handle this variable for each and every single callback function. The parameter is being removed in favor of a single centralized module callback function that specifically updates locale information for a module only when needed.
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由 jp9000 提交于
This API is used to set the current locale for libobs, which it will set for all modules when a module is loaded or specifically when the locale is manually changed.
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- 25 6月, 2014 2 次提交
- 23 6月, 2014 1 次提交
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由 jp9000 提交于
Instead of using bounds to force the source to be centered (and unrotated), just center the source positionally on the screen. Will also preserve rotation.
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- 19 6月, 2014 1 次提交
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由 fryshorts 提交于
This patch adds a plugin to capture video data from v4l2 devices under linux.
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- 17 6月, 2014 2 次提交
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由 jp9000 提交于
Every time I created a source I found myself in need to actually open up the properties. It was getting somewhat on my nerves, so I decided to just make it automatically pop up when the source is created.
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由 jp9000 提交于
Structures with anonymous unions would a warning when you do a brace assignment on them. Also fixed some unused parameters and removed some unused variables.
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- 16 6月, 2014 2 次提交
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由 jp9000 提交于
Add a 10 pixel padding to the sides and remove viewport cutting to ensure that the editing rectangles are visible even when in the upper corners. Also, add a black background for the actual 'scene' in the preview window so that the scene boundries are actually visible in relation to the rest of the preview space.
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由 jp9000 提交于
So, scene editing was interesting (and by interesting I mean excruciating). I almost implemented 'manipulator' visuals (ala 3dsmax for example), and used 3 modes for controlling position/rotation/size, but in a 2D editing, it felt clunky, so I defaulted back to simply click-and-drag for movement, and then took a similar though slightly different looking approach for handling scaling and reszing. I also added a number of menu item helpers related to positioning, scaling, rotating, flipping, and resetting the transform back to default. There is also a new 'transform' dialog (accessible via menu) which will allow you to manually edit every single transform variable of a scene item directly if desired. If a scene item does not have bounds active, pulling on the sides of a source will cause it to resize it via base scale rather than by the bounding box system (if the source resizes that scale will apply). If bounds are active, it will modify the bounding box only instead. How a source scales when a bounding box is active depends on the type of bounds being used. You can set it to scale to the inner bounds, the outer bounds, scale to bounds width only, scale to bounds height only, and a setting to stretch to bounds (which forces a source to always draw at the bounding box size rather than be affected by its internal size). You can also set it to be used as a 'maximum' size, so that the source doesn't necessarily get scaled unless it extends beyond the bounds. Like in OBS1, objects will snap to the edges unless the control key is pressed. However, this will now happen even if the object is rotated or oriented in any strange way. Snapping will also occur when stretching or changing the bounding box size.
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- 30 5月, 2014 1 次提交
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由 jp9000 提交于
I really need to make this thing automatically search for plugins some time. I've got to admit it's kind of annoying.
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- 23 5月, 2014 1 次提交
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由 BtbN 提交于
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- 22 5月, 2014 1 次提交
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由 jp9000 提交于
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- 21 5月, 2014 1 次提交
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由 jp9000 提交于
Implement the 'file path' in output settings, and implement the 'start recording' button, though for the time being I'm just going to make it use a directory rather than allow custom file names. This file output will actually share the video and audio encoder with the stream. I don't really know what to do about MP4 -- I don't really like the idea of saving directly in the program, if you do and the program crashes, that MP4 file is lost. I'm contemplating making some sort of mp4 output process stub. So no MP4 file output for the time being. If you need MP4, just remux it with FFmpeg: ffmpeg -i flv_file.flv -acodec copy -vcodec copy mp4_file.mp4
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- 19 5月, 2014 1 次提交
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由 jp9000 提交于
Added github gist API uploading to the help menu to help make problems a bit easier to debug in the future. It's somewhat vital that this functionality be implemented before any release in order to analyze any given problem a user may be experiencing.
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- 16 5月, 2014 2 次提交
- 15 5月, 2014 2 次提交
- 13 5月, 2014 3 次提交
- 12 5月, 2014 1 次提交
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由 jp9000 提交于
The 'how many scenes is this source in' reference counter used in the basic UI was not being decremented.
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- 11 5月, 2014 1 次提交
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由 jp9000 提交于
Add a 'source selection' dialog to replace the 'enter a name' dialog. This new dialog allows you to make new instances of pre-existing sources so that you can add a pre-existing source to a different scene, or in to the same scene more than once. Also started implementing locale. Comtemplating switching to JSON-based locale later, so we can add things like descriptions/disambiguation, and so we can use jansson's built-in hash table when doing the string lookup.
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- 09 5月, 2014 1 次提交
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由 BtbN 提交于
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- 04 5月, 2014 1 次提交
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由 jp9000 提交于
- Add volume control These volume controls are basically nothing more than sliders. They look terrible and hopefully will be as temporary as they are terrible. - Allow saving of specific non-user sources via obs_load_source and obs_save_source functions. - Save data of desktop/mic audio sources (sync data, volume data, etc), and load the data on startup. - Make it so that a scene is created by default if first time using the application. On certain operating systems where supported, a default capture will be created. Desktop capture on mac, particularly. Not sure what to do about windows because monitor capture on windows 7 is completely terrible and is bad to start users off with.
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- 02 5月, 2014 1 次提交
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由 jp9000 提交于
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- 29 4月, 2014 2 次提交
- 27 4月, 2014 1 次提交
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由 jp9000 提交于
This saves scenes/sources from json on exit, and properly loads it back up when starting up the program again, as well as the currently active scene. I had to add a 'load' and 'save' callback to the source interface structure because I realizes that certain sources (such as scenes) operate different with their saved data; scenes for example would have to keep track of their settings information constantly, and that was somewhat unacceptable to make it functional. The optional 'load' callback will be called only after having loaded setttings specifically from file/imported data, and the 'save' function will be called only specifically when data actually needs to be saved. I also had to adjust the obs_scene code so that it's a regular input source type now, and I also modified it so that it doesn't have some strange custom creation code anymore. The obs_scene_create function is now simply just a wrapper for obs_source_create. You could even create a scene with obs_source_create manually as well.
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- 24 4月, 2014 1 次提交
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由 jp9000 提交于
- Updated the services API so that it links up with an output and the output gets data from that service rather than via settings. This allows the service context to have control over how an output is used, and makes it so that the URL/key/etc isn't necessarily some static setting. Also, if the service is attached to an output, it will stick around until the output is destroyed. - The settings interface has been updated so that it can allow the usage of service plugins. What this means is that now you can create a service plugin that can control aspects of the stream, and it allows each service to create their own user interface if they create a service plugin module. - Testing out saving of current service information. Saves/loads from JSON in to obs_data_t, seems to be working quite nicely, and the service object information is saved/preserved on exit, and loaded again on startup. - I agonized over the settings user interface for days, and eventually I just decided that the only way that users weren't going to be fumbling over options was to split up the settings in to simple/basic output, pre-configured, and then advanced for advanced use (such as multiple outputs or services, which I'll implement later). This was particularly painful to really design right, I wanted more features and wanted to include everything in one interface but ultimately just realized from experience that users are just not technically knowledgable about it and will end up fumbling with the settings rather than getting things done. Basically, what this means is that casual users only have to enter in about 3 things to configure their stream: Stream key, audio bitrate, and video bitrate. I am really happy with this interface for those types of users, but it definitely won't be sufficient for advanced usage or for custom outputs, so that stuff will have to be separated. - Improved the JSON usage for the 'common streaming services' context, I realized that JSON arrays are there to ensure sorting, while forgetting that general items are optimized for hashing. So basically I'm just using arrays now to sort items in it.
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- 23 4月, 2014 1 次提交
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由 jp9000 提交于
Drawing position wasn't being calculated correctly, viewport/ortho should have been used instead. It would cause items to render out of position on the main viewport (though not on the actual output)
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- 17 4月, 2014 3 次提交
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由 Palana 提交于
On OSX clicking the X title bar button immediately destroys "all" native windows (after sending a close event) which causes [NSSurface _disposeSurface] to crash if invoked while GL is using the surface
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由 Palana 提交于
This should fix the previews in most cases when moving between monitors with differing pixel ratios
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由 Palana 提交于
This should fix GS rendering on surfaces on HiDPI displays; moving windows between displays with differing pixel ratios currently requires a manual resize
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- 16 4月, 2014 2 次提交
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由 Palana 提交于
Previously the properties window would sometimes not receive a closeEvent, leaving a dangling pointer in OBSBasicMain (and resulting in a crash when trying to open a new properties window or closing the application)
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由 Palana 提交于
This automagically creates a (localized?) Preferences entry on OSX as well
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- 14 4月, 2014 1 次提交
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由 jp9000 提交于
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- 08 4月, 2014 1 次提交
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由 jp9000 提交于
- Implement the RTMP output module. This time around, we just use a simple FLV muxer, then just write to the stream with RTMP_Write. Easy and effective. - Fix the FLV muxer, the muxer now outputs proper FLV packets. - Output API: * When using encoders, automatically interleave encoded packets before sending it to the output. * Pair encoders and have them automatically wait for the other to start to ensure sync. * Change 'obs_output_signal_start_fail' to 'obs_output_signal_stop' because it was a bit confusing, and doing this makes a lot more sense for outputs that need to stop suddenly (disconnections/etc). - Encoder API: * Remove some unnecessary encoder functions from the actual API and make them internal. Most of the encoder functions are handled automatically by outputs anyway, so there's no real need to expose them and end up inadvertently confusing plugin writers. * Have audio encoders wait for the video encoder to get a frame, then start at the exact data point that the first video frame starts to ensure the most accrate sync of video/audio possible. * Add a required 'frame_size' callback for audio encoders that returns the expected number of frames desired to encode with. This way, the libobs encoder API can handle the circular buffering internally automatically for the encoder modules, so encoder writers don't have to do it themselves. - Fix a few bugs in the serializer interface. It was passing the wrong variable for the data in a few cases. - If a source has video, make obs_source_update defer the actual update callback until the tick function is called to prevent threading issues.
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- 05 4月, 2014 1 次提交
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由 Palana 提交于
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