- 16 8月, 2018 4 次提交
- 15 8月, 2018 5 次提交
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由 jp9000 提交于
"Auto" is sort of a special use-case for certain services (Twitch/Mixer), and the code recently added in be8ddc06 would unintentionally override it. This would for example cause the "Auto" setting on Twitch to set the user to use an Asia server unintentionally because "auto" is not in the json file.
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由 jp9000 提交于
The value of 0 can represent a valid hotkey ID, so make sure that when we initialize a hotkey variable, that we use OBS_INVALID_HOTKEY_ID or OBS_INVALID_HOTKEY_PAIR_ID and not 0. This fixes a bug where scene item hotkey pair IDs would be initialized to 0, and it would unregister valid unrelated hotkeys. Particularly, the start/stop streaming hotkey pair ID, which would commonly be the first hotkey pair created, thus having the hotkey pair ID of 0. The start/streaming hotkey pair would unintentionally be unregistered via code in obs-scene.c.
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由 jp9000 提交于
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由 jp9000 提交于
Fixes a design flaw where if renaming a source, the source's name would revert if you de-focused (clicked away) from the rename edit widget. Instead, the functionality for revert should really only just be when the user presses the Escape key.
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由 jp9000 提交于
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- 13 8月, 2018 4 次提交
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由 jp9000 提交于
GUID can be generated/retrieved by both the updater thread and the main thread, so make sure it's guarded by a mutex.
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由 jp9000 提交于
Fixes an issue where the web page could have both horizontal and vertical scrollbars, making the information dialog page look a bit unsightly.
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由 jp9000 提交于
Allows the ability to specify release candidate versions in the whatsnew.json in order to allow startup information dialogs to be displayed to the user which are specific to release candidates.
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由 jp9000 提交于
Allows specifying a release candidate version, and outputs release candidate version variables to libobs/obs-config.h. Useful for using cmake to specify a release candidate version.
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- 12 8月, 2018 1 次提交
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由 Richard Stanway 提交于
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- 11 8月, 2018 4 次提交
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由 jp9000 提交于
Originally, the build numbers 21.1.1 and 21.1.2 weren't added to the master branch -- only to the two bugfix tag branches. This is being added again in order to build some test builds that don't prompt for update.
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由 Richard Stanway 提交于
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由 Richard Stanway 提交于
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由 Richard Stanway 提交于
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- 10 8月, 2018 4 次提交
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由 jp9000 提交于
Adds a checkbox to advanced settings that allows the user to enable/disable browser source hardware acceleration on windows.
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由 jp9000 提交于
Allows the ability to set custom global OBS context private data for allowing the frontend to communicate variables with plugins in an indirect way.
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由 jp9000 提交于
These function declarations were in the wrong section.
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由 jp9000 提交于
Changes the default "preferred" GPU to the NVIDIA GPU when running the program on NVIDIA laptops.
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- 07 8月, 2018 3 次提交
- 06 8月, 2018 7 次提交
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由 Jim 提交于
CI: Fix building libvpx dep on osx
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由 Colin Edwards 提交于
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由 Jim 提交于
enc-amf: Version 2.4.2
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由 jp9000 提交于
If the user had a valid service selected, but the server that the user originally was using is now (for whatever reason) no longer listed, the rtmp-common service would still use that server rather than any of the newer servers, and the user would have to physically go in to their settings to reconfigure to get it to use that new server. Instead, make sure that the server the user has selected exists within the server list, and if it doesn't, use the first server in the list instead by default.
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由 Michael Goulet 提交于
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由 Michael Goulet 提交于
This diff adds mbedTLS support to the obs-outputs plugin. PolarSSL and mbedTLS have grown so different between 2015-or-so when libRTMP was written, and now it's no longer feasible to just use the USE_POLARSSL flag. This commit adds a WITH_RTMPS tri-state CMake variable (auto/on/off), set to "Auto" by default. "Auto" will use RTMPS if mbedTLS is found, otherwise will disable RTMPS. "On" will make it require mbedTLS, otherwise fails configuration, and "Off" disables RTMPS support altogether. Closes obsproject/obs-studio#1360
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由 Richard Stanway 提交于
UI: Add missing va_end() call
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- 05 8月, 2018 5 次提交
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由 jp9000 提交于
Because groups can now be used in multiple scenes at once, it's important that if the user wishes to ungroup a group, that they must be able to keep the group intact if it exists in other scenes. This requires duplicating all scene items (as well as their hotkey/private data) instead of just reparenting the subitems. This fixes an issue where if the user had the group referenced in multiple scenes, the group would become empty in other scenes.
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由 jp9000 提交于
Adds an internal function to duplicate scene item data.
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由 jp9000 提交于
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由 Jim 提交于
UI: Remove QNetworkReply from window-basic-main.hpp
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由 Ryan Foster 提交于
QNetworkReply was added here in commit 5ba8b09c. Qt5Network was replaced in commits 13bed1a4 and 39d1cda4, but this one line referring to QNetworkReply remained. Let's finally remove it.
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- 03 8月, 2018 3 次提交