- 25 2月, 2017 1 次提交
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由 Richard Stanway 提交于
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- 24 2月, 2017 9 次提交
- 23 2月, 2017 3 次提交
- 22 2月, 2017 10 次提交
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由 Jim 提交于
Add AUTHORS file
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由 Gol-D-Ace 提交于
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由 Gol-D-Ace 提交于
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由 Gol-D-Ace 提交于
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由 jp9000 提交于
Changes the OBS_FRONTEND_EVENT_SCENE_CHANGED event after transitioning is complete rather than right when the user hits a scene change.
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由 jp9000 提交于
LGP devices are devices that induce anger in any sane developer because they're prone to bad audio timestamps when using their decoded data directly. For that reason, add a hack that smooths the timestamps within a large threshold to prevent audio skipping.
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由 jp9000 提交于
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由 jp9000 提交于
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由 Gol-D-Ace 提交于
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由 jp9000 提交于
On windows, when a source has only audio (no video) yet is marked as capable of both video and audio, it would be programmed to expect a video frame to synchronize with. This fixes that potential issue by detecting whether any video is actually playing or not.
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- 21 2月, 2017 7 次提交
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由 jp9000 提交于
When kaspersky is installed on windows 7, FindWindowEx will fail to find any windows due to apparently being blocked by kaspersky, so detect when that happens, and fall back to GetWindow instead if it does.
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由 jp9000 提交于
Allows saving replays programmatically without having to use hotkeys.
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由 jp9000 提交于
Uses a custom library for checking whether game capture is active and for killing stray obs processes
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由 jp9000 提交于
Changed the build scripts around so that it operates off of a different directory structure
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由 jp9000 提交于
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由 jp9000 提交于
Similar to the OBS1 file where you can optionally get the signature if available in the header (for auto-updating)
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由 jp9000 提交于
So many checkboxes were together almost senselessly.
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- 17 2月, 2017 3 次提交
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由 juvester 提交于
If all retries fail, stop the build.
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由 Richard Stanway 提交于
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由 Richard Stanway 提交于
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- 15 2月, 2017 2 次提交
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由 derrod 提交于
This is mainly to give visual feedback to those affected by NVENC not working with older driver versions. Currenlty obs fails silently which could go unnoticed for users who are using hotkeys as well as confuse users who are not trained to read their logs when issues occur. Closes jp9000/obs-studio#788
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由 jp9000 提交于
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- 08 2月, 2017 2 次提交
- 07 2月, 2017 3 次提交
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由 jp9000 提交于
Due to crashes being caused by hardware acceleration in the media source on mac, disable hardware acceleration of the media source being on by default for the time being.
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由 jp9000 提交于
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由 jp9000 提交于
In transitions, because the 'to' and 'from' are always rendered to textures, the end result will always have premultiplied alpha. This would cause alpha to have blackish edges during transition, and cause semi-transparent images to appear darker than they were supposed to. To replicate, simply set the transparency of a source to 50%, then transition between that scene and another scene. The source will appear to "pop" in and out unnaturally due to the premultiplied alpha effect of the render targets. To fix this, the solution is to simply convert premultiplied alpha to straight alpha in the transition pixel shaders.
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