1. 25 2月, 2017 1 次提交
  2. 24 2月, 2017 9 次提交
  3. 23 2月, 2017 3 次提交
  4. 22 2月, 2017 10 次提交
  5. 21 2月, 2017 7 次提交
  6. 17 2月, 2017 3 次提交
  7. 15 2月, 2017 2 次提交
  8. 08 2月, 2017 2 次提交
  9. 07 2月, 2017 3 次提交
    • J
      obs-ffmpeg: Do not use HW accel by default on mac · a47ef76b
      jp9000 提交于
      Due to crashes being caused by hardware acceleration in the media source
      on mac, disable hardware acceleration of the media source being on by
      default for the time being.
      a47ef76b
    • J
      UI: Add 24 NTSC as a common FPS value · 52784c3e
      jp9000 提交于
      52784c3e
    • J
      obs-transitions: Convert premultiplied alpha to straight · e1e21c01
      jp9000 提交于
      In transitions, because the 'to' and 'from' are always rendered to
      textures, the end result will always have premultiplied alpha.  This
      would cause alpha to have blackish edges during transition, and cause
      semi-transparent images to appear darker than they were supposed to.
      
      To replicate, simply set the transparency of a source to 50%, then
      transition between that scene and another scene.  The source will appear
      to "pop" in and out unnaturally due to the premultiplied alpha effect of
      the render targets.
      
      To fix this, the solution is to simply convert premultiplied alpha to
      straight alpha in the transition pixel shaders.
      e1e21c01