提交 e3a9f395 编写于 作者: H hwdro 提交者: jp9000

obs-transitions: Add 'slide' transition

Closes jp9000/obs-studio#516
上级 58b108b2
......@@ -2,6 +2,7 @@ project(obs-transitions)
set(obs-transitions_SOURCES
obs-transitions.c
transition-slide.c
transition-swipe.c
transition-fade.c
transition-cut.c
......
FadeTransition="Fade"
CutTransition="Cut"
SwipeTransition="Swipe"
SlideTransition="Slide"
Direction="Direction"
Direction.Left="Left"
Direction.Right="Right"
......
uniform float4x4 ViewProj;
uniform texture2d tex_a;
uniform texture2d tex_b;
uniform float2 tex_a_dir;
uniform float2 tex_b_dir;
sampler_state textureSampler {
Filter = Linear;
AddressU = Clamp;
AddressV = Clamp;
};
struct VertData {
float4 pos : POSITION;
float2 uv : TEXCOORD0;
};
VertData VSDefault(VertData v_in)
{
VertData vert_out;
vert_out.pos = mul(float4(v_in.pos.xyz, 1.0), ViewProj);
vert_out.uv = v_in.uv;
return vert_out;
}
float4 PSSlide(VertData v_in) : TARGET
{
float2 tex_a_uv = v_in.uv + tex_a_dir;
float2 tex_b_uv = v_in.uv - tex_b_dir;
return (tex_a_uv.x - saturate(tex_a_uv.x) != 0.0) ||
(tex_a_uv.y - saturate(tex_a_uv.y) != 0.0)
? tex_b.Sample(textureSampler, tex_b_uv)
: tex_a.Sample(textureSampler, tex_a_uv);
}
technique Slide
{
pass
{
vertex_shader = VSDefault(v_in);
pixel_shader = PSSlide(v_in);
}
}
#pragma once
static inline float cubic_ease_in_out(float t)
{
if (t < 0.5f) {
return 4.0f * t * t * t;
} else {
float temp = (2.0f * t - 2.0f);
return (t - 1.0f) * temp * temp + 1.0f;
}
}
......@@ -7,11 +7,13 @@ OBS_MODULE_USE_DEFAULT_LOCALE("obs-transitions", "en-US")
extern struct obs_source_info cut_transition;
extern struct obs_source_info fade_transition;
extern struct obs_source_info swipe_transition;
extern struct obs_source_info slide_transition;
bool obs_module_load(void)
{
obs_register_source(&cut_transition);
obs_register_source(&fade_transition);
obs_register_source(&swipe_transition);
obs_register_source(&slide_transition);
return true;
}
#include <obs-module.h>
#include <graphics/vec2.h>
#include "easings.h"
#define S_DIRECTION "direction"
struct slide_info {
obs_source_t *source;
gs_effect_t *effect;
gs_eparam_t *a_param;
gs_eparam_t *b_param;
gs_eparam_t *tex_a_dir_param;
gs_eparam_t *tex_b_dir_param;
struct vec2 dir;
bool slide_in;
};
static const char *slide_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
return obs_module_text("SlideTransition");
}
static void slide_update(void *data, obs_data_t *settings)
{
struct slide_info *slide = data;
const char *dir = obs_data_get_string(settings, S_DIRECTION);
if (strcmp(dir, "right") == 0)
slide->dir = (struct vec2){ -1.0f, 0.0f };
else if (strcmp(dir, "up") == 0)
slide->dir = (struct vec2){ 0.0f, 1.0f };
else if (strcmp(dir, "down") == 0)
slide->dir = (struct vec2){ 0.0f, -1.0f };
else /* left */
slide->dir = (struct vec2){ 1.0f, 0.0f };
}
void *slide_create(obs_data_t *settings, obs_source_t *source)
{
struct slide_info *slide;
gs_effect_t *effect;
char *file = obs_module_file("slide_transition.effect");
obs_enter_graphics();
effect = gs_effect_create_from_file(file, NULL);
obs_leave_graphics();
bfree(file);
if (!effect) {
blog(LOG_ERROR, "Could not find slide_transition.effect");
return NULL;
}
slide = bzalloc(sizeof(*slide));
slide->source = source;
slide->effect = effect;
slide->a_param = gs_effect_get_param_by_name(effect, "tex_a");
slide->b_param = gs_effect_get_param_by_name(effect, "tex_b");
slide->tex_a_dir_param =
gs_effect_get_param_by_name(effect, "tex_a_dir");
slide->tex_b_dir_param =
gs_effect_get_param_by_name(effect, "tex_b_dir");
obs_source_update(source, settings);
return slide;
}
void slide_destroy(void *data)
{
struct slide_info *slide = data;
bfree(slide);
}
static void slide_callback(void *data, gs_texture_t *a, gs_texture_t *b,
float t, uint32_t cx, uint32_t cy)
{
struct slide_info *slide = data;
struct vec2 tex_a_dir = slide->dir;
struct vec2 tex_b_dir = slide->dir;
t = cubic_ease_in_out(t);
vec2_mulf(&tex_a_dir, &tex_a_dir, t);
vec2_mulf(&tex_b_dir, &tex_b_dir, 1.0f - t);
gs_effect_set_texture(slide->a_param, a);
gs_effect_set_texture(slide->b_param, b);
gs_effect_set_vec2(slide->tex_a_dir_param, &tex_a_dir);
gs_effect_set_vec2(slide->tex_b_dir_param, &tex_b_dir);
while (gs_effect_loop(slide->effect, "Slide"))
gs_draw_sprite(NULL, 0, cx, cy);
}
void slide_video_render(void *data, gs_effect_t *effect)
{
struct slide_info *slide = data;
obs_transition_video_render(slide->source, slide_callback);
UNUSED_PARAMETER(effect);
}
static float mix_a(void *data, float t)
{
UNUSED_PARAMETER(data);
return 1.0f - cubic_ease_in_out(t);
}
static float mix_b(void *data, float t)
{
UNUSED_PARAMETER(data);
return cubic_ease_in_out(t);
}
bool slide_audio_render(void *data, uint64_t *ts_out,
struct obs_source_audio_mix *audio, uint32_t mixers,
size_t channels, size_t sample_rate)
{
struct slide_info *slide = data;
return obs_transition_audio_render(slide->source, ts_out,
audio, mixers, channels, sample_rate, mix_a, mix_b);
}
static obs_properties_t *slide_properties(void *data)
{
obs_properties_t *ppts = obs_properties_create();
obs_property_t *p;
p = obs_properties_add_list(ppts, S_DIRECTION,
obs_module_text("Direction"), OBS_COMBO_TYPE_LIST,
OBS_COMBO_FORMAT_STRING);
obs_property_list_add_string(p, obs_module_text("Direction.Left"),
"left");
obs_property_list_add_string(p, obs_module_text("Direction.Right"),
"right");
obs_property_list_add_string(p, obs_module_text("Direction.Up"),
"up");
obs_property_list_add_string(p, obs_module_text("Direction.Down"),
"down");
UNUSED_PARAMETER(data);
return ppts;
}
struct obs_source_info slide_transition = {
.id = "slide_transition",
.type = OBS_SOURCE_TYPE_TRANSITION,
.get_name = slide_get_name,
.create = slide_create,
.destroy = slide_destroy,
.update = slide_update,
.video_render = slide_video_render,
.audio_render = slide_audio_render,
.get_properties = slide_properties
};
#include <obs-module.h>
#include <graphics/vec2.h>
#include "easings.h"
struct swipe_info {
obs_source_t *source;
......@@ -16,16 +17,6 @@ struct swipe_info {
#define S_DIRECTION "direction"
#define S_SWIPE_IN "swipe_in"
static float get_easing(float t)
{
if (t < 0.5f) {
return 4.0f * t * t * t;
} else {
float temp = (2.0f * t - 2.0f);
return (t - 1.0f) * temp * temp + 1.0f;
}
}
static const char *swipe_get_name(void *type_data)
{
UNUSED_PARAMETER(type_data);
......@@ -93,7 +84,7 @@ static void swipe_callback(void *data, gs_texture_t *a, gs_texture_t *b,
if (swipe->swipe_in)
vec2_neg(&swipe_val, &swipe_val);
t = get_easing(t);
t = cubic_ease_in_out(t);
vec2_mulf(&swipe_val, &swipe_val, swipe->swipe_in ? 1.0f - t : t);
......@@ -115,13 +106,13 @@ static void swipe_video_render(void *data, gs_effect_t *effect)
static float mix_a(void *data, float t)
{
UNUSED_PARAMETER(data);
return 1.0f - get_easing(t);
return 1.0f - cubic_ease_in_out(t);
}
static float mix_b(void *data, float t)
{
UNUSED_PARAMETER(data);
return get_easing(t);
return cubic_ease_in_out(t);
}
static bool swipe_audio_render(void *data, uint64_t *ts_out,
......
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