提交 bb329b92 编写于 作者: J jp9000

avoid using 'default' for enum switches

上级 8421690c
...@@ -22,19 +22,19 @@ static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode( ...@@ -22,19 +22,19 @@ static inline D3D11_TEXTURE_ADDRESS_MODE ConvertGSAddressMode(
gs_address_mode mode) gs_address_mode mode)
{ {
switch (mode) { switch (mode) {
default:
case GS_ADDRESS_WRAP: return D3D11_TEXTURE_ADDRESS_WRAP; case GS_ADDRESS_WRAP: return D3D11_TEXTURE_ADDRESS_WRAP;
case GS_ADDRESS_CLAMP: return D3D11_TEXTURE_ADDRESS_CLAMP; case GS_ADDRESS_CLAMP: return D3D11_TEXTURE_ADDRESS_CLAMP;
case GS_ADDRESS_MIRROR: return D3D11_TEXTURE_ADDRESS_MIRROR; case GS_ADDRESS_MIRROR: return D3D11_TEXTURE_ADDRESS_MIRROR;
case GS_ADDRESS_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER; case GS_ADDRESS_BORDER: return D3D11_TEXTURE_ADDRESS_BORDER;
case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE; case GS_ADDRESS_MIRRORONCE: return D3D11_TEXTURE_ADDRESS_MIRROR_ONCE;
} }
return D3D11_TEXTURE_ADDRESS_WRAP;
} }
static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter) static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
{ {
switch (filter) { switch (filter) {
default:
case GS_FILTER_POINT: case GS_FILTER_POINT:
return D3D11_FILTER_MIN_MAG_MIP_POINT; return D3D11_FILTER_MIN_MAG_MIP_POINT;
case GS_FILTER_LINEAR: case GS_FILTER_LINEAR:
...@@ -54,6 +54,8 @@ static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter) ...@@ -54,6 +54,8 @@ static inline D3D11_FILTER ConvertGSFilter( gs_sample_filter filter)
case GS_FILTER_ANISOTROPIC: case GS_FILTER_ANISOTROPIC:
return D3D11_FILTER_ANISOTROPIC; return D3D11_FILTER_ANISOTROPIC;
} }
return D3D11_FILTER_MIN_MAG_MIP_POINT;
} }
gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info) gs_sampler_state::gs_sampler_state(device_t device, gs_sampler_info *info)
......
...@@ -76,8 +76,9 @@ static inline DXGI_FORMAT ConvertGSTextureFormat(gs_color_format format) ...@@ -76,8 +76,9 @@ static inline DXGI_FORMAT ConvertGSTextureFormat(gs_color_format format)
case GS_DXT1: return DXGI_FORMAT_BC1_UNORM; case GS_DXT1: return DXGI_FORMAT_BC1_UNORM;
case GS_DXT3: return DXGI_FORMAT_BC2_UNORM; case GS_DXT3: return DXGI_FORMAT_BC2_UNORM;
case GS_DXT5: return DXGI_FORMAT_BC3_UNORM; case GS_DXT5: return DXGI_FORMAT_BC3_UNORM;
default: return DXGI_FORMAT_UNKNOWN;
} }
return DXGI_FORMAT_UNKNOWN;
} }
static inline DXGI_FORMAT ConvertGSZStencilFormat(gs_zstencil_format format) static inline DXGI_FORMAT ConvertGSZStencilFormat(gs_zstencil_format format)
...@@ -87,14 +88,14 @@ static inline DXGI_FORMAT ConvertGSZStencilFormat(gs_zstencil_format format) ...@@ -87,14 +88,14 @@ static inline DXGI_FORMAT ConvertGSZStencilFormat(gs_zstencil_format format)
case GS_Z24_S8: return DXGI_FORMAT_D24_UNORM_S8_UINT; case GS_Z24_S8: return DXGI_FORMAT_D24_UNORM_S8_UINT;
case GS_Z32F: return DXGI_FORMAT_D32_FLOAT; case GS_Z32F: return DXGI_FORMAT_D32_FLOAT;
case GS_Z32F_S8X24: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT; case GS_Z32F_S8X24: return DXGI_FORMAT_D32_FLOAT_S8X24_UINT;
default: return DXGI_FORMAT_UNKNOWN;
} }
return DXGI_FORMAT_UNKNOWN;
} }
static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test) static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test)
{ {
switch (test) { switch (test) {
default:
case GS_NEVER: return D3D11_COMPARISON_NEVER; case GS_NEVER: return D3D11_COMPARISON_NEVER;
case GS_LESS: return D3D11_COMPARISON_LESS; case GS_LESS: return D3D11_COMPARISON_LESS;
case GS_LEQUAL: return D3D11_COMPARISON_LESS_EQUAL; case GS_LEQUAL: return D3D11_COMPARISON_LESS_EQUAL;
...@@ -104,12 +105,13 @@ static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test) ...@@ -104,12 +105,13 @@ static inline D3D11_COMPARISON_FUNC ConvertGSDepthTest(gs_depth_test test)
case GS_NOTEQUAL: return D3D11_COMPARISON_NOT_EQUAL; case GS_NOTEQUAL: return D3D11_COMPARISON_NOT_EQUAL;
case GS_ALWAYS: return D3D11_COMPARISON_ALWAYS; case GS_ALWAYS: return D3D11_COMPARISON_ALWAYS;
} }
return D3D11_COMPARISON_NEVER;
} }
static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op) static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op)
{ {
switch (op) { switch (op) {
default:
case GS_KEEP: return D3D11_STENCIL_OP_KEEP; case GS_KEEP: return D3D11_STENCIL_OP_KEEP;
case GS_ZERO: return D3D11_STENCIL_OP_ZERO; case GS_ZERO: return D3D11_STENCIL_OP_ZERO;
case GS_REPLACE: return D3D11_STENCIL_OP_REPLACE; case GS_REPLACE: return D3D11_STENCIL_OP_REPLACE;
...@@ -117,12 +119,13 @@ static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op) ...@@ -117,12 +119,13 @@ static inline D3D11_STENCIL_OP ConvertGSStencilOp(gs_stencil_op op)
case GS_DECR: return D3D11_STENCIL_OP_DECR; case GS_DECR: return D3D11_STENCIL_OP_DECR;
case GS_INVERT: return D3D11_STENCIL_OP_INVERT; case GS_INVERT: return D3D11_STENCIL_OP_INVERT;
} }
return D3D11_STENCIL_OP_KEEP;
} }
static inline D3D11_BLEND ConvertGSBlendType(gs_blend_type type) static inline D3D11_BLEND ConvertGSBlendType(gs_blend_type type)
{ {
switch (type) { switch (type) {
default:
case GS_BLEND_ZERO: return D3D11_BLEND_ZERO; case GS_BLEND_ZERO: return D3D11_BLEND_ZERO;
case GS_BLEND_ONE: return D3D11_BLEND_ONE; case GS_BLEND_ONE: return D3D11_BLEND_ONE;
case GS_BLEND_SRCCOLOR: return D3D11_BLEND_SRC_COLOR; case GS_BLEND_SRCCOLOR: return D3D11_BLEND_SRC_COLOR;
...@@ -135,28 +138,32 @@ static inline D3D11_BLEND ConvertGSBlendType(gs_blend_type type) ...@@ -135,28 +138,32 @@ static inline D3D11_BLEND ConvertGSBlendType(gs_blend_type type)
case GS_BLEND_INVDSTALPHA: return D3D11_BLEND_INV_DEST_ALPHA; case GS_BLEND_INVDSTALPHA: return D3D11_BLEND_INV_DEST_ALPHA;
case GS_BLEND_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT; case GS_BLEND_SRCALPHASAT: return D3D11_BLEND_SRC_ALPHA_SAT;
} }
return D3D11_BLEND_ONE;
} }
static inline D3D11_CULL_MODE ConvertGSCullMode(gs_cull_mode mode) static inline D3D11_CULL_MODE ConvertGSCullMode(gs_cull_mode mode)
{ {
switch (mode) { switch (mode) {
default:
case GS_BACK: return D3D11_CULL_BACK; case GS_BACK: return D3D11_CULL_BACK;
case GS_FRONT: return D3D11_CULL_FRONT; case GS_FRONT: return D3D11_CULL_FRONT;
case GS_NEITHER: return D3D11_CULL_NONE; case GS_NEITHER: return D3D11_CULL_NONE;
} }
return D3D11_CULL_BACK;
} }
static inline D3D11_PRIMITIVE_TOPOLOGY ConvertGSTopology(gs_draw_mode mode) static inline D3D11_PRIMITIVE_TOPOLOGY ConvertGSTopology(gs_draw_mode mode)
{ {
switch (mode) { switch (mode) {
default:
case GS_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; case GS_POINTS: return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
case GS_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST; case GS_LINES: return D3D11_PRIMITIVE_TOPOLOGY_LINELIST;
case GS_LINESTRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP; case GS_LINESTRIP: return D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP;
case GS_TRIS: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST; case GS_TRIS: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST;
case GS_TRISTRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; case GS_TRISTRIP: return D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP;
} }
return D3D11_PRIMITIVE_TOPOLOGY_POINTLIST;
} }
/* exception-safe RAII wrapper for vertex buffer data (NOTE: not copy-safe) */ /* exception-safe RAII wrapper for vertex buffer data (NOTE: not copy-safe) */
......
...@@ -497,7 +497,7 @@ void shader_setval(shader_t shader, sparam_t param, const void *val, ...@@ -497,7 +497,7 @@ void shader_setval(shader_t shader, sparam_t param, const void *val,
if (!matching_shader(shader, param)) if (!matching_shader(shader, param))
return; return;
switch (param->type) { switch ((uint32_t)param->type) {
case SHADER_PARAM_FLOAT: expected_size = sizeof(float); break; case SHADER_PARAM_FLOAT: expected_size = sizeof(float); break;
case SHADER_PARAM_BOOL: case SHADER_PARAM_BOOL:
case SHADER_PARAM_INT: expected_size = sizeof(int); break; case SHADER_PARAM_INT: expected_size = sizeof(int); break;
......
...@@ -53,8 +53,10 @@ static inline GLint convert_gs_format(enum gs_color_format format) ...@@ -53,8 +53,10 @@ static inline GLint convert_gs_format(enum gs_color_format format)
case GS_DXT1: return GL_RGB; case GS_DXT1: return GL_RGB;
case GS_DXT3: return GL_RGBA; case GS_DXT3: return GL_RGBA;
case GS_DXT5: return GL_RGBA; case GS_DXT5: return GL_RGBA;
default: return 0; case GS_UNKNOWN: return 0;
} }
return 0;
} }
static inline GLint convert_gs_internal_format(enum gs_color_format format) static inline GLint convert_gs_internal_format(enum gs_color_format format)
...@@ -77,8 +79,10 @@ static inline GLint convert_gs_internal_format(enum gs_color_format format) ...@@ -77,8 +79,10 @@ static inline GLint convert_gs_internal_format(enum gs_color_format format)
case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT; case GS_DXT1: return GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT; case GS_DXT3: return GL_COMPRESSED_RGBA_S3TC_DXT3_EXT;
case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT; case GS_DXT5: return GL_COMPRESSED_RGBA_S3TC_DXT5_EXT;
default: return 0; case GS_UNKNOWN: return 0;
} }
return 0;
} }
static inline GLenum get_gl_format_type(enum gs_color_format format) static inline GLenum get_gl_format_type(enum gs_color_format format)
...@@ -101,8 +105,10 @@ static inline GLenum get_gl_format_type(enum gs_color_format format) ...@@ -101,8 +105,10 @@ static inline GLenum get_gl_format_type(enum gs_color_format format)
case GS_DXT1: return GL_UNSIGNED_BYTE; case GS_DXT1: return GL_UNSIGNED_BYTE;
case GS_DXT3: return GL_UNSIGNED_BYTE; case GS_DXT3: return GL_UNSIGNED_BYTE;
case GS_DXT5: return GL_UNSIGNED_BYTE; case GS_DXT5: return GL_UNSIGNED_BYTE;
default: return 0; case GS_UNKNOWN: return 0;
} }
return GL_UNSIGNED_BYTE;
} }
static inline GLenum convert_zstencil_format(enum gs_zstencil_format format) static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
...@@ -112,14 +118,15 @@ static inline GLenum convert_zstencil_format(enum gs_zstencil_format format) ...@@ -112,14 +118,15 @@ static inline GLenum convert_zstencil_format(enum gs_zstencil_format format)
case GS_Z24_S8: return GL_DEPTH24_STENCIL8; case GS_Z24_S8: return GL_DEPTH24_STENCIL8;
case GS_Z32F: return GL_DEPTH_COMPONENT32F; case GS_Z32F: return GL_DEPTH_COMPONENT32F;
case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8; case GS_Z32F_S8X24: return GL_DEPTH32F_STENCIL8;
default: return 0; case GS_ZS_NONE: return 0;
} }
return 0;
} }
static inline GLenum convert_gs_depth_test(enum gs_depth_test test) static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
{ {
switch (test) { switch (test) {
default:
case GS_NEVER: return GL_NEVER; case GS_NEVER: return GL_NEVER;
case GS_LESS: return GL_LESS; case GS_LESS: return GL_LESS;
case GS_LEQUAL: return GL_LEQUAL; case GS_LEQUAL: return GL_LEQUAL;
...@@ -129,12 +136,13 @@ static inline GLenum convert_gs_depth_test(enum gs_depth_test test) ...@@ -129,12 +136,13 @@ static inline GLenum convert_gs_depth_test(enum gs_depth_test test)
case GS_NOTEQUAL: return GL_NOTEQUAL; case GS_NOTEQUAL: return GL_NOTEQUAL;
case GS_ALWAYS: return GL_ALWAYS; case GS_ALWAYS: return GL_ALWAYS;
} }
return GL_NEVER;
} }
static inline GLenum convert_gs_stencil_op(enum gs_stencil_op op) static inline GLenum convert_gs_stencil_op(enum gs_stencil_op op)
{ {
switch (op) { switch (op) {
default:
case GS_KEEP: return GL_KEEP; case GS_KEEP: return GL_KEEP;
case GS_ZERO: return GL_ZERO; case GS_ZERO: return GL_ZERO;
case GS_REPLACE: return GL_REPLACE; case GS_REPLACE: return GL_REPLACE;
...@@ -142,22 +150,24 @@ static inline GLenum convert_gs_stencil_op(enum gs_stencil_op op) ...@@ -142,22 +150,24 @@ static inline GLenum convert_gs_stencil_op(enum gs_stencil_op op)
case GS_DECR: return GL_DECR; case GS_DECR: return GL_DECR;
case GS_INVERT: return GL_INVERT; case GS_INVERT: return GL_INVERT;
} }
return GL_KEEP;
} }
static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side) static inline GLenum convert_gs_stencil_side(enum gs_stencil_side side)
{ {
switch (side) { switch (side) {
default:
case GS_STENCIL_FRONT: return GL_FRONT; case GS_STENCIL_FRONT: return GL_FRONT;
case GS_STENCIL_BACK: return GL_BACK; case GS_STENCIL_BACK: return GL_BACK;
case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK; case GS_STENCIL_BOTH: return GL_FRONT_AND_BACK;
} }
return GL_FRONT;
} }
static inline GLenum convert_gs_blend_type(enum gs_blend_type type) static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
{ {
switch (type) { switch (type) {
default:
case GS_BLEND_ZERO: return GL_ZERO; case GS_BLEND_ZERO: return GL_ZERO;
case GS_BLEND_ONE: return GL_ONE; case GS_BLEND_ONE: return GL_ONE;
case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR; case GS_BLEND_SRCCOLOR: return GL_SRC_COLOR;
...@@ -170,83 +180,90 @@ static inline GLenum convert_gs_blend_type(enum gs_blend_type type) ...@@ -170,83 +180,90 @@ static inline GLenum convert_gs_blend_type(enum gs_blend_type type)
case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA; case GS_BLEND_INVDSTALPHA: return GL_ONE_MINUS_DST_ALPHA;
case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE; case GS_BLEND_SRCALPHASAT: return GL_SRC_ALPHA_SATURATE;
} }
return GL_ONE;
} }
static inline GLenum convert_shader_type(enum shader_type type) static inline GLenum convert_shader_type(enum shader_type type)
{ {
switch (type) { switch (type) {
default:
case SHADER_VERTEX: return GL_VERTEX_SHADER; case SHADER_VERTEX: return GL_VERTEX_SHADER;
case SHADER_PIXEL: return GL_FRAGMENT_SHADER; case SHADER_PIXEL: return GL_FRAGMENT_SHADER;
} }
return GL_VERTEX_SHADER;
} }
static inline void convert_filter(enum gs_sample_filter filter, static inline void convert_filter(enum gs_sample_filter filter,
GLint *min_filter, GLint *mag_filter) GLint *min_filter, GLint *mag_filter)
{ {
switch (filter) { switch (filter) {
default:
case GS_FILTER_POINT: case GS_FILTER_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST; *min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST; *mag_filter = GL_NEAREST;
break; return;
case GS_FILTER_LINEAR: case GS_FILTER_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR; *min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR; *mag_filter = GL_LINEAR;
break; return;
case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR: case GS_FILTER_MIN_MAG_POINT_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR; *min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST; *mag_filter = GL_NEAREST;
break; return;
case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT: case GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT:
*min_filter = GL_NEAREST_MIPMAP_NEAREST; *min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR; *mag_filter = GL_LINEAR;
break; return;
case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR: case GS_FILTER_MIN_POINT_MAG_MIP_LINEAR:
*min_filter = GL_NEAREST_MIPMAP_LINEAR; *min_filter = GL_NEAREST_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR; *mag_filter = GL_LINEAR;
break; return;
case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT: case GS_FILTER_MIN_LINEAR_MAG_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST; *min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST; *mag_filter = GL_NEAREST;
break; return;
case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR: case GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR:
*min_filter = GL_LINEAR_MIPMAP_LINEAR; *min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_NEAREST; *mag_filter = GL_NEAREST;
break; return;
case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT: case GS_FILTER_MIN_MAG_LINEAR_MIP_POINT:
*min_filter = GL_LINEAR_MIPMAP_NEAREST; *min_filter = GL_LINEAR_MIPMAP_NEAREST;
*mag_filter = GL_LINEAR; *mag_filter = GL_LINEAR;
break; return;
case GS_FILTER_ANISOTROPIC: case GS_FILTER_ANISOTROPIC:
*min_filter = GL_LINEAR_MIPMAP_LINEAR; *min_filter = GL_LINEAR_MIPMAP_LINEAR;
*mag_filter = GL_LINEAR; *mag_filter = GL_LINEAR;
break; return;
} }
*min_filter = GL_NEAREST_MIPMAP_NEAREST;
*mag_filter = GL_NEAREST;
} }
static inline GLint convert_address_mode(enum gs_address_mode mode) static inline GLint convert_address_mode(enum gs_address_mode mode)
{ {
switch (mode) { switch (mode) {
default:
case GS_ADDRESS_WRAP: return GL_REPEAT; case GS_ADDRESS_WRAP: return GL_REPEAT;
case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE; case GS_ADDRESS_CLAMP: return GL_CLAMP_TO_EDGE;
case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT; case GS_ADDRESS_MIRROR: return GL_MIRRORED_REPEAT;
case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER; case GS_ADDRESS_BORDER: return GL_CLAMP_TO_BORDER;
case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT; case GS_ADDRESS_MIRRORONCE: return GL_MIRROR_CLAMP_EXT;
} }
return GL_REPEAT;
} }
static inline GLenum convert_gs_topology(enum gs_draw_mode mode) static inline GLenum convert_gs_topology(enum gs_draw_mode mode)
{ {
switch (mode) { switch (mode) {
default:
case GS_POINTS: return GL_POINTS; case GS_POINTS: return GL_POINTS;
case GS_LINES: return GL_LINES; case GS_LINES: return GL_LINES;
case GS_LINESTRIP: return GL_LINE_STRIP; case GS_LINESTRIP: return GL_LINE_STRIP;
case GS_TRIS: return GL_TRIANGLES; case GS_TRIS: return GL_TRIANGLES;
case GS_TRISTRIP: return GL_TRIANGLE_STRIP; case GS_TRISTRIP: return GL_TRIANGLE_STRIP;
} }
return GL_POINTS;
} }
extern void convert_sampler_info(struct gs_sampler_state *sampler, extern void convert_sampler_info(struct gs_sampler_state *sampler,
......
...@@ -39,7 +39,7 @@ struct gl_platform { ...@@ -39,7 +39,7 @@ struct gl_platform {
/* For now, only support basic 32bit formats for graphics output. */ /* For now, only support basic 32bit formats for graphics output. */
static inline int get_color_format_bits(enum gs_color_format format) static inline int get_color_format_bits(enum gs_color_format format)
{ {
switch (format) { switch ((uint32_t)format) {
case GS_RGBA: case GS_RGBA:
return 32; return 32;
default: default:
...@@ -49,7 +49,7 @@ static inline int get_color_format_bits(enum gs_color_format format) ...@@ -49,7 +49,7 @@ static inline int get_color_format_bits(enum gs_color_format format)
static inline int get_depth_format_bits(enum gs_zstencil_format zsformat) static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
{ {
switch (zsformat) { switch ((uint32_t)zsformat) {
case GS_Z16: case GS_Z16:
return 16; return 16;
case GS_Z24_S8: case GS_Z24_S8:
...@@ -61,7 +61,7 @@ static inline int get_depth_format_bits(enum gs_zstencil_format zsformat) ...@@ -61,7 +61,7 @@ static inline int get_depth_format_bits(enum gs_zstencil_format zsformat)
static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat) static inline int get_stencil_format_bits(enum gs_zstencil_format zsformat)
{ {
switch (zsformat) { switch ((uint32_t)zsformat) {
case GS_Z24_S8: case GS_Z24_S8:
return 8; return 8;
default: default:
......
...@@ -42,8 +42,10 @@ static inline GLenum get_attachment(enum gs_zstencil_format format) ...@@ -42,8 +42,10 @@ static inline GLenum get_attachment(enum gs_zstencil_format format)
case GS_Z24_S8: return GL_DEPTH_STENCIL_ATTACHMENT; case GS_Z24_S8: return GL_DEPTH_STENCIL_ATTACHMENT;
case GS_Z32F: return GL_DEPTH_ATTACHMENT; case GS_Z32F: return GL_DEPTH_ATTACHMENT;
case GS_Z32F_S8X24: return GL_DEPTH_STENCIL_ATTACHMENT; case GS_Z32F_S8X24: return GL_DEPTH_STENCIL_ATTACHMENT;
default: return 0; case GS_ZS_NONE: return 0;
} }
return 0;
} }
zstencil_t device_create_zstencil(device_t device, uint32_t width, zstencil_t device_create_zstencil(device_t device, uint32_t width,
......
...@@ -1351,8 +1351,8 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep, ...@@ -1351,8 +1351,8 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
dstr_cat(&location, " (Vertex "); dstr_cat(&location, " (Vertex ");
else if (type == SHADER_PIXEL) else if (type == SHADER_PIXEL)
dstr_cat(&location, " (Pixel "); dstr_cat(&location, " (Pixel ");
else if (type == SHADER_GEOMETRY) /*else if (type == SHADER_GEOMETRY)
dstr_cat(&location, " (Geometry "); dstr_cat(&location, " (Geometry ");*/
dstr_catf(&location, "shader, technique %s, pass %u)", tech->name, dstr_catf(&location, "shader, technique %s, pass %u)", tech->name,
pass_idx); pass_idx);
......
...@@ -287,7 +287,6 @@ struct shader_param_info { ...@@ -287,7 +287,6 @@ struct shader_param_info {
enum shader_type { enum shader_type {
SHADER_VERTEX, SHADER_VERTEX,
SHADER_PIXEL, SHADER_PIXEL,
SHADER_GEOMETRY
}; };
EXPORT void shader_destroy(shader_t shader); EXPORT void shader_destroy(shader_t shader);
...@@ -681,9 +680,10 @@ static inline uint32_t gs_get_format_bpp(enum gs_color_format format) ...@@ -681,9 +680,10 @@ static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
case GS_DXT1: return 4; case GS_DXT1: return 4;
case GS_DXT3: return 8; case GS_DXT3: return 8;
case GS_DXT5: return 8; case GS_DXT5: return 8;
default:
case GS_UNKNOWN: return 0; case GS_UNKNOWN: return 0;
} }
return 0;
} }
static inline bool gs_is_compressed_format(enum gs_color_format format) static inline bool gs_is_compressed_format(enum gs_color_format format)
......
...@@ -86,9 +86,10 @@ static inline uint32_t get_audio_channels(enum speaker_setup speakers) ...@@ -86,9 +86,10 @@ static inline uint32_t get_audio_channels(enum speaker_setup speakers)
case SPEAKERS_5POINT1_SURROUND: return 6; case SPEAKERS_5POINT1_SURROUND: return 6;
case SPEAKERS_7POINT1: return 8; case SPEAKERS_7POINT1: return 8;
case SPEAKERS_7POINT1_SURROUND: return 8; case SPEAKERS_7POINT1_SURROUND: return 8;
default:
case SPEAKERS_UNKNOWN: return 0; case SPEAKERS_UNKNOWN: return 0;
} }
return 0;
} }
static inline size_t get_audio_bytes_per_channel(enum audio_type type) static inline size_t get_audio_bytes_per_channel(enum audio_type type)
...@@ -99,9 +100,10 @@ static inline size_t get_audio_bytes_per_channel(enum audio_type type) ...@@ -99,9 +100,10 @@ static inline size_t get_audio_bytes_per_channel(enum audio_type type)
case AUDIO_FORMAT_24BIT: return 3; case AUDIO_FORMAT_24BIT: return 3;
case AUDIO_FORMAT_FLOAT: case AUDIO_FORMAT_FLOAT:
case AUDIO_FORMAT_32BIT: return 4; case AUDIO_FORMAT_32BIT: return 4;
default:
case AUDIO_FORMAT_UNKNOWN: return 0; case AUDIO_FORMAT_UNKNOWN: return 0;
} }
return 0;
} }
static inline size_t get_audio_size(enum audio_type type, static inline size_t get_audio_size(enum audio_type type,
......
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