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96448d73
编写于
1月 01, 2014
作者:
J
jp9000
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add some preliminary compile instructions
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Compilation instructions! Temporary quick compilation instructions!
Will give better instructions later when things are in a more complete state.
Windows:
- Use VS2013, as obs-studio uses C99 and C++11
- Download latest FFmpeg and wxWidgets repositories
- Create a windows environment variable FFmpegPath. Set it to your FFmpeg
repo path
- Create a windows environment variable wxWidgetsPath. Set it to your
wxWidgets repo path
- Compile wxWidgets and FFmpeg. They should both be compiled with VS2013.
Convert the VS2010 project file for wxWidgets, and for compiling FFmpeg,
see http://ffmpeg.org/platform.html#Windows
- Create two directories in FFmpeg directory, lib32 and lib64. Place the
lib files generated by FFmpeg into these directories for the respective
architecture
- If compiling FFmpeg with shared libraries (DLLs), place the DLLs into
build/bin/32bit and/or build/bin/64bit respectively
- Compile project with VS2013, and it should be good to go.
- NOTE: Direct3D 11 library may require D3Dcompiler_47.dll to be present
in both the obs-studio/build/bin/32bit and obs-studio/build/bin/64bit
directories
Mac OSX
- Use macports or homebrew and get wxWidgets 3.0, FFmpeg, glew, cmake.
- Building via autotools not yet supported
- In a terminal, go to the obs-studio/build directory, then to build, type:
cmake .. && make
- It builds in a modular structure similar to windows, where everything
necessary to run the program is compiled to obs-studio/build
- You can also use ccmake to create an app bundle, which makes it so you
don't have to use the terminal to execute it from the correct directory
Linux
- Definitely want to use autotools, as cmake files are currently made more
for OSX
- If using debian-based distributions, you may have to get the latest FFmpeg
repo -- aptitude packages seem to be a bit lacking, so you might have to
get the latest FFmpeg repo, compile, and do a make install
- Instructions pending -- linux code still under construction, and not yet
fully functioning. Will add more information later
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