提交 89792bca 编写于 作者: V VodBox

UI: Remove unnecessary vertices for preview

This change reduces the number of triangles drawn using a TRISTRIP while
still producing the same shapes for parts of the preview.
上级 885e1a78
......@@ -1452,9 +1452,8 @@ void OBSBasic::InitPrimitives()
gs_render_start(true);
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(0.0f, 1.0f);
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(1.0f, 0.0f);
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(1.0f, 1.0f);
box = gs_render_save();
gs_render_start(true);
......
......@@ -1514,10 +1514,9 @@ static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
gs_vertex2f(x1, y1);
gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
y1 + (ySide * (thickness / scale.y)));
gs_vertex2f(x2, y2);
gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
y2 + (ySide * (thickness / scale.y)));
gs_vertex2f(x2, y2);
gs_vertex2f(x1, y1);
gs_vertbuffer_t *line = gs_render_save();
......@@ -1532,24 +1531,17 @@ static void DrawRect(float thickness, vec2 scale)
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
gs_vertex2f(0.0f, 1.0f);
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(0.0f, 1.0f);
gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(0.0f, 1.0f);
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
gs_vertex2f(1.0f, 0.0f);
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(1.0f, 0.0f);
gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(1.0f, 0.0f);
gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
gs_vertbuffer_t *rect = gs_render_save();
......@@ -1897,10 +1889,8 @@ void OBSBasicPreview::DrawSceneEditing()
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(1.0f, 0.0f);
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(1.0f, 1.0f);
gs_vertex2f(0.0f, 0.0f);
gs_vertex2f(0.0f, 1.0f);
gs_vertex2f(1.0f, 1.0f);
rectFill = gs_render_save();
}
......
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