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体验新版 GitCode,发现更多精彩内容 >>
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543acf84
编写于
7月 11, 2014
作者:
Z
Zachary Lund
浏览文件
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电子邮件补丁
差异文件
Modified debug proc to possibly be more appropriate
上级
3394ac64
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
44 addition
and
63 deletion
+44
-63
libobs-opengl/gl-subsystem.c
libobs-opengl/gl-subsystem.c
+44
-63
未找到文件。
libobs-opengl/gl-subsystem.c
浏览文件 @
543acf84
...
...
@@ -24,40 +24,6 @@
#undef near
#ifdef _DEBUG
/* Tables for OpenGL debug */
static
const
char
*
debug_source_table
[]
=
{
"Unknown"
,
"API"
,
"Window System"
,
"Shader Compiler"
,
"Third Party"
"Application"
,
"Other"
};
static
const
char
*
debug_type_table
[]
=
{
"Unknown"
,
"Error"
,
"Deprecated Behavior"
,
"Undefined Behavior"
,
"Portability"
,
"Performance"
,
"Other"
};
static
const
char
*
debug_severity_table
[]
=
{
"Unknown"
,
"High"
,
"Medium"
,
"Low"
,
"Notification"
};
/* ARB and core values are the same. They'll always be linear so no hardcoding.
* The values subtracted are the lowest value in the list of valid values. */
#define GL_DEBUG_SOURCE_OFFSET(x) (x - GL_DEBUG_SOURCE_API_ARB + 1)
#define GL_DEBUG_TYPE_OFFSET(x) (x - GL_DEBUG_TYPE_ERROR_ARB + 1)
#define GL_DEBUG_SEVERITY_OFFSET(x) (x - GL_DEBUG_SEVERITY_HIGH_ARB + 1)
static
void
APIENTRY
gl_debug_proc
(
GLenum
source
,
GLenum
type
,
GLuint
id
,
GLenum
severity
,
...
...
@@ -66,43 +32,58 @@ static void APIENTRY gl_debug_proc(
UNUSED_PARAMETER
(
id
);
UNUSED_PARAMETER
(
data
);
if
(
severity
==
GL_DEBUG_SEVERITY_NOTIFICATION
)
severity
=
GL_DEBUG_SEVERITY_LOW
+
1
;
int
source_table_offset
=
GL_DEBUG_SOURCE_OFFSET
(
source
);
int
type_table_offset
=
GL_DEBUG_TYPE_OFFSET
(
type
);
int
sev_table_offset
=
GL_DEBUG_SEVERITY_OFFSET
(
severity
);
int
source_table_size
=
sizeof
(
debug_source_table
)
/
sizeof
(
debug_source_table
[
0
]);
int
type_table_size
=
sizeof
(
debug_type_table
)
/
sizeof
(
debug_type_table
[
0
]);
int
sev_table_size
=
sizeof
(
debug_severity_table
)
/
sizeof
(
debug_severity_table
[
0
]);
if
(
source_table_offset
<=
0
||
source_table_offset
>=
source_table_size
)
{
blog
(
LOG_DEBUG
,
"Unknown source value: 0x%x"
,
source
);
source_table_offset
=
0
;
char
*
source_str
,
*
type_str
,
*
severity_str
;
switch
(
source
)
{
case
GL_DEBUG_SOURCE_API
:
source_str
=
"API"
;
break
;
case
GL_DEBUG_SOURCE_WINDOW_SYSTEM
:
source_str
=
"Window System"
;
break
;
case
GL_DEBUG_SOURCE_SHADER_COMPILER
:
source_str
=
"Shader Compiler"
;
break
;
case
GL_DEBUG_SOURCE_THIRD_PARTY
:
source_str
=
"Third Party"
;
break
;
case
GL_DEBUG_SOURCE_APPLICATION
:
source_str
=
"Application"
;
break
;
case
GL_DEBUG_SOURCE_OTHER
:
source_str
=
"Other"
;
break
;
default:
source_str
=
"Unknown"
;
}
if
(
type_table_offset
<=
0
||
type_table_offset
>=
type_table_size
)
{
blog
(
LOG_DEBUG
,
"Unknown type value: 0x%x"
,
type
);
type_table_offset
=
0
;
switch
(
type
)
{
case
GL_DEBUG_TYPE_ERROR
:
type_str
=
"Error"
;
break
;
case
GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR
:
type_str
=
"Deprecated Behavior"
;
break
;
case
GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR
:
type_str
=
"Undefined Behavior"
;
break
;
case
GL_DEBUG_TYPE_PORTABILITY
:
type_str
=
"Portability"
;
break
;
case
GL_DEBUG_TYPE_PERFORMANCE
:
type_str
=
"Performance"
;
break
;
case
GL_DEBUG_TYPE_OTHER
:
type_str
=
"Other"
;
break
;
default:
type_str
=
"Unknown"
;
}
if
(
sev_table_offset
<=
0
||
sev_table_offset
>=
sev_table_size
)
{
blog
(
LOG_DEBUG
,
"Unknown severity value: 0x%x"
,
severity
);
sev_table_offset
=
0
;
switch
(
severity
)
{
case
GL_DEBUG_SEVERITY_HIGH
:
severity_str
=
"High"
;
break
;
case
GL_DEBUG_SEVERITY_MEDIUM
:
severity_str
=
"Medium"
;
break
;
case
GL_DEBUG_SEVERITY_LOW
:
severity_str
=
"Low"
;
break
;
case
GL_DEBUG_SEVERITY_NOTIFICATION
:
severity_str
=
"Notification"
;
break
;
default:
severity_str
=
"Unknown"
;
}
blog
(
LOG_DEBUG
,
"[%s][%s]{%s}: %.*s"
,
debug_source_table
[
source_table_offset
],
debug_type_table
[
type_table_offset
],
debug_severity_table
[
sev_table_offset
],
source_str
,
type_str
,
severity_str
,
length
,
message
);
}
...
...
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