提交 3243bfba 编写于 作者: J jp9000

rearrange/cleanup GL texture stuff, and fill out GL cubemap texture functions (still need FBOs)

上级 5c92f22f
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
bool upload_face(GLenum type, uint32_t num_levels,
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size, void ***p_data)
{
bool success = true;
void **data = *p_data;
uint32_t i;
for (i = 0; i < num_levels; i++) {
if (compressed) {
glCompressedTexImage2D(type, i, internal_format,
width, height, 0, size, *data);
if (!gl_success("glCompressedTexImage2D"))
success = false;
} else {
glTexImage2D(type, i, internal_format, width, height, 0,
format, GL_UNSIGNED_BYTE, *data);
if (!gl_success("glTexImage2D"))
success = false;
}
data++;
size /= 4;
width /= 2;
height /= 2;
}
*p_data = data;
return success;
}
......@@ -48,4 +48,20 @@ static inline bool gl_bind_texture(GLenum target, GLuint texture)
return gl_success("glBindTexture");
}
static inline bool gl_gen_buffers(GLsizei num_buffers, GLuint *buffers)
{
glGenBuffers(num_buffers, buffers);
return gl_success("glGenBuffers");
}
static inline bool gl_bind_buffer(GLenum target, GLuint buffer)
{
glBindBuffer(target, buffer);
return gl_success("glBindBuffer");
}
extern bool upload_face(GLenum type, uint32_t num_levels,
GLenum format, GLint internal_format, bool compressed,
uint32_t width, uint32_t height, uint32_t size, void ***p_data);
#endif
......@@ -16,7 +16,6 @@
******************************************************************************/
#include "gl-subsystem.h"
#include "gl-exports.h"
device_t device_create(struct gs_init_data *info)
{
......@@ -81,17 +80,13 @@ uint32_t device_getheight(device_t device)
return device->cur_swap->info.cy;
}
texture_t device_create_cubetexture(device_t device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
void **data, uint32_t flags)
{
}
texture_t device_create_volumetexture(device_t device, uint32_t width,
uint32_t height, uint32_t depth,
enum gs_color_format color_format, uint32_t levels, void **data,
uint32_t flags)
{
/* TODO */
return NULL;
}
zstencil_t device_create_zstencil(device_t device, uint32_t width,
......@@ -354,38 +349,6 @@ void swapchain_destroy(swapchain_t swapchain)
{
}
uint32_t texture_getwidth(texture_t tex)
{
}
uint32_t texture_getheight(texture_t tex)
{
}
enum gs_color_format texture_getcolorformat(texture_t tex)
{
}
bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
{
}
void texture_unmap(texture_t tex)
{
}
void cubetexture_destroy(texture_t cubetex)
{
}
uint32_t cubetexture_getsize(texture_t cubetex)
{
}
enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
{
}
void volumetexture_destroy(texture_t voltex)
{
}
......
......@@ -21,6 +21,7 @@
#include "graphics/graphics.h"
#include "glew/include/GL/glew.h"
#include "gl-helpers.h"
#include "gl-exports.h"
struct gl_platform;
struct gl_windowinfo;
......@@ -92,6 +93,9 @@ struct gs_texture {
GLint gl_internal_format;
GLuint texture;
uint32_t levels;
bool is_dynamic;
bool is_render_target;
bool gen_mipmaps;
};
struct gs_texture_2d {
......@@ -100,6 +104,7 @@ struct gs_texture_2d {
uint32_t width;
uint32_t height;
bool gen_mipmaps;
GLuint unpack_buffer;
};
struct gs_texture_cube {
......
......@@ -17,7 +17,7 @@
#include "gl-subsystem.h"
static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
static uint32_t num_actual_levels(struct gs_texture_2d *tex)
{
uint32_t num_levels;
uint32_t size;
......@@ -36,41 +36,20 @@ static inline uint32_t num_actual_levels(struct gs_texture_2d *tex)
return num_levels;
}
static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
static bool upload_texture_2d(struct gs_texture_2d *tex, void **data)
{
uint32_t row_size = tex->width * get_format_bpp(tex->base.format);
uint32_t tex_size = tex->height * row_size / 8;
uint32_t num_levels = num_actual_levels(tex);
bool success = true;
bool compressed = is_compressed_format(tex->base.format);
uint32_t i;
bool success;
if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
return false;
for (i = 0; i < num_levels; i++) {
uint32_t size = tex_size;
if (compressed) {
glCompressedTexImage2D(GL_TEXTURE_2D, i,
tex->base.gl_internal_format,
tex->width, tex->height, 0,
size, *data);
if (!gl_success("glCompressedTexImage2D"))
success = false;
} else {
glTexImage2D(GL_TEXTURE_2D, i,
tex->base.gl_internal_format,
tex->width, tex->height, 0,
tex->base.gl_format, GL_UNSIGNED_BYTE,
*data);
if (!gl_success("glTexImage2D"))
success = false;
}
data++;
}
success = upload_face(GL_TEXTURE_2D, num_levels,
tex->base.gl_format, tex->base.gl_internal_format,
compressed, tex->width, tex->height, tex_size, &data);
if (!gl_bind_texture(GL_TEXTURE_2D, 0))
success = false;
......@@ -78,6 +57,29 @@ static inline bool upload_texture_data(struct gs_texture_2d *tex, void **data)
return success;
}
static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
{
GLsizeiptr size;
bool success = true;
if (!gl_gen_buffers(1, &tex->unpack_buffer))
return false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
return false;
size = tex->width * tex->height * get_format_bpp(tex->base.format) / 8;
glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
if (!gl_success("glBufferData"))
success = false;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
success = false;
return success;
}
texture_t device_create_texture(device_t device, uint32_t width,
uint32_t height, enum gs_color_format color_format,
uint32_t levels, void **data, uint32_t flags)
......@@ -90,12 +92,17 @@ texture_t device_create_texture(device_t device, uint32_t width,
tex->base.format = color_format;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->base.is_dynamic = flags & GS_DYNAMIC;
tex->base.is_render_target = flags & GS_RENDERTARGET;
tex->base.gen_mipmaps = flags & GS_BUILDMIPMAPS;
tex->width = width;
tex->height = height;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (data && !upload_texture_data(tex, data))
if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
goto fail;
if (data && !upload_texture_2d(tex, data))
goto fail;
return (texture_t)tex;
......@@ -114,3 +121,79 @@ void texture_destroy(texture_t tex)
glDeleteTextures(1, &tex->texture);
bfree(tex);
}
static inline bool is_texture_2d(texture_t tex, const char *func)
{
bool is_tex2d = tex->type == GS_TEXTURE_2D;
if (!is_tex2d)
blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
return is_tex2d;
}
uint32_t texture_getwidth(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_getwidth"))
return 0;
return tex2d->width;
}
uint32_t texture_getheight(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_getheight"))
return 0;
return tex2d->height;
}
enum gs_color_format texture_getcolorformat(texture_t tex)
{
return tex->format;
}
bool texture_map(texture_t tex, void **ptr, uint32_t *byte_width)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_map"))
goto fail;
if (!tex2d->base.is_dynamic) {
blog(LOG_ERROR, "Texture is not dynamic");
goto fail;
}
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
goto fail;
*ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
if (!*ptr) {
gl_success("glMapBuffer");
goto fail;
}
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
*byte_width = tex2d->width * get_format_bpp(tex->format) / 8;
return true;
fail:
blog(LOG_ERROR, "texture_map (GL) failed");
return false;
}
void texture_unmap(texture_t tex)
{
struct gs_texture_2d *tex2d = (struct gs_texture_2d*)tex;
if (!is_texture_2d(tex, "texture_unmap"))
return;
if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
return;
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
gl_success("glUnmapBuffer");
gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
}
/******************************************************************************
Copyright (C) 2013 by Hugh Bailey <obs.jim@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/
#include "gl-subsystem.h"
static inline uint32_t num_actual_levels(struct gs_texture_cube *tex)
{
uint32_t num_levels;
uint32_t size;
if (tex->base.levels > 0)
return tex->base.levels;
size = tex->size;
num_levels = 0;
while (size > 1) {
size /= 2;
num_levels++;
}
return num_levels;
}
static inline bool upload_texture_cube(struct gs_texture_cube *tex, void **data)
{
uint32_t row_size = tex->size * get_format_bpp(tex->base.format);
uint32_t tex_size = tex->size * row_size / 8;
uint32_t num_levels = num_actual_levels(tex);
bool compressed = is_compressed_format(tex->base.format);
bool success = true;
uint32_t i;
for (i = 0; i < 6; i++) {
GLenum type = GL_TEXTURE_CUBE_MAP_POSITIVE_X + i;
if (!gl_bind_texture(type, tex->base.texture))
success = false;
if (!upload_face(type, num_levels, tex->base.gl_format,
tex->base.gl_internal_format,
compressed, tex->size, tex->size,
tex_size, &data))
success = false;
if (!gl_bind_texture(type, 0))
success = false;
data++;
}
return success;
}
texture_t device_create_cubetexture(device_t device, uint32_t size,
enum gs_color_format color_format, uint32_t levels,
void **data, uint32_t flags)
{
struct gs_texture_cube *tex = bmalloc(sizeof(struct gs_texture_cube));
memset(tex, 0, sizeof(struct gs_texture_2d));
tex->base.device = device;
tex->base.type = GS_TEXTURE_2D;
tex->base.format = color_format;
tex->base.gl_format = convert_gs_format(color_format);
tex->base.gl_internal_format = convert_gs_internal_format(color_format);
tex->size = size;
if (!gl_gen_textures(1, &tex->base.texture))
goto fail;
if (data && !upload_texture_cube(tex, data))
goto fail;
return (texture_t)tex;
fail:
texture_destroy((texture_t)tex);
blog(LOG_ERROR, "device_create_texture (GL) failed");
return NULL;
}
void cubetexture_destroy(texture_t tex)
{
if (!tex)
return;
glDeleteTextures(1, &tex->texture);
bfree(tex);
}
static inline bool is_texture_cube(texture_t tex, const char *func)
{
bool is_texcube = tex->type == GS_TEXTURE_CUBE;
if (!is_texcube)
blog(LOG_ERROR, "%s (GL) failed: Not a cubemap texture", func);
return is_texcube;
}
uint32_t cubetexture_getsize(texture_t cubetex)
{
struct gs_texture_cube *cube = (struct gs_texture_cube*)cubetex;
if (!is_texture_cube(cubetex, "cubetexture_getsize"))
return 0;
return cube->size;
}
enum gs_color_format cubetexture_getcolorformat(texture_t cubetex)
{
return cubetex->format;
}
......@@ -341,7 +341,6 @@ struct gl_platform *gl_platform_create(device_t device,
if (!gl_dummy_context_init(&dummy))
goto fail;
if (!gl_init_extensions())
goto fail;
......@@ -359,6 +358,11 @@ struct gl_platform *gl_platform_create(device_t device,
if (!plat->hrc)
goto fail;
if (GLEW_ARB_seamless_cube_map) {
glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
gl_success("GL_TEXTURE_CUBE_MAP_SEAMLESS");
}
return plat;
fail:
......
......@@ -160,8 +160,10 @@
<ClInclude Include="..\..\..\libobs-opengl\gl-subsystem.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-subsystem.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c" />
<ClCompile Include="..\..\..\libobs-opengl\gl-windows.c" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
......
......@@ -35,5 +35,11 @@
<ClCompile Include="..\..\..\libobs-opengl\gl-texture2d.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\gl-helpers.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\libobs-opengl\gl-texturecube.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
</Project>
\ No newline at end of file
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