提交 1c3f18a7 编写于 作者: C Colin Edwards 提交者: jp9000

frontend-tools: Add a lua script that draws an analog clock

Closes jp9000/obs-studio#1159
上级 53d936c5
obs = obslua
bit = require("bit")
source_def = {}
source_def.id = "lua_clock_source"
source_def.output_flags = bit.bor(obs.OBS_SOURCE_VIDEO, obs.OBS_SOURCE_CUSTOM_DRAW)
source_def.get_name = function()
return "Lua Clock"
end
source_def.create = function(source, settings)
local data = {}
data.image = obs.gs_image_file()
data.hour_image = obs.gs_image_file()
data.minute_image = obs.gs_image_file()
data.second_image = obs.gs_image_file()
image_source_load(data.image, script_path() .. "clock-source/dial.png")
image_source_load(data.hour_image, script_path() .. "clock-source/hour.png")
image_source_load(data.minute_image, script_path() .. "clock-source/minute.png")
image_source_load(data.second_image, script_path() .. "clock-source/second.png")
return data
end
function image_source_load(image, file)
obs.obs_enter_graphics();
obs.gs_image_file_free(image);
obs.obs_leave_graphics();
obs.gs_image_file_init(image, file);
obs.obs_enter_graphics();
obs.gs_image_file_init_texture(image);
obs.obs_leave_graphics();
if not image.loaded then
print("failed to load texture " .. file);
end
end
source_def.update = function(data, settings)
image_source_load(data)
end
source_def.video_render = function(data, effect)
if not data.image.texture then
return;
end
local time = os.date("*t")
local seconds = time.sec
local mins = time.min + seconds / 60.0;
local hours = time.hour + (mins * 60.0) / 3600.0;
effect = obs.obs_get_base_effect(obs.OBS_EFFECT_DEFAULT)
obs.gs_blend_state_push()
obs.gs_reset_blend_state()
while obs.gs_effect_loop(effect, "Draw") do
obs.obs_source_draw(data.image.texture, 0, 0, data.image.cx, data.image.cy, false);
end
obs.gs_matrix_push()
obs.gs_matrix_translate3f(250, 250, 0)
obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2 * math.pi / 60 * mins);
obs.gs_matrix_translate3f(-250, -250, 0)
while obs.gs_effect_loop(effect, "Draw") do
obs.obs_source_draw(data.minute_image.texture, 0, 0, data.image.cx, data.image.cy, false);
end
obs.gs_matrix_pop()
obs.gs_matrix_push()
obs.gs_matrix_translate3f(250, 250, 0)
obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2.0 * math.pi / 12 * hours);
obs.gs_matrix_translate3f(-250, -250, 0)
while obs.gs_effect_loop(effect, "Draw") do
obs.obs_source_draw(data.hour_image.texture, 0, 0, data.image.cx, data.image.cy, false);
end
obs.gs_matrix_pop()
obs.gs_matrix_push()
obs.gs_matrix_translate3f(250, 250, 0)
obs.gs_matrix_rotaa4f(0.0, 0.0, 1.0, 2 * math.pi / 60 * seconds);
obs.gs_matrix_translate3f(-250, -250, 0)
while obs.gs_effect_loop(effect, "Draw") do
obs.obs_source_draw(data.second_image.texture, 0, 0, data.image.cx, data.image.cy, false);
end
obs.gs_matrix_pop()
obs.gs_blend_state_pop()
end
source_def.get_width = function(data)
return 500
end
source_def.get_height = function(data)
return 500
end
function script_description()
return "Adds a \"Lua Clock\" source which draws an animated analog clock."
end
obs.obs_register_source(source_def)
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