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    libobs-opengl: Bind index buffers to VAO · ad0ee4d2
    jp9000 提交于
    To be able to use index buffers, they must also be bound to a vertex
    array object along with the vertex buffers.
    
    Ideally, if there are multiple index buffers for a vertex buffer,
    separate VAOs should be created for each combination.
    ad0ee4d2
gl-vertexbuffer.c 6.5 KB