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This is in preparation for the future abstraction layer (gl-x11-*) and also to match the actual name of the windowing system. When running under X11, we can glue OpenGL through GLX or EGL, so the new file name matches that now.
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This is in preparation for the future abstraction layer (gl-x11-*) and also to match the actual name of the windowing system. When running under X11, we can glue OpenGL through GLX or EGL, so the new file name matches that now.