• J
    UI: Add scene editing · 452e0695
    jp9000 提交于
    So, scene editing was interesting (and by interesting I mean
    excruciating).  I almost implemented 'manipulator' visuals (ala 3dsmax
    for example), and used 3 modes for controlling position/rotation/size,
    but in a 2D editing, it felt clunky, so I defaulted back to simply
    click-and-drag for movement, and then took a similar though slightly
    different looking approach for handling scaling and reszing.
    
    I also added a number of menu item helpers related to positioning,
    scaling, rotating, flipping, and resetting the transform back to
    default.
    
    There is also a new 'transform' dialog (accessible via menu) which will
    allow you to manually edit every single transform variable of a scene
    item directly if desired.
    
    If a scene item does not have bounds active, pulling on the sides of a
    source will cause it to resize it via base scale rather than by the
    bounding box system (if the source resizes that scale will apply).  If
    bounds are active, it will modify the bounding box only instead.
    
    How a source scales when a bounding box is active depends on the type of
    bounds being used.  You can set it to scale to the inner bounds, the
    outer bounds, scale to bounds width only, scale to bounds height only,
    and a setting to stretch to bounds (which forces a source to always draw
    at the bounding box size rather than be affected by its internal size).
    You can also set it to be used as a 'maximum' size, so that the source
    doesn't necessarily get scaled unless it extends beyond the bounds.
    
    Like in OBS1, objects will snap to the edges unless the control key is
    pressed.  However, this will now happen even if the object is rotated or
    oriented in any strange way.  Snapping will also occur when stretching
    or changing the bounding box size.
    452e0695
obs.h 34.6 KB