• J
    win-capture: Capture all D3D12 backbuffers · 3b5a30ce
    jp9000 提交于
    D3D12 capture does not take in to account when multiple backbuffers are
    in used.  With previous versions of Direct3D there was no need to do
    this, but with D3D12 you must explicitly capture each specific
    backbuffer currently in use.
    3b5a30ce
graphics-hook.h 5.1 KB