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    Fix the design flaw with obs_sceneitem_destroy · 3243a9f8
    jp9000 提交于
    The previous commit used the scene as a  parameter to check to see if
    the scene item was still present within the scene before destroying, but
    this was actually unnecessary because the fault was because the destroy
    signal was being triggered *before* the scene's mutex locked, thus
    causing a race condition.  I changed the code so that it signals after
    the lock instead of before, so the scene parameter should no longer be
    necessary.
    3243a9f8
obs.h 18.8 KB