gl-x11.c 5.6 KB
Newer Older
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251
#include <X11/Xlib.h>

#include <stdio.h>

#include "gl-subsystem.h"

#include <GL/glx.h>
#include <GL/glxext.h>
	
static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
	
static const GLenum fb_attribs[] = {
	/* Hardcoded for now... */
	GLX_STENCIL_SIZE, 8,
	GLX_DEPTH_SIZE, 24, 
	GLX_BUFFER_SIZE, 32, /* Color buffer depth */
	GLX_DOUBLEBUFFER, True,
	None
};

static const GLenum ctx_attribs[] = {
	GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
	GLX_CONTEXT_MINOR_VERSION_ARB, 2,
	GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB |
	                       GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
	GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
	0, 0
};

static const char* __GLX_error_table[] = {
	"Success",
	"Bad Screen",
	"Bad Attribute",
	"No Extension",
	"Bad Visual",
	"Bad Content",
	"Bad Value",
	"Bad Enumeration"
};

#define GET_GLX_ERROR(x) \
	__GLX_error_table[x]

struct gl_windowinfo {
	uint32_t id;
	Display *display;
};
	
struct gl_platform {
	GLXContext context;
	struct gs_swap_chain swap;
};

static int GLXErrorHandler(Display *disp, XErrorEvent *error)
{
	blog(LOG_ERROR, "GLX error: %s\n", GET_GLX_ERROR(error->error_code));
	return 0;
}

extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform) 
{
	return &platform->swap;
}

extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info) 
{
	struct gl_windowinfo *wi = bmalloc(sizeof(struct gl_windowinfo));
	memset(wi, 0, sizeof(struct gl_windowinfo));
	
	wi->id = info->window.id;
	
	return wi;
}

extern void gl_windowinfo_destroy(struct gl_windowinfo *wi) 
{
	blog(LOG_DEBUG, "%s called.", __FUNCTION__);
	bfree(wi);
}

extern void gl_getclientsize(struct gs_swap_chain *swap,
			     uint32_t *width, uint32_t *height) 
{
	XWindowAttributes info = { 0 };
	
	XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
	
	*height = info.height;
	*width = info.width;
}

static void print_info_stuff(struct gs_init_data *info)
{
	blog(	LOG_DEBUG,
		"X and Y: %i %i\n"
		"Backbuffers: %i\n"
		"Color Format: %i\n"
		"ZStencil Format: %i\n"
		"Adapter: %i\n",
		info->cx, info->cy, 
		info->num_backbuffers,
		info->format, info->zsformat, 
		info->adapter
	);
}

struct gl_platform *gl_platform_create(device_t device,
		struct gs_init_data *info)
{	
	/* X11 */
	int num_configs = 0;
	int error_base = 0, event_base = 0;
	Display *display = XOpenDisplay(NULL); /* Open default screen */
	
	/* OBS */
	struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
	
	/* GLX */
	GLXFBConfig* configs;
	
	print_info_stuff(info);
	
	if (!plat) { 
		blog(LOG_ERROR, "Out of memory");
		return NULL;
	}
	
	memset(plat, 0, sizeof(struct gl_platform));
	
	if (!display) {
		blog(LOG_ERROR, "Unable to find display. DISPLAY variable may not be set correctly.");
		goto fail0;
	}
	
	
	if (!glXQueryExtension(display, &error_base, &event_base)) {
		blog(LOG_ERROR, "GLX not supported.");
		goto fail0;
	}
	
	XSetErrorHandler(GLXErrorHandler);
	
	glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress("glXCreateContextAttribsARB");
	if (!glXCreateContextAttribsARB) {
		blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
		goto fail0;
	}
	
	configs = glXChooseFBConfig(display, DefaultScreen(display), fb_attribs, &num_configs);

	if(!configs) {
		blog(LOG_ERROR, "Attribute list or screen is invalid.");
		goto fail0;
	}
	
	if(num_configs == 0) {
		blog(LOG_ERROR, "No framebuffer configurations found.");
		goto fail1;
	}
	
	/* We just use the first configuration found... as it does everything we want at the very least. */
	plat->context = glXCreateContextAttribsARB(display, configs[0], NULL, True, ctx_attribs);
	if(!plat->context) { 
		blog(LOG_ERROR, "Failed to create OpenGL context.");
		goto fail1;
	}
	
	if(!glXMakeCurrent(display, info->window.id, plat->context)) {
		blog(LOG_ERROR, "Failed to make context current.");
		goto fail2;
	}

	blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));

	/* Initialize GLEW */
	{
		GLenum err = glewInit();
		if (GLEW_OK != err) {
			blog(LOG_ERROR, glewGetErrorString(err));
			goto fail2;
		}
	}
	
	glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
	glEnable(GL_DEBUG_OUTPUT);
	glEnable(GL_CULL_FACE);
	
	plat->swap.device = device;
	plat->swap.info	  = *info;
	plat->swap.wi     = gl_windowinfo_create(info);
	plat->swap.wi->display = display;
	
	XFree(configs);
	XSync(display, False);
	
	return plat;
	
fail2:
	glXDestroyContext(display, plat->context);
fail1: 
	XFree(configs);
fail0:
	bfree(plat);
	return NULL;
}

extern void gl_platform_destroy(struct gl_platform *platform) 
{
	blog(LOG_DEBUG, "%s called.", __FUNCTION__);
	glXMakeCurrent(platform->swap.wi->display, None, NULL);
	glXDestroyContext(platform->swap.wi->display, platform->context);
	XCloseDisplay(platform->swap.wi->display);
	bfree(platform);
}

void device_entercontext(device_t device) 
{
	GLXContext context = device->plat->context;
	XID window = device->plat->swap.wi->id;
	Display *display = device->plat->swap.wi->display;
	
	if (device->cur_swap)
		 device->plat->swap.wi->id = device->cur_swap->wi->id;
	
	if (!glXMakeCurrent(display, window, context)) {
		blog(LOG_ERROR, "Failed to make context current.");
	}
}
void device_leavecontext(device_t device) 
{
	Display *display = device->plat->swap.wi->display;
	
	if(!glXMakeCurrent(display, None, NULL)) { 
		blog(LOG_ERROR, "Failed to reset current context.");
	}
}
void device_load_swapchain(device_t device, swapchain_t swap) 
{
	if(!swap)
		swap = &device->plat->swap;
	
	device->cur_swap = swap;
}

void device_present(device_t device) 
{
	Display *display = device->plat->swap.wi->display;
	XID window = device->plat->swap.wi->id;
	
	glXSwapBuffers(display, window);
}