obs-scene.c 36.4 KB
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/******************************************************************************
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    Copyright (C) 2013-2015 by Hugh Bailey <obs.jim@gmail.com>
                               Philippe Groarke <philippe.groarke@gmail.com>
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    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 2 of the License, or
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    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
******************************************************************************/

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#include "util/threading.h"
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#include "graphics/math-defs.h"
#include "obs-scene.h"

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/* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
 * lock the graphics mutex inside either of the scene mutexes.
 *
 * Another thing that must be done to prevent that cross-lock (and improve
 * performance), is to not create/release/update sources within the scene
 * mutexes.
 *
 * It's okay to lock the graphics mutex before locking either of the scene
 * mutexes, but not after.
 */

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static const char *obs_scene_signals[] = {
	"void item_add(ptr scene, ptr item)",
	"void item_remove(ptr scene, ptr item)",
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	"void reorder(ptr scene)",
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	"void item_visible(ptr scene, ptr item, bool visible)",
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	"void item_select(ptr scene, ptr item)",
	"void item_deselect(ptr scene, ptr item)",
	"void item_transform(ptr scene, ptr item)",
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	NULL
};

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static inline void signal_item_remove(struct obs_scene_item *item)
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{
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	struct calldata params;
	uint8_t stack[128];

	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_remove", &params);
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}

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static const char *scene_getname(void *unused)
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{
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	UNUSED_PARAMETER(unused);
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	return "Scene";
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}

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static void *scene_create(obs_data_t *settings, struct obs_source *source)
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{
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	pthread_mutexattr_t attr;
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	struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
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	scene->source     = source;
	scene->first_item = NULL;

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	signal_handler_add_array(obs_source_get_signal_handler(source),
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			obs_scene_signals);

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	if (pthread_mutexattr_init(&attr) != 0)
		goto fail;
	if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
		goto fail;
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	if (pthread_mutex_init(&scene->audio_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
				"mutex");
		goto fail;
	}
	if (pthread_mutex_init(&scene->video_mutex, &attr) != 0) {
		blog(LOG_ERROR, "scene_create: Couldn't initialize video "
				"mutex");
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		goto fail;
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	}
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	UNUSED_PARAMETER(settings);
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	return scene;
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fail:
	pthread_mutexattr_destroy(&attr);
	bfree(scene);
	return NULL;
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}

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#define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
#define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
#define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
#define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)

static inline void full_lock(struct obs_scene *scene)
{
	video_lock(scene);
	audio_lock(scene);
}

static inline void full_unlock(struct obs_scene *scene)
{
	audio_unlock(scene);
	video_unlock(scene);
}

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static void set_visibility(struct obs_scene_item *item, bool vis);
static inline void detach_sceneitem(struct obs_scene_item *item);

static inline void remove_without_release(struct obs_scene_item *item)
{
	item->removed = true;
	set_visibility(item, false);
	signal_item_remove(item);
	detach_sceneitem(item);
}

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static void remove_all_items(struct obs_scene *scene)
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{
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	struct obs_scene_item *item;
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	DARRAY(struct obs_scene_item*) items;

	da_init(items);
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	full_lock(scene);
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	item = scene->first_item;

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	while (item) {
		struct obs_scene_item *del_item = item;
		item = item->next;

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		remove_without_release(del_item);
		da_push_back(items, &del_item);
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	}
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	full_unlock(scene);
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	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
	da_free(items);
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}

static void scene_destroy(void *data)
{
	struct obs_scene *scene = data;
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	remove_all_items(scene);
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	pthread_mutex_destroy(&scene->video_mutex);
	pthread_mutex_destroy(&scene->audio_mutex);
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	bfree(scene);
}

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static void scene_enum_sources(void *data,
		obs_source_enum_proc_t enum_callback,
		void *param)
{
	struct obs_scene *scene = data;
	struct obs_scene_item *item;
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	struct obs_scene_item *next;
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	full_lock(scene);
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	item = scene->first_item;
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	while (item) {
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		next = item->next;
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		obs_sceneitem_addref(item);
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		if (os_atomic_load_long(&item->active_refs) > 0)
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			enum_callback(scene->source, item->source, param);
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		obs_sceneitem_release(item);

		item = next;
	}

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	full_unlock(scene);
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}

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static inline void detach_sceneitem(struct obs_scene_item *item)
{
	if (item->prev)
		item->prev->next = item->next;
	else
		item->parent->first_item = item->next;

	if (item->next)
		item->next->prev = item->prev;
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	item->parent = NULL;
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}

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static inline void attach_sceneitem(struct obs_scene *parent,
		struct obs_scene_item *item, struct obs_scene_item *prev)
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{
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	item->prev   = prev;
	item->parent = parent;
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	if (prev) {
		item->next = prev->next;
		if (prev->next)
			prev->next->prev = item;
		prev->next = item;
	} else {
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		item->next = parent->first_item;
		if (parent->first_item)
			parent->first_item->prev = item;
		parent->first_item = item;
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	}
}

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void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
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{
	if (align & OBS_ALIGN_RIGHT)
		v->x += (float)cx;
	else if ((align & OBS_ALIGN_LEFT) == 0)
		v->x += (float)(cx / 2);

	if (align & OBS_ALIGN_BOTTOM)
		v->y += (float)cy;
	else if ((align & OBS_ALIGN_TOP) == 0)
		v->y += (float)(cy / 2);
}

static void calculate_bounds_data(struct obs_scene_item *item,
		struct vec2 *origin, struct vec2 *scale,
		uint32_t *cx, uint32_t *cy)
{
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	float    width         = (float)(*cx) * fabsf(scale->x);
	float    height        = (float)(*cy) * fabsf(scale->y);
	float    item_aspect   = width / height;
	float    bounds_aspect = item->bounds.x / item->bounds.y;
	uint32_t bounds_type   = item->bounds_type;
	float    width_diff, height_diff;

	if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
		if (width > item->bounds.x || height > item->bounds.y)
			bounds_type = OBS_BOUNDS_SCALE_INNER;

	if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
	    bounds_type == OBS_BOUNDS_SCALE_OUTER) {
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		bool  use_width = (bounds_aspect < item_aspect);
		float mul;

		if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
			use_width = !use_width;

		mul = use_width ?
			item->bounds.x / width :
			item->bounds.y / height;

		vec2_mulf(scale, scale, mul);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
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		vec2_mulf(scale, scale, item->bounds.x / width);

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	} else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
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		vec2_mulf(scale, scale, item->bounds.y / height);

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	} else if (bounds_type == OBS_BOUNDS_STRETCH) {
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		scale->x = item->bounds.x / (float)(*cx);
		scale->y = item->bounds.y / (float)(*cy);
	}

	width       = (float)(*cx) * scale->x;
	height      = (float)(*cy) * scale->y;
	width_diff  = item->bounds.x - width;
	height_diff = item->bounds.y - height;
	*cx         = (uint32_t)item->bounds.x;
	*cy         = (uint32_t)item->bounds.y;

	add_alignment(origin, item->bounds_align,
			(int)-width_diff, (int)-height_diff);
}

static void update_item_transform(struct obs_scene_item *item)
{
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	uint32_t        width         = obs_source_get_width(item->source);
	uint32_t        height        = obs_source_get_height(item->source);
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	uint32_t        cx            = width;
	uint32_t        cy            = height;
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	struct vec2     base_origin;
	struct vec2     origin;
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	struct vec2     scale         = item->scale;
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	struct calldata params;
	uint8_t         stack[128];
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	vec2_zero(&base_origin);
	vec2_zero(&origin);

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	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		calculate_bounds_data(item, &origin, &scale, &cx, &cy);
	} else {
		cx = (uint32_t)((float)cx * scale.x);
		cy = (uint32_t)((float)cy * scale.y);
	}

	add_alignment(&origin, item->align, (int)cx, (int)cy);

	matrix4_identity(&item->draw_transform);
	matrix4_scale3f(&item->draw_transform, &item->draw_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			-origin.x, -origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->draw_transform, &item->draw_transform,
			item->pos.x, item->pos.y, 0.0f);

	/* ----------------------- */

	if (item->bounds_type != OBS_BOUNDS_NONE) {
		vec2_copy(&scale, &item->bounds);
	} else {
		scale.x = (float)width  * item->scale.x;
		scale.y = (float)height * item->scale.y;
	}

	add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);

	matrix4_identity(&item->box_transform);
	matrix4_scale3f(&item->box_transform, &item->box_transform,
			scale.x, scale.y, 1.0f);
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			-base_origin.x, -base_origin.y, 0.0f);
	matrix4_rotate_aa4f(&item->box_transform, &item->box_transform,
			0.0f, 0.0f, 1.0f, RAD(item->rot));
	matrix4_translate3f(&item->box_transform, &item->box_transform,
			item->pos.x, item->pos.y, 0.0f);

	/* ----------------------- */

	item->last_width  = width;
	item->last_height = height;

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	calldata_init_fixed(&params, stack, sizeof(stack));
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	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item", item);
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	signal_handler_signal(item->parent->source->context.signals,
			"item_transform", &params);
}

static inline bool source_size_changed(struct obs_scene_item *item)
{
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	uint32_t width  = obs_source_get_width(item->source);
	uint32_t height = obs_source_get_height(item->source);
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	return item->last_width != width || item->last_height != height;
}

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static void scene_video_render(void *data, gs_effect_t *effect)
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{
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	DARRAY(struct obs_scene_item*) remove_items;
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	struct obs_scene *scene = data;
	struct obs_scene_item *item;

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	da_init(remove_items);

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	video_lock(scene);
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	item = scene->first_item;
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	gs_blend_state_push();
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	gs_reset_blend_state();
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	while (item) {
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		if (obs_source_removed(item->source)) {
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			struct obs_scene_item *del_item = item;
			item = item->next;

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			remove_without_release(del_item);
			da_push_back(remove_items, &del_item);
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			continue;
		}

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		if (source_size_changed(item))
			update_item_transform(item);
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		if (item->user_visible) {
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			gs_matrix_push();
			gs_matrix_mul(&item->draw_transform);
			obs_source_video_render(item->source);
			gs_matrix_pop();
		}
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		item = item->next;
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	}
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	gs_blend_state_pop();

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	video_unlock(scene);
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	for (size_t i = 0; i < remove_items.num; i++)
		obs_sceneitem_release(remove_items.array[i]);
	da_free(remove_items);

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	UNUSED_PARAMETER(effect);
}

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static void set_visibility(struct obs_scene_item *item, bool vis)
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{
	pthread_mutex_lock(&item->actions_mutex);

	da_resize(item->audio_actions, 0);

	if (os_atomic_load_long(&item->active_refs) > 0) {
		if (!vis)
			obs_source_remove_active_child(item->parent->source,
					item->source);
	} else if (vis) {
		obs_source_add_active_child(item->parent->source, item->source);
	}

	os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
	item->visible = vis;
	item->user_visible = vis;

	pthread_mutex_unlock(&item->actions_mutex);
}

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static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
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{
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	const char            *name = obs_data_get_string(item_data, "name");
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	obs_source_t          *source = obs_get_source_by_name(name);
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	struct obs_scene_item *item;
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	bool visible;
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	if (!source) {
		blog(LOG_WARNING, "[scene_load_item] Source %s not found!",
				name);
		return;
	}

	item = obs_scene_add(scene, source);
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	if (!item) {
		blog(LOG_WARNING, "[scene_load_item] Could not add source '%s' "
		                  "to scene '%s'!",
		                  name, obs_source_get_name(scene->source));
		
		obs_source_release(source);
		return;
	}
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	obs_data_set_default_int(item_data, "align",
			OBS_ALIGN_TOP | OBS_ALIGN_LEFT);

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	item->rot     = (float)obs_data_get_double(item_data, "rot");
	item->align   = (uint32_t)obs_data_get_int(item_data, "align");
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	visible = obs_data_get_bool(item_data, "visible");
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	obs_data_get_vec2(item_data, "pos",    &item->pos);
	obs_data_get_vec2(item_data, "scale",  &item->scale);
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	set_visibility(item, visible);
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	item->bounds_type =
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		(enum obs_bounds_type)obs_data_get_int(item_data,
				"bounds_type");
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	item->bounds_align =
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		(uint32_t)obs_data_get_int(item_data, "bounds_align");
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	obs_data_get_vec2(item_data, "bounds", &item->bounds);

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	obs_source_release(source);
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	update_item_transform(item);
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}

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static void scene_load(void *scene, obs_data_t *settings)
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{
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	obs_data_array_t *items = obs_data_get_array(settings, "items");
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	size_t           count, i;

	remove_all_items(scene);

	if (!items) return;

	count = obs_data_array_count(items);

	for (i = 0; i < count; i++) {
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		obs_data_t *item_data = obs_data_array_item(items, i);
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		scene_load_item(scene, item_data);
		obs_data_release(item_data);
	}

	obs_data_array_release(items);
}

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static void scene_save_item(obs_data_array_t *array,
		struct obs_scene_item *item)
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{
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	obs_data_t *item_data = obs_data_create();
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	const char *name     = obs_source_get_name(item->source);
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	obs_data_set_string(item_data, "name",         name);
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	obs_data_set_bool  (item_data, "visible",      item->user_visible);
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	obs_data_set_double(item_data, "rot",          item->rot);
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	obs_data_set_vec2 (item_data, "pos",          &item->pos);
	obs_data_set_vec2 (item_data, "scale",        &item->scale);
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	obs_data_set_int   (item_data, "align",        (int)item->align);
	obs_data_set_int   (item_data, "bounds_type",  (int)item->bounds_type);
	obs_data_set_int   (item_data, "bounds_align", (int)item->bounds_align);
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	obs_data_set_vec2 (item_data, "bounds",       &item->bounds);
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	obs_data_array_push_back(array, item_data);
	obs_data_release(item_data);
}

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static void scene_save(void *data, obs_data_t *settings)
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{
	struct obs_scene      *scene = data;
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	obs_data_array_t      *array  = obs_data_array_create();
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	struct obs_scene_item *item;

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	full_lock(scene);
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	item = scene->first_item;
	while (item) {
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		scene_save_item(array, item);
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		item = item->next;
	}

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	full_unlock(scene);
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	obs_data_set_array(settings, "items", array);
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	obs_data_array_release(array);
}

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static uint32_t scene_getwidth(void *data)
{
	UNUSED_PARAMETER(data);
	return obs->video.base_width;
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}

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static uint32_t scene_getheight(void *data)
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{
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	UNUSED_PARAMETER(data);
	return obs->video.base_height;
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}

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static void apply_scene_item_audio_actions(struct obs_scene_item *item,
		float **p_buf, uint64_t ts, size_t sample_rate)
{
	bool cur_visible = item->visible;
	uint64_t frame_num = 0;
	size_t deref_count = 0;
	float *buf;

	if (!*p_buf)
		*p_buf = malloc(AUDIO_OUTPUT_FRAMES * sizeof(float));
	buf = *p_buf;

	pthread_mutex_lock(&item->actions_mutex);

	for (size_t i = 0; i < item->audio_actions.num; i++) {
		struct item_action action = item->audio_actions.array[i];
		uint64_t timestamp = action.timestamp;
		uint64_t new_frame_num;

		if (timestamp < ts)
			timestamp = ts;

		new_frame_num = (timestamp - ts) * (uint64_t)sample_rate /
			1000000000ULL;

		if (new_frame_num >= AUDIO_OUTPUT_FRAMES)
			break;

		da_erase(item->audio_actions, i--);

		item->visible = action.visible;
		if (!item->visible)
			deref_count++;

		if (new_frame_num > frame_num) {
			for (; frame_num < new_frame_num; frame_num++)
				buf[frame_num] = cur_visible ? 1.0f : 0.0f;
		}

		cur_visible = item->visible;
	}

	for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
		buf[frame_num] = cur_visible ? 1.0f : 0.0f;

	pthread_mutex_unlock(&item->actions_mutex);

	while (deref_count--) {
		if (os_atomic_dec_long(&item->active_refs) == 0) {
			obs_source_remove_active_child(item->parent->source,
					item->source);
		}
	}
}

static inline bool apply_scene_item_volume(struct obs_scene_item *item,
		float **buf, uint64_t ts, size_t sample_rate)
{
	bool actions_pending;
	struct item_action action;

	pthread_mutex_lock(&item->actions_mutex);

	actions_pending = item->audio_actions.num > 0;
	if (actions_pending)
		action = item->audio_actions.array[0];

	pthread_mutex_unlock(&item->actions_mutex);

	if (actions_pending) {
		uint64_t duration = (uint64_t)AUDIO_OUTPUT_FRAMES *
			1000000000ULL / (uint64_t)sample_rate;

		if (action.timestamp < (ts + duration)) {
			apply_scene_item_audio_actions(item, buf, ts,
					sample_rate);
			return true;
		}
	}

	return false;
}

static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *buf = buf_in + pos;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++) * *(buf++);
}

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static inline void mix_audio(float *p_out, float *p_in,
		size_t pos, size_t count)
{
	register float *out = p_out;
	register float *in = p_in + pos;
	register float *end = in + count;

	while (in < end)
		*(out++) += *(in++);
}

static bool scene_audio_render(void *data, uint64_t *ts_out,
		struct obs_source_audio_mix *audio_output, uint32_t mixers,
		size_t channels, size_t sample_rate)
{
	uint64_t timestamp = 0;
659
	float *buf = NULL;
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	struct obs_source_audio_mix child_audio;
	struct obs_scene *scene = data;
	struct obs_scene_item *item;

	audio_lock(scene);

	item = scene->first_item;
	while (item) {
		if (!obs_source_audio_pending(item->source)) {
			uint64_t source_ts =
				obs_source_get_audio_timestamp(item->source);

			if (!timestamp || source_ts < timestamp)
				timestamp = source_ts;
		}

		item = item->next;
	}

	if (!timestamp) {
		audio_unlock(scene);
		return false;
	}

	item = scene->first_item;
	while (item) {
		uint64_t source_ts;
		size_t pos, count;
688 689 690 691
		bool apply_buf;

		apply_buf = apply_scene_item_volume(item, &buf, timestamp,
				sample_rate);
692 693 694 695 696 697 698 699 700 701 702

		if (obs_source_audio_pending(item->source)) {
			item = item->next;
			continue;
		}

		source_ts = obs_source_get_audio_timestamp(item->source);
		pos = (size_t)ns_to_audio_frames(sample_rate,
				source_ts - timestamp);
		count = AUDIO_OUTPUT_FRAMES - pos;

703 704 705 706 707
		if (!apply_buf && !item->visible) {
			item = item->next;
			continue;
		}

708 709
		obs_source_get_audio_mix(item->source, &child_audio);
		for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
710 711 712
			if ((mixers & (1 << mix)) == 0)
				continue;

713 714 715 716
			for (size_t ch = 0; ch < channels; ch++) {
				float *out = audio_output->output[mix].data[ch];
				float *in = child_audio.output[mix].data[ch];

717 718 719 720 721
				if (apply_buf)
					mix_audio_with_buf(out, in, buf, pos,
							count);
				else
					mix_audio(out, in, pos, count);
722 723 724 725 726 727 728 729
			}
		}

		item = item->next;
	}

	*ts_out = timestamp;
	audio_unlock(scene);
730 731

	free(buf);
732 733 734
	return true;
}

735
const struct obs_source_info scene_info =
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{
737
	.id            = "scene",
738
	.type          = OBS_SOURCE_TYPE_SCENE,
739 740 741
	.output_flags  = OBS_SOURCE_VIDEO |
	                 OBS_SOURCE_CUSTOM_DRAW |
	                 OBS_SOURCE_COMPOSITE,
742 743 744 745
	.get_name      = scene_getname,
	.create        = scene_create,
	.destroy       = scene_destroy,
	.video_render  = scene_video_render,
746
	.audio_render  = scene_audio_render,
747 748 749 750
	.get_width     = scene_getwidth,
	.get_height    = scene_getheight,
	.load          = scene_load,
	.save          = scene_save,
751
	.enum_active_sources = scene_enum_sources
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};

754
obs_scene_t *obs_scene_create(const char *name)
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{
756 757
	struct obs_source *source = obs_source_create("scene", name, NULL,
			NULL);
758
	return source->context.data;
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}

761 762 763 764 765 766 767
obs_scene_t *obs_scene_create_private(const char *name)
{
	struct obs_source *source = obs_source_create_private("scene", name,
			NULL);
	return source->context.data;
}

768
static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
769 770 771
{
	struct obs_scene_item *item = scene->first_item;

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	while (item && idx--)
		item = item->next;
	return item ? item->source : NULL;
}

static inline obs_source_t *dup_child(struct darray *array, size_t idx,
		obs_scene_t *new_scene, bool private)
{
	DARRAY(struct obs_scene_item*) old_items;
	obs_source_t *source;

	old_items.da = *array;

	source = old_items.array[idx]->source;

	/* if the old item is referenced more than once in the old scene,
	 * make sure they're referenced similarly in the new scene to reduce
	 * load times */
	for (size_t i = 0; i < idx; i++) {
		struct obs_scene_item *item = old_items.array[i];
		if (item->source == source) {
			source = get_child_at_idx(new_scene, i);
			obs_source_addref(source);
			return source;
		}
	}

	return obs_source_duplicate(source, NULL, private);
}

static inline obs_source_t *new_ref(obs_source_t *source)
{
	obs_source_addref(source);
	return source;
}

obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
		enum obs_scene_duplicate_type type)
{
	bool make_unique  = ((int)type & (1<<0)) != 0;
	bool make_private = ((int)type & (1<<1)) != 0;
	DARRAY(struct obs_scene_item*) items;
	struct obs_scene *new_scene;
	struct obs_scene_item *item;
	struct obs_source *source;

	da_init(items);

	if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
		return NULL;

	/* --------------------------------- */

825
	full_lock(scene);
826

827
	item = scene->first_item;
828
	while (item) {
829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845
		da_push_back(items, &item);
		obs_sceneitem_addref(item);
		item = item->next;
	}

	full_unlock(scene);

	/* --------------------------------- */

	new_scene = make_private ?
		obs_scene_create_private(name) : obs_scene_create(name);

	for (size_t i = 0; i < items.num; i++) {
		item = items.array[i];
		source = make_unique ?
			dup_child(&items.da, i, new_scene, make_private) :
			new_ref(item->source);
846 847 848 849 850

		if (source) {
			struct obs_scene_item *new_item =
				obs_scene_add(new_scene, source);

851
			if (!new_item) {
852
				obs_source_release(source);
853 854 855 856 857
				continue;
			}

			if (!item->user_visible)
				set_visibility(new_item, false);
858

859 860 861 862 863 864 865 866 867 868 869 870
			new_item->selected = item->selected;
			new_item->pos = item->pos;
			new_item->scale = item->scale;
			new_item->align = item->align;
			new_item->last_width = item->last_width;
			new_item->last_height = item->last_height;
			new_item->box_transform = item->box_transform;
			new_item->draw_transform = item->draw_transform;
			new_item->bounds_type = item->bounds_type;
			new_item->bounds_align = item->bounds_align;
			new_item->bounds = item->bounds;

871 872
			obs_source_release(source);
		}
873 874
	}

875 876
	for (size_t i = 0; i < items.num; i++)
		obs_sceneitem_release(items.array[i]);
877

878
	da_free(items);
879 880 881
	return new_scene;
}

882
void obs_scene_addref(obs_scene_t *scene)
883
{
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	if (scene)
		obs_source_addref(scene->source);
886 887
}

888
void obs_scene_release(obs_scene_t *scene)
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{
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	if (scene)
		obs_source_release(scene->source);
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}

894
obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
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{
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	return scene ? scene->source : NULL;
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}

899
obs_scene_t *obs_scene_from_source(const obs_source_t *source)
900
{
901
	if (!source || source->info.id != scene_info.id)
902 903
		return NULL;

904
	return source->context.data;
905 906
}

907
obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
908 909 910
{
	struct obs_scene_item *item;

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	if (!scene)
		return NULL;

914
	full_lock(scene);
915 916 917

	item = scene->first_item;
	while (item) {
918
		if (strcmp(item->source->context.name, name) == 0)
919 920 921 922 923
			break;

		item = item->next;
	}

924
	full_unlock(scene);
925 926 927 928

	return item;
}

929 930
void obs_scene_enum_items(obs_scene_t *scene,
		bool (*callback)(obs_scene_t*, obs_sceneitem_t*, void*),
931 932 933 934
		void *param)
{
	struct obs_scene_item *item;

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	if (!scene || !callback)
		return;

938
	full_lock(scene);
939 940 941

	item = scene->first_item;
	while (item) {
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		struct obs_scene_item *next = item->next;

		obs_sceneitem_addref(item);

946 947
		if (!callback(scene, item, param)) {
			obs_sceneitem_release(item);
948
			break;
949
		}
950

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		obs_sceneitem_release(item);

		item = next;
954 955
	}

956
	full_unlock(scene);
957 958
}

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static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
{
	long owners = si->ref;
	while (owners > 0) {
		if (os_atomic_compare_swap_long(&si->ref, owners, owners + 1))
			return si;

		owners = si->ref;
	}
	return NULL;
}

static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
978
	if (pressed && si && !si->user_visible) {
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		obs_sceneitem_set_visible(si, true);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
		obs_hotkey_t *hotkey, bool pressed)
{
	UNUSED_PARAMETER(id);
	UNUSED_PARAMETER(hotkey);

	obs_sceneitem_t *si = sceneitem_get_ref(data);
995
	if (pressed && si && si->user_visible) {
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		obs_sceneitem_set_visible(si, false);
		obs_sceneitem_release(si);
		return true;
	}

	obs_sceneitem_release(si);
	return false;
}

static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
		const char *name)
{
	struct dstr show = {0};
	struct dstr hide = {0};
	struct dstr show_desc = {0};
	struct dstr hide_desc = {0};

	dstr_copy(&show, "libobs.show_scene_item.%1");
	dstr_replace(&show, "%1", name);
	dstr_copy(&hide, "libobs.hide_scene_item.%1");
	dstr_replace(&hide, "%1", name);

	dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
	dstr_replace(&show_desc, "%1", name);
	dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
	dstr_replace(&hide_desc, "%1", name);

	item->toggle_visibility = obs_hotkey_pair_register_source(scene->source,
			show.array, show_desc.array,
			hide.array, hide_desc.array,
			hotkey_show_sceneitem, hotkey_hide_sceneitem,
			item, item);

	dstr_free(&show);
	dstr_free(&hide);
	dstr_free(&show_desc);
	dstr_free(&hide_desc);
}

1035 1036 1037 1038 1039 1040
static inline bool source_has_audio(obs_source_t *source)
{
	return (source->info.output_flags &
		(OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
}

1041
obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
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{
1043
	struct obs_scene_item *last;
1044
	struct obs_scene_item *item;
1045 1046
	struct calldata params;
	uint8_t stack[128];
1047 1048 1049 1050 1051 1052
	pthread_mutex_t mutex;

	struct item_action action = {
		.visible = true,
		.timestamp = os_gettime_ns()
	};
1053

1054 1055 1056 1057
	if (!scene)
		return NULL;

	if (!source) {
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		blog(LOG_ERROR, "Tried to add a NULL source to a scene");
1059 1060 1061
		return NULL;
	}

1062 1063 1064 1065 1066
	if (pthread_mutex_init(&mutex, NULL) != 0) {
		blog(LOG_WARNING, "Failed to create scene item mutex");
		return NULL;
	}

1067
	if (!obs_source_add_active_child(scene->source, source)) {
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		blog(LOG_WARNING, "Failed to add source to scene due to "
		                  "infinite source recursion");
1070
		pthread_mutex_destroy(&mutex);
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		return NULL;
	}

1074
	item = bzalloc(sizeof(struct obs_scene_item));
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	item->source  = source;
	item->parent  = scene;
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	item->ref     = 1;
1078
	item->align   = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
1079 1080 1081
	item->actions_mutex = mutex;
	item->user_visible = true;
	os_atomic_set_long(&item->active_refs, 1);
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	vec2_set(&item->scale, 1.0f, 1.0f);
1083 1084
	matrix4_identity(&item->draw_transform);
	matrix4_identity(&item->box_transform);
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1086
	obs_source_addref(source);
1087

1088 1089 1090 1091 1092 1093 1094
	if (source_has_audio(source)) {
		item->visible = false;
		da_push_back(item->audio_actions, &action);
	} else {
		item->visible = true;
	}

1095
	full_lock(scene);
1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106

	last = scene->first_item;
	if (!last) {
		scene->first_item = item;
	} else {
		while (last->next)
			last = last->next;

		last->next = item;
		item->prev = last;
	}
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1108
	full_unlock(scene);
1109

1110 1111
	if (!scene->source->context.private)
		init_hotkeys(scene, item, obs_source_get_name(source));
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1113
	calldata_init_fixed(&params, stack, sizeof(stack));
1114 1115
	calldata_set_ptr(&params, "scene", scene);
	calldata_set_ptr(&params, "item", item);
1116 1117
	signal_handler_signal(scene->source->context.signals, "item_add",
			&params);
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	return item;
}

1122
static void obs_sceneitem_destroy(obs_sceneitem_t *item)
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{
1124
	if (item) {
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		obs_hotkey_pair_unregister(item->toggle_visibility);
1126
		pthread_mutex_destroy(&item->actions_mutex);
1127
		if (item->source)
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			obs_source_release(item->source);
1129
		da_free(item->audio_actions);
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1130
		bfree(item);
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	}
}

1134
void obs_sceneitem_addref(obs_sceneitem_t *item)
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{
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	if (item)
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		os_atomic_inc_long(&item->ref);
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}
1139

1140
void obs_sceneitem_release(obs_sceneitem_t *item)
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{
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1142 1143
	if (!item)
		return;
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	if (os_atomic_dec_long(&item->ref) == 0)
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		obs_sceneitem_destroy(item);
1147 1148
}

1149
void obs_sceneitem_remove(obs_sceneitem_t *item)
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{
1151
	obs_scene_t *scene;
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1153
	if (!item)
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1154 1155
		return;

1156
	scene = item->parent;
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1158
	if (scene)
1159
		full_lock(scene);
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1160

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	if (item->removed) {
1162
		if (scene)
1163
			full_unlock(scene);
1164 1165 1166
		return;
	}

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	item->removed = true;

1169 1170
	assert(scene != NULL);
	assert(scene->source != NULL);
1171 1172

	set_visibility(item, false);
1173

1174
	signal_item_remove(item);
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	detach_sceneitem(item);
1176

1177
	full_unlock(scene);
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	obs_sceneitem_release(item);
}

1182
obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
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{
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	return item ? item->parent : NULL;
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}

1187
obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
1188
{
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	return item ? item->source : NULL;
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}

1192
void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
1193
{
1194 1195
	struct calldata params;
	uint8_t stack[128];
1196 1197 1198 1199 1200 1201 1202
	const char *command = select ? "item_select" : "item_deselect";

	if (!item || item->selected == select)
		return;

	item->selected = select;

1203
	calldata_init_fixed(&params, stack, sizeof(stack));
1204 1205
	calldata_set_ptr(&params, "scene", item->parent);
	calldata_set_ptr(&params, "item",  item);
1206 1207 1208 1209
	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1210
bool obs_sceneitem_selected(const obs_sceneitem_t *item)
1211 1212 1213 1214
{
	return item ? item->selected : false;
}

1215
void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
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{
1217
	if (item) {
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		vec2_copy(&item->pos, pos);
1219 1220
		update_item_transform(item);
	}
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}

1223
void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
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{
1225
	if (item) {
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		item->rot = rot;
1227 1228
		update_item_transform(item);
	}
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}

1231
void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
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{
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	if (item) {
		vec2_copy(&item->scale, scale);
		update_item_transform(item);
	}
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}

1239
void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
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{
1241 1242 1243 1244
	if (item) {
		item->align = alignment;
		update_item_transform(item);
	}
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}

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static inline void signal_reorder(struct obs_scene_item *item)
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{
1249
	const char *command = NULL;
1250 1251
	struct calldata params;
	uint8_t stack[128];
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	command = "reorder";
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1255
	calldata_init_fixed(&params, stack, sizeof(stack));
1256
	calldata_set_ptr(&params, "scene", item->parent);
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	signal_handler_signal(item->parent->source->context.signals,
			command, &params);
}

1262
void obs_sceneitem_set_order(obs_sceneitem_t *item,
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		enum obs_order_movement movement)
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{
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	if (!item) return;

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	struct obs_scene_item *next, *prev;
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	struct obs_scene *scene = item->parent;

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	obs_scene_addref(scene);
1271
	full_lock(scene);
1272

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	next = item->next;
	prev = item->prev;

1276 1277
	detach_sceneitem(item);

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	if (movement == OBS_ORDER_MOVE_DOWN) {
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		attach_sceneitem(scene, item, prev ? prev->prev : NULL);
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	} else if (movement == OBS_ORDER_MOVE_UP) {
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		attach_sceneitem(scene, item, next ? next : prev);
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	} else if (movement == OBS_ORDER_MOVE_TOP) {
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		struct obs_scene_item *last = next;
1286
		if (!last) {
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			last = prev;
1288 1289 1290 1291
		} else {
			while (last->next)
				last = last->next;
		}
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		attach_sceneitem(scene, item, last);
1294

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	} else if (movement == OBS_ORDER_MOVE_BOTTOM) {
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		attach_sceneitem(scene, item, NULL);
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	}
1298

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	signal_reorder(item);
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1301
	full_unlock(scene);
1302
	obs_scene_release(scene);
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}

1305 1306 1307 1308 1309 1310 1311 1312 1313
void obs_sceneitem_set_order_position(obs_sceneitem_t *item,
		int position)
{
	if (!item) return;

	struct obs_scene *scene = item->parent;
	struct obs_scene_item *next;

	obs_scene_addref(scene);
1314
	full_lock(scene);
1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332

	detach_sceneitem(item);
	next = scene->first_item;

	if (position == 0) {
		attach_sceneitem(scene, item, NULL);
	} else {
		for (int i = position; i > 1; --i) {
			if (next->next == NULL)
				break;
			next = next->next;
		}

		attach_sceneitem(scene, item, next);
	}

	signal_reorder(item);

1333
	full_unlock(scene);
1334 1335 1336
	obs_scene_release(scene);
}

1337
void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
1338 1339 1340 1341 1342 1343 1344 1345
		enum obs_bounds_type type)
{
	if (item) {
		item->bounds_type = type;
		update_item_transform(item);
	}
}

1346
void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
1347 1348 1349 1350 1351 1352 1353 1354
		uint32_t alignment)
{
	if (item) {
		item->bounds_align = alignment;
		update_item_transform(item);
	}
}

1355
void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
1356 1357 1358 1359 1360 1361 1362
{
	if (item) {
		item->bounds = *bounds;
		update_item_transform(item);
	}
}

1363
void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
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{
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	if (item)
		vec2_copy(pos, &item->pos);
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}

1369
float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
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{
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	return item ? item->rot : 0.0f;
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}

1374
void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
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{
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	if (item)
1377
		vec2_copy(scale, &item->scale);
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}

1380
uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
1381 1382 1383 1384
{
	return item ? item->align : 0;
}

1385
enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
1386 1387 1388 1389
{
	return item ? item->bounds_type : OBS_BOUNDS_NONE;
}

1390
uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
1391 1392 1393 1394
{
	return item ? item->bounds_align : 0;
}

1395
void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
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{
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	if (item)
1398 1399 1400
		*bounds = item->bounds;
}

1401
void obs_sceneitem_get_info(const obs_sceneitem_t *item,
1402
		struct obs_transform_info *info)
1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414
{
	if (item && info) {
		info->pos              = item->pos;
		info->rot              = item->rot;
		info->scale            = item->scale;
		info->alignment        = item->align;
		info->bounds_type      = item->bounds_type;
		info->bounds_alignment = item->bounds_align;
		info->bounds           = item->bounds;
	}
}

1415
void obs_sceneitem_set_info(obs_sceneitem_t *item,
1416
		const struct obs_transform_info *info)
1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429
{
	if (item && info) {
		item->pos          = info->pos;
		item->rot          = info->rot;
		item->scale        = info->scale;
		item->align        = info->alignment;
		item->bounds_type  = info->bounds_type;
		item->bounds_align = info->bounds_alignment;
		item->bounds       = info->bounds;
		update_item_transform(item);
	}
}

1430
void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
1431 1432 1433 1434 1435 1436
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->draw_transform);
}

1437
void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
1438 1439 1440 1441
		struct matrix4 *transform)
{
	if (item)
		matrix4_copy(transform, &item->box_transform);
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}
1443 1444 1445

bool obs_sceneitem_visible(const obs_sceneitem_t *item)
{
1446
	return item ? item->user_visible : false;
1447 1448
}

1449
bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
1450
{
1451 1452
	struct calldata cd;
	uint8_t stack[256];
1453 1454 1455 1456
	struct item_action action = {
		.visible = visible,
		.timestamp = os_gettime_ns()
	};
1457 1458

	if (!item)
1459
		return false;
1460

1461
	if (item->user_visible == visible)
1462
		return false;
1463 1464

	if (!item->parent)
1465 1466 1467
		return false;

	if (visible) {
1468 1469 1470 1471 1472 1473 1474
		if (os_atomic_inc_long(&item->active_refs) == 1) {
			if (!obs_source_add_active_child(item->parent->source,
						item->source)) {
				os_atomic_dec_long(&item->active_refs);
				return false;
			}
		}
1475 1476
	}

1477
	item->user_visible = visible;
1478

1479
	calldata_init_fixed(&cd, stack, sizeof(stack));
1480 1481 1482 1483 1484 1485
	calldata_set_ptr(&cd, "scene", item->parent);
	calldata_set_ptr(&cd, "item", item);
	calldata_set_bool(&cd, "visible", visible);

	signal_handler_signal(item->parent->source->context.signals,
			"item_visible", &cd);
1486 1487 1488 1489 1490 1491 1492 1493

	if (source_has_audio(item->source)) {
		pthread_mutex_lock(&item->actions_mutex);
		da_push_back(item->audio_actions, &action);
		pthread_mutex_unlock(&item->actions_mutex);
	} else {
		set_visibility(item, visible);
	}
1494
	return true;
1495
}
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static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t * const *items,
		size_t size, bool *order_matches)
{
	obs_sceneitem_t *item = scene->first_item;

	size_t count = 0;
	while (item) {
		bool found = false;
		for (size_t i = 0; i < size; i++) {
			if (items[i] != item)
				continue;

			if (count != i)
				*order_matches = false;

			found = true;
			break;
		}

		if (!found)
			return false;

		item = item->next;
		count += 1;
	}

	return count == size;
}

bool obs_scene_reorder_items(obs_scene_t *scene,
		obs_sceneitem_t * const *item_order, size_t item_order_size)
{
	if (!scene || !item_order_size)
		return false;

	obs_scene_addref(scene);
1533
	full_lock(scene);
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	bool order_matches = true;
	if (!sceneitems_match(scene, item_order, item_order_size,
				&order_matches) || order_matches) {
1538
		full_unlock(scene);
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		obs_scene_release(scene);
		return false;
	}

	scene->first_item = item_order[0];

	obs_sceneitem_t *prev = NULL;
	for (size_t i = 0; i < item_order_size; i++) {
		item_order[i]->prev = prev;
		item_order[i]->next = NULL;

		if (prev)
			prev->next = item_order[i];

		prev = item_order[i];
	}

	signal_reorder(scene->first_item);

1558
	full_unlock(scene);
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	obs_scene_release(scene);
	return true;
}

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void obs_scene_atomic_update(obs_scene_t *scene,
		obs_scene_atomic_update_func func, void *data)
{
	if (!scene)
		return;

	obs_scene_addref(scene);
1570
	full_lock(scene);
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	func(data, scene);
1572
	full_unlock(scene);
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	obs_scene_release(scene);
}