helpers.py 4.8 KB
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#   Copyright (c) 2020 PaddlePaddle Authors. All Rights Reserve.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
#     http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.

from collections import namedtuple
import paddle
import paddle.nn as nn


class Flatten(nn.Layer):

    def forward(self, input):
        return paddle.reshape(input, [input.shape[0], -1])


def l2_norm(input, axis=1):
    norm = paddle.norm(input, 2, axis, True)
    output = paddle.divide(input, norm)
    return output


class Bottleneck(namedtuple('Block', ['in_channel', 'depth', 'stride'])):
    """ A named tuple describing a ResNet block. """


def get_block(in_channel, depth, num_units, stride=2):
    return [Bottleneck(in_channel, depth, stride)
            ] + [Bottleneck(depth, depth, 1) for i in range(num_units - 1)]


def get_blocks(num_layers):
    if num_layers == 50:
        blocks = [
            get_block(in_channel=64, depth=64, num_units=3),
            get_block(in_channel=64, depth=128, num_units=4),
            get_block(in_channel=128, depth=256, num_units=14),
            get_block(in_channel=256, depth=512, num_units=3)
        ]
    elif num_layers == 100:
        blocks = [
            get_block(in_channel=64, depth=64, num_units=3),
            get_block(in_channel=64, depth=128, num_units=13),
            get_block(in_channel=128, depth=256, num_units=30),
            get_block(in_channel=256, depth=512, num_units=3)
        ]
    elif num_layers == 152:
        blocks = [
            get_block(in_channel=64, depth=64, num_units=3),
            get_block(in_channel=64, depth=128, num_units=8),
            get_block(in_channel=128, depth=256, num_units=36),
            get_block(in_channel=256, depth=512, num_units=3)
        ]
    else:
        raise ValueError(
            "Invalid number of layers: {}. Must be one of [50, 100, 152]".
            format(num_layers))
    return blocks


class SEModule(nn.Layer):

    def __init__(self, channels, reduction):
        super(SEModule, self).__init__()
        self.avg_pool = nn.AdaptiveAvgPool2D(1)
        self.fc1 = nn.Conv2D(channels,
                             channels // reduction,
                             kernel_size=1,
                             padding=0,
                             bias_attr=False)
        self.relu = nn.ReLU()
        self.fc2 = nn.Conv2D(channels // reduction,
                             channels,
                             kernel_size=1,
                             padding=0,
                             bias_attr=False)
        self.sigmoid = nn.Sigmoid()

    def forward(self, x):
        module_input = x
        x = self.avg_pool(x)
        x = self.fc1(x)
        x = self.relu(x)
        x = self.fc2(x)
        x = self.sigmoid(x)
        return module_input * x


class bottleneck_IR(nn.Layer):

    def __init__(self, in_channel, depth, stride):
        super(bottleneck_IR, self).__init__()
        if in_channel == depth:
            self.shortcut_layer = nn.MaxPool2D(1, stride)
        else:
            self.shortcut_layer = nn.Sequential(
                nn.Conv2D(in_channel, depth, (1, 1), stride, bias_attr=False),
                nn.BatchNorm2D(depth))
        self.res_layer = nn.Sequential(
            nn.BatchNorm2D(in_channel),
            nn.Conv2D(in_channel, depth, (3, 3), (1, 1), 1, bias_attr=False),
            nn.PReLU(depth),
            nn.Conv2D(depth, depth, (3, 3), stride, 1, bias_attr=False),
            nn.BatchNorm2D(depth))

    def forward(self, x):
        shortcut = self.shortcut_layer(x)
        res = self.res_layer(x)
        return res + shortcut


class bottleneck_IR_SE(nn.Layer):

    def __init__(self, in_channel, depth, stride):
        super(bottleneck_IR_SE, self).__init__()
        if in_channel == depth:
            self.shortcut_layer = nn.MaxPool2D(1, stride)
        else:
            self.shortcut_layer = nn.Sequential(
                nn.Conv2D(in_channel, depth, (1, 1), stride, bias_attr=False),
                nn.BatchNorm2D(depth))
        self.res_layer = nn.Sequential(
            nn.BatchNorm2D(in_channel),
            nn.Conv2D(in_channel, depth, (3, 3), (1, 1), 1, bias_attr=False),
            nn.PReLU(depth),
            nn.Conv2D(depth, depth, (3, 3), stride, 1, bias_attr=False),
            nn.BatchNorm2D(depth), SEModule(depth, 16))

    def forward(self, x):
        shortcut = self.shortcut_layer(x)
        res = self.res_layer(x)
        return res + shortcut