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fdc4d4ab
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fdc4d4ab
编写于
9月 22, 2017
作者:
Y
Yan Chunwei
提交者:
GitHub
9月 22, 2017
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电子邮件补丁
差异文件
rename LoDTensor::Slice to Shrink (#4343)
上级
5b7fd00d
变更
3
隐藏空白更改
内联
并排
Showing
3 changed file
with
16 addition
and
20 deletion
+16
-20
paddle/framework/lod_tensor.cc
paddle/framework/lod_tensor.cc
+6
-10
paddle/framework/lod_tensor.h
paddle/framework/lod_tensor.h
+4
-4
paddle/framework/lod_tensor_test.cc
paddle/framework/lod_tensor_test.cc
+6
-6
未找到文件。
paddle/framework/lod_tensor.cc
浏览文件 @
fdc4d4ab
...
...
@@ -72,20 +72,16 @@ bool operator==(const LoD& a, const LoD& b) {
return
true
;
}
void
LoDTensor
::
S
lice
Levels
(
size_t
level_begin
,
size_t
level_end
)
{
void
LoDTensor
::
S
hrink
Levels
(
size_t
level_begin
,
size_t
level_end
)
{
auto
new_lod
=
framework
::
SliceLevels
(
lod_
,
level_begin
,
level_end
);
lod_
=
new_lod
;
}
void
LoDTensor
::
SliceInLevel
(
size_t
level
,
size_t
elem_begin
,
size_t
elem_end
)
{
PADDLE_ENFORCE
(
level
<
NumLevels
(),
"level [%d] out of range [%d]"
,
level
,
NumLevels
());
PADDLE_ENFORCE
(
elem_begin
<
NumElements
(
level
),
"element begin [%d] out of range [%d]"
,
elem_begin
,
NumElements
(
level
));
PADDLE_ENFORCE
(
elem_end
<
NumElements
(
level
)
+
1
,
"element end [%d] out of range [%d]"
,
elem_end
,
NumElements
(
level
));
void
LoDTensor
::
ShrinkInLevel
(
size_t
level
,
size_t
elem_begin
,
size_t
elem_end
)
{
PADDLE_ENFORCE_LT
(
level
,
NumLevels
());
PADDLE_ENFORCE_LT
(
elem_begin
,
NumElements
(
level
));
PADDLE_ENFORCE_LT
(
elem_end
,
NumElements
(
level
)
+
1
);
auto
new_lod
=
framework
::
SliceInLevel
(
lod_
,
level
,
elem_begin
,
elem_end
);
lod_
=
new_lod
;
...
...
paddle/framework/lod_tensor.h
浏览文件 @
fdc4d4ab
...
...
@@ -89,15 +89,15 @@ class LoDTensor : public Tensor {
}
/*
* S
lice of
levels[level_begin:level_end]
* S
hrink
levels[level_begin:level_end]
*/
void
S
lice
Levels
(
size_t
level_begin
,
size_t
level_end
);
void
S
hrink
Levels
(
size_t
level_begin
,
size_t
level_end
);
/*
* S
lice of
elements of a level, [elem_begin: elem_end]
* S
hrink
elements of a level, [elem_begin: elem_end]
* @note: low performance in slice lod_.
*/
void
S
lice
InLevel
(
size_t
level
,
size_t
elem_begin
,
size_t
elem_end
);
void
S
hrink
InLevel
(
size_t
level
,
size_t
elem_begin
,
size_t
elem_end
);
private:
LoD
lod_
;
...
...
paddle/framework/lod_tensor_test.cc
浏览文件 @
fdc4d4ab
...
...
@@ -56,11 +56,11 @@ TEST_F(LoDTensorTester, NumElements) {
ASSERT_EQ
(
lod_tensor_
.
NumElements
(
2
),
8UL
);
}
TEST_F
(
LoDTensorTester
,
S
lice
Levels
)
{
TEST_F
(
LoDTensorTester
,
S
hrink
Levels
)
{
// slice 1 level
for
(
size_t
level
=
0
;
level
<
3UL
;
++
level
)
{
LoDTensor
new_lod_tensor
=
lod_tensor_
;
new_lod_tensor
.
S
lice
Levels
(
level
,
level
+
1
);
new_lod_tensor
.
S
hrink
Levels
(
level
,
level
+
1
);
ASSERT_EQ
(
new_lod_tensor
.
NumLevels
(),
1UL
);
ASSERT_EQ
(
new_lod_tensor
.
NumElements
(
0
),
lod_tensor_
.
NumElements
(
level
));
ASSERT_EQ
(
new_lod_tensor
.
data
<
float
>
(),
lod_tensor_
.
data
<
float
>
());
...
...
@@ -68,7 +68,7 @@ TEST_F(LoDTensorTester, SliceLevels) {
// slice 2 level
for
(
size_t
level
=
0
;
level
<
2UL
;
++
level
)
{
LoDTensor
new_lod_tensor
=
lod_tensor_
;
new_lod_tensor
.
S
lice
Levels
(
level
,
level
+
2
);
new_lod_tensor
.
S
hrink
Levels
(
level
,
level
+
2
);
ASSERT_EQ
(
new_lod_tensor
.
NumLevels
(),
2UL
);
ASSERT_EQ
(
new_lod_tensor
.
NumElements
(
0
),
lod_tensor_
.
NumElements
(
level
));
ASSERT_EQ
(
new_lod_tensor
.
NumElements
(
1
),
...
...
@@ -77,10 +77,10 @@ TEST_F(LoDTensorTester, SliceLevels) {
}
}
TEST_F
(
LoDTensorTester
,
S
lice
InLevel
)
{
TEST_F
(
LoDTensorTester
,
S
hrink
InLevel
)
{
size_t
level
=
0
;
LoDTensor
new_lod_tensor
=
lod_tensor_
;
new_lod_tensor
.
S
lice
InLevel
(
level
,
0
,
2
);
new_lod_tensor
.
S
hrink
InLevel
(
level
,
0
,
2
);
EXPECT_EQ
(
new_lod_tensor
.
NumLevels
(),
3UL
);
EXPECT_EQ
(
new_lod_tensor
.
NumElements
(
0
),
2UL
);
EXPECT_EQ
(
new_lod_tensor
.
NumElements
(
1
),
4UL
);
...
...
@@ -89,7 +89,7 @@ TEST_F(LoDTensorTester, SliceInLevel) {
level
=
1
;
new_lod_tensor
=
lod_tensor_
;
new_lod_tensor
.
S
lice
InLevel
(
level
,
0
,
2
);
new_lod_tensor
.
S
hrink
InLevel
(
level
,
0
,
2
);
ASSERT_EQ
(
new_lod_tensor
.
NumLevels
(),
2UL
);
ASSERT_EQ
(
new_lod_tensor
.
NumElements
(
0
),
2UL
);
ASSERT_EQ
(
new_lod_tensor
.
NumElements
(
1
),
4UL
);
...
...
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