Skip to content
体验新版
项目
组织
正在加载...
登录
切换导航
打开侧边栏
PaddlePaddle
PaddleDetection
提交
2d529186
P
PaddleDetection
项目概览
PaddlePaddle
/
PaddleDetection
大约 1 年 前同步成功
通知
695
Star
11112
Fork
2696
代码
文件
提交
分支
Tags
贡献者
分支图
Diff
Issue
184
列表
看板
标记
里程碑
合并请求
40
Wiki
0
Wiki
分析
仓库
DevOps
项目成员
Pages
P
PaddleDetection
项目概览
项目概览
详情
发布
仓库
仓库
文件
提交
分支
标签
贡献者
分支图
比较
Issue
184
Issue
184
列表
看板
标记
里程碑
合并请求
40
合并请求
40
Pages
分析
分析
仓库分析
DevOps
Wiki
0
Wiki
成员
成员
收起侧边栏
关闭侧边栏
动态
分支图
创建新Issue
提交
Issue看板
提交
2d529186
编写于
1月 21, 2019
作者:
T
Tao Luo
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
remove legacy CMAKE_CROSSCOMPILING option
上级
9353bc58
变更
11
隐藏空白更改
内联
并排
Showing
11 changed file
with
28 addition
and
796 deletion
+28
-796
CMakeLists.txt
CMakeLists.txt
+1
-3
cmake/cblas.cmake
cmake/cblas.cmake
+11
-17
cmake/configure.cmake
cmake/configure.cmake
+4
-6
cmake/cross_compiling/android.cmake
cmake/cross_compiling/android.cmake
+0
-236
cmake/cross_compiling/host.cmake
cmake/cross_compiling/host.cmake
+0
-49
cmake/cross_compiling/ios.cmake
cmake/cross_compiling/ios.cmake
+0
-347
cmake/cross_compiling/raspberry_pi.cmake
cmake/cross_compiling/raspberry_pi.cmake
+0
-84
cmake/cuda.cmake
cmake/cuda.cmake
+1
-3
cmake/external/openblas.cmake
cmake/external/openblas.cmake
+6
-32
cmake/external/protobuf.cmake
cmake/external/protobuf.cmake
+3
-15
cmake/flags.cmake
cmake/flags.cmake
+2
-4
未找到文件。
CMakeLists.txt
浏览文件 @
2d529186
...
...
@@ -33,9 +33,7 @@ if(WIN32)
set
(
CMAKE_CXX_FLAGS_RELEASE
"
${
CMAKE_CXX_FLAGS_RELEASE
}
/bigobj /MT"
)
endif
(
WIN32
)
if
(
NOT CMAKE_CROSSCOMPILING
)
find_package
(
CUDA QUIET
)
endif
(
NOT CMAKE_CROSSCOMPILING
)
find_package
(
CUDA QUIET
)
find_package
(
Git REQUIRED
)
find_package
(
Threads REQUIRED
)
...
...
cmake/cblas.cmake
浏览文件 @
2d529186
...
...
@@ -64,24 +64,18 @@ endif()
## Then find the reference-cblas. www.netlib.org/blas/
set
(
REFERENCE_CBLAS_ROOT $ENV{REFERENCE_CBLAS_ROOT} CACHE PATH
"Folder contains reference-cblas"
)
if
(
NOT CMAKE_CROSSCOMPILING
)
set
(
REFERENCE_CBLAS_INCLUDE_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/include
/usr/include
/usr/include/cblas
)
set
(
REFERENCE_CBLAS_INCLUDE_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/include
/usr/include
/usr/include/cblas
)
set
(
REFERENCE_CBLAS_LIB_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/lib
/usr/lib
/usr/lib/blas/reference/
/usr/lib/reference/
)
else
()
# Disable the finding of reference cblas under host's system path
set
(
REFERENCE_CBLAS_INCLUDE_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/include
)
set
(
REFERENCE_CBLAS_LIB_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/lib
)
endif
()
set
(
REFERENCE_CBLAS_LIB_SEARCH_PATHS
${
REFERENCE_CBLAS_ROOT
}
/lib
/usr/lib
/usr/lib/blas/reference/
/usr/lib/reference/
)
if
(
WITH_SYSTEM_BLAS
)
find_path
(
REFERENCE_CBLAS_INCLUDE_DIR NAMES cblas.h PATHS
...
...
cmake/configure.cmake
浏览文件 @
2d529186
...
...
@@ -49,12 +49,10 @@ if(NOT WITH_PROFILER)
add_definitions
(
-DPADDLE_DISABLE_PROFILER
)
endif
(
NOT WITH_PROFILER
)
if
(
NOT CMAKE_CROSSCOMPILING
)
if
(
WITH_AVX AND AVX_FOUND
)
set
(
SIMD_FLAG
${
AVX_FLAG
}
)
elseif
(
SSE3_FOUND
)
set
(
SIMD_FLAG
${
SSE3_FLAG
}
)
endif
()
if
(
WITH_AVX AND AVX_FOUND
)
set
(
SIMD_FLAG
${
AVX_FLAG
}
)
elseif
(
SSE3_FOUND
)
set
(
SIMD_FLAG
${
SSE3_FLAG
}
)
endif
()
if
(
WIN32
)
...
...
cmake/cross_compiling/android.cmake
已删除
100644 → 0
浏览文件 @
9353bc58
# Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This is a toolchain file for cross-compiling for Android, and the
# configuration refers to the open-source resposity:
# https://github.com/taka-no-me/android-cmake
# Most of the variables are compatible with that used in
# https://developer.android.com/ndk/guides/cmake.html
# The supported variables are listed belows:
#
# ANDROID_STANDALONE_TOOLCHAIN
# ANDROID_TOOLCHAIN
# ANDROID_ABI
# ANDROID_NATIVE_API_LEVEL
# ANDROID_ARM_MODE
# ANDROID_ARM_NEON
#
# For CMake >= 3.7.0, all the settings will be delivered to CMake system
# variables to let CMake do the cross-compiling configurations itself.
# More detail of cross-compiling settings
# https://cmake.org/cmake/help/v3.7/manual/cmake-toolchains.7.html
IF
(
NOT ANDROID
)
return
()
ENDIF
()
# check the exist of android standalone toolchain
IF
(
NOT DEFINED ANDROID_STANDALONE_TOOLCHAIN
)
SET
(
ANDROID_STANDALONE_TOOLCHAIN $ENV{ANDROID_STANDALONE_TOOLCHAIN}
CACHE PATH
"Folder holds the standalone toolchain of Android NDK"
)
ENDIF
()
IF
(
NOT ANDROID_STANDALONE_TOOLCHAIN
)
MESSAGE
(
WARNING
"It is recommended to set ANDROID_STANDALONE_TOOLCHAIN to "
"use a standalone toolchain.
\n
"
"To cross-compile for Android, you need to:
\n
"
"1. Download an Android NDK from"
" https://developer.android.com/ndk/downloads/index.html
\n
"
"2. Setup a standalone toolchain"
"https://developer.android.google.cn/ndk/guides/standalone_toolchain.html?hl=zh-cn
\n
"
)
ENDIF
()
IF
(
NOT DEFINED CMAKE_SYSTEM_VERSION AND ANDROID_NATIVE_API_LEVEL
)
IF
(
ANDROID_NATIVE_API_LEVEL MATCHES
"^android-[0-9]+$"
)
STRING
(
REPLACE
"android-"
""
CMAKE_SYSTEM_VERSION
"
${
CMAKE_MATCH_0
}
"
)
ELSEIF
(
ANDROID_NATIVE_API_LEVEL MATCHES
"^[0-9]+$"
)
SET
(
CMAKE_SYSTEM_VERSION
${
ANDROID_NATIVE_API_LEVEL
}
)
ENDIF
()
ENDIF
()
IF
(
NOT DEFINED ANDROID_TOOLCHAIN
)
SET
(
ANDROID_TOOLCHAIN clang
)
ENDIF
()
IF
(
NOT DEFINED ANDROID_ABI
)
SET
(
ANDROID_ABI
"armeabi-v7a"
)
ENDIF
()
IF
(
NOT DEFINED ANDROID_ARM_MODE
)
SET
(
ANDROID_ARM_MODE ON
)
ENDIF
()
IF
(
ANDROID_ARM_MODE
)
SET
(
ANDROID_ARM_MODE_NAME
"arm"
)
ELSE
(
ANDROID_ARM_MODE
)
SET
(
ANDROID_ARM_MODE_NAME
"thumb"
)
ENDIF
(
ANDROID_ARM_MODE
)
IF
(
NOT DEFINED ANDROID_ARM_NEON
)
SET
(
ANDROID_ARM_NEON ON
)
ENDIF
()
IF
(
"
${
CMAKE_VERSION
}
"
VERSION_LESS
"3.7.0"
)
IF
(
"
${
CMAKE_VERSION
}
"
VERSION_LESS
"3.1.0"
)
SET
(
CMAKE_SYSTEM_NAME
"Linux"
)
ENDIF
()
MESSAGE
(
WARNING
"It is recommended to use CMake >= 3.7.0 (current version: "
"
${
CMAKE_VERSION
}
), when cross-compiling for Android."
)
IF
(
ANDROID_STANDALONE_TOOLCHAIN
)
# Use standalone toolchain
SET
(
CMAKE_SYSROOT
"
${
ANDROID_STANDALONE_TOOLCHAIN
}
/sysroot"
)
IF
(
NOT CMAKE_SYSTEM_VERSION
)
SET
(
ANDROID_STANDALONE_TOOLCHAIN_API
""
)
SET
(
ANDROID_API_LEVEL_H_REGEX
"^[
\t
]*#[
\t
]*define[
\t
]+__ANDROID_API__[
\t
]+([0-9]+)"
)
FILE
(
STRINGS
"
${
ANDROID_STANDALONE_TOOLCHAIN
}
/sysroot/usr/include/android/api-level.h"
ANDROID_API_LEVEL_H_CONTENT REGEX
"
${
ANDROID_API_LEVEL_H_REGEX
}
"
)
IF
(
ANDROID_API_LEVEL_H_CONTENT MATCHES
"
${
ANDROID_API_LEVEL_H_REGEX
}
"
)
SET
(
ANDROID_STANDALONE_TOOLCHAIN_API
"
${
CMAKE_MATCH_1
}
"
)
ENDIF
()
SET
(
CMAKE_SYSTEM_VERSION
${
ANDROID_STANDALONE_TOOLCHAIN_API
}
)
ENDIF
()
# Toolchain
SET
(
ANDROID_TOOLCHAIN_ROOT
${
ANDROID_STANDALONE_TOOLCHAIN
}
)
ELSE
(
ANDROID_NDK
)
# TODO: use android ndk
ENDIF
()
IF
(
ANDROID_ABI MATCHES
"^armeabi(-v7a)?$"
)
SET
(
ANDROID_TOOLCHAIN_NAME arm-linux-androideabi
)
IF
(
ANDROID_ABI STREQUAL
"armeabi"
)
SET
(
CMAKE_SYSTEM_PROCESSOR armv5te
)
SET
(
ANDROID_CLANG_TRIPLE armv5te-none-linux-androideabi
)
ELSEIF
(
ANDROID_ABI STREQUAL
"armeabi-v7a"
)
SET
(
CMAKE_SYSTEM_PROCESSOR armv7-a
)
SET
(
ANDROID_CLANG_TRIPLE armv7-none-linux-androideabi
)
ENDIF
()
ELSEIF
(
ANDROID_ABI STREQUAL
"arm64-v8a"
)
SET
(
ANDROID_TOOLCHAIN_NAME aarch64-linux-android
)
SET
(
CMAKE_SYSTEM_PROCESSOR aarch64
)
SET
(
ANDROID_CLANG_TRIPLE aarch64-none-linux-android
)
ELSE
()
MESSAGE
(
FATAL_ERROR
"Invalid Android ABI:
${
ANDROID_ABI
}
."
)
ENDIF
()
SET
(
ANDROID_TOOLCHAIN_PREFIX
"
${
ANDROID_TOOLCHAIN_ROOT
}
/bin/
${
ANDROID_TOOLCHAIN_NAME
}
-"
)
IF
(
ANDROID_TOOLCHAIN STREQUAL clang
)
SET
(
ANDROID_C_COMPILER_NAME clang
)
SET
(
ANDROID_CXX_COMPILER_NAME clang++
)
SET
(
CMAKE_C_COMPILER_TARGET
${
ANDROID_CLANG_TRIPLE
}
)
SET
(
CMAKE_CXX_COMPILER_TARGET
${
ANDROID_CLANG_TRIPLE
}
)
ELSEIF
(
ANDROID_TOOLCHAIN STREQUAL gcc
)
SET
(
ANDROID_C_COMPILER_NAME gcc
)
SET
(
ANDROID_CXX_COMPILER_NAME g++
)
ELSE
()
MESSAGE
(
FATAL_ERROR
"Invalid Android toolchain:
${
ANDROID_TOOLCHAIN
}
"
)
ENDIF
()
# C compiler
IF
(
NOT CMAKE_C_COMPILER
)
SET
(
ANDROID_C_COMPILER
"
${
ANDROID_TOOLCHAIN_PREFIX
}${
ANDROID_C_COMPILER_NAME
}
"
)
ELSE
()
GET_FILENAME_COMPONENT
(
ANDROID_C_COMPILER
${
CMAKE_C_COMPILER
}
PROGRAM
)
ENDIF
()
IF
(
NOT EXISTS
${
ANDROID_C_COMPILER
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find C compiler:
${
ANDROID_C_COMPILER
}
"
)
ENDIF
()
# CXX compiler
IF
(
NOT CMAKE_CXX_COMPILER
)
SET
(
ANDROID_CXX_COMPILER
"
${
ANDROID_TOOLCHAIN_PREFIX
}${
ANDROID_CXX_COMPILER_NAME
}
"
)
ELSE
()
GET_FILENAME_COMPONENT
(
ANDROID_CXX_COMPILER
${
CMAKE_CXX_COMPILER
}
PROGRAM
)
ENDIF
()
IF
(
NOT EXISTS
${
ANDROID_CXX_COMPILER
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find CXX compiler:
${
ANDROID_CXX_COMPILER
}
"
)
ENDIF
()
SET
(
CMAKE_C_COMPILER
${
ANDROID_C_COMPILER
}
CACHE PATH
"C compiler"
FORCE
)
SET
(
CMAKE_CXX_COMPILER
${
ANDROID_CXX_COMPILER
}
CACHE PATH
"CXX compiler"
FORCE
)
# Toolchain and ABI specific flags.
SET
(
ANDROID_COMPILER_FLAGS
"-ffunction-sections -fdata-sections"
)
SET
(
ANDROID_LINKER_FLAGS
"-Wl,--gc-sections"
)
IF
(
ANDROID_ABI STREQUAL
"armeabi"
)
LIST
(
APPEND ANDROID_COMPILER_FLAGS
-march=armv5te
-mtune=xscale
-msoft-float
)
ELSEIF
(
ANDROID_ABI STREQUAL
"armeabi-v7a"
)
LIST
(
APPEND ANDROID_COMPILER_FLAGS
-march=armv7-a
-mfloat-abi=softfp
)
IF
(
ANDROID_ARM_NEON
)
LIST
(
APPEND ANDROID_COMPILER_FLAGS -mfpu=neon
)
ELSE
()
LIST
(
APPEND ANDROID_COMPILER_FLAGS -mfpu=vfpv3-d16
)
ENDIF
()
LIST
(
APPEND ANDROID_LINKER_FLAGS -Wl,--fix-cortex-a8
)
ELSEIF
(
ANDROID_ABI STREQUAL
"arm64-v8a"
)
LIST
(
APPEND ANDROID_COMPILER_FLAGS -march=armv8-a
)
ENDIF
()
IF
(
ANDROID_ABI MATCHES
"^armeabi(-v7a)?$"
)
IF
(
ANDROID_ARM_MODE
)
LIST
(
APPEND ANDROID_COMPILER_FLAGS -marm
)
ELSE
()
LIST
(
APPEND ANDROID_COMPILER_FLAGS -mthumb
)
ENDIF
()
IF
(
ANDROID_TOOLCHAIN STREQUAL clang
)
# Disable integrated-as for better compatibility.
LIST
(
APPEND ANDROID_COMPILER_FLAGS -fno-integrated-as
)
ENDIF
()
ENDIF
()
IF
(
ANDROID_TOOLCHAIN STREQUAL clang
)
# CMake automatically forwards all compiler flags to the linker,
# and clang doesn't like having -Wa flags being used for linking.
# To prevent CMake from doing this would require meddling with
# the CMAKE_<LANG>_COMPILE_OBJECT rules, which would get quite messy.
LIST
(
APPEND ANDROID_LINKER_FLAGS -Qunused-arguments
)
ENDIF
()
STRING
(
REPLACE
";"
" "
ANDROID_COMPILER_FLAGS
"
${
ANDROID_COMPILER_FLAGS
}
"
)
STRING
(
REPLACE
";"
" "
ANDROID_LINKER_FLAGS
"
${
ANDROID_LINKER_FLAGS
}
"
)
SET
(
CMAKE_C_FLAGS
"
${
ANDROID_COMPILER_FLAGS
}
${
CMAKE_C_FLAGS
}
"
CACHE STRING
"C flags"
)
SET
(
CMAKE_CXX_FLAGS
"
${
ANDROID_COMPILER_FLAGS
}
${
CMAKE_CXX_FLAGS
}
"
CACHE STRING
"CXX flags"
)
SET
(
CMAKE_SHARED_LINKER_FLAGS
"
${
ANDROID_LINKER_FLAGS
}
${
CMAKE_SHARED_LINKER_FLAGS
}
"
CACHE STRING
"shared linker flags"
)
SET
(
CMAKE_POSITION_INDEPENDENT_CODE TRUE
)
SET
(
CMAKE_EXE_LINKER_FLAGS
"-pie -fPIE
${
ANDROID_LINKER_FLAGS
}
${
CMAKE_EXE_LINKER_FLAGS
}
"
CACHE STRING
"executable linker flags"
)
MESSAGE
(
STATUS
"Android: Targeting API '
${
CMAKE_SYSTEM_VERSION
}
' "
"with architecture '
${
ANDROID_ARM_MODE_NAME
}
', "
"ABI '
${
ANDROID_ABI
}
', and processor '
${
CMAKE_SYSTEM_PROCESSOR
}
'"
)
MESSAGE
(
STATUS
"System CMAKE_C_FLAGS: "
${
CMAKE_C_FLAGS
}
)
MESSAGE
(
STATUS
"System CMAKE_CXX_FLAGS: "
${
CMAKE_CXX_FLAGS
}
)
ELSE
()
IF
(
ANDROID_STANDALONE_TOOLCHAIN
)
SET
(
CMAKE_ANDROID_STANDALONE_TOOLCHAIN
${
ANDROID_STANDALONE_TOOLCHAIN
}
)
ENDIF
()
SET
(
CMAKE_ANDROID_ARCH_ABI
${
ANDROID_ABI
}
)
IF
(
ANDROID_ABI MATCHES
"^armeabi(-v7a)?$"
)
SET
(
CMAKE_ANDROID_ARM_MODE
${
ANDROID_ARM_MODE
}
)
IF
(
ANDROID_ABI STREQUAL
"armeabi-v7a"
)
SET
(
CMAKE_ANDROID_ARM_NEON
${
ANDROID_ARM_NEON
}
)
ENDIF
()
ENDIF
()
ENDIF
()
cmake/cross_compiling/host.cmake
已删除
100644 → 0
浏览文件 @
9353bc58
# Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# find host C compiler
IF
(
HOST_C_COMPILER
)
SET
(
HOST_C_COMPILER_NAME
${
HOST_C_COMPILER
}
)
ELSEIF
(
NOT $ENV{CC} STREQUAL
""
)
SET
(
HOST_C_COMPILER_NAME $ENV{CC}
)
ELSE
()
SET
(
HOST_C_COMPILER_NAME cc
)
ENDIF
()
GET_FILENAME_COMPONENT
(
HOST_C_COMPILER_PATH
${
HOST_C_COMPILER_NAME
}
PROGRAM
)
IF
(
NOT HOST_C_COMPILER_PATH OR NOT EXISTS
${
HOST_C_COMPILER_PATH
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find host C compiler, set host C compiler:
\n
"
"
\t
cmake .. -DHOST_C_COMPILER=..."
)
ENDIF
()
# find host CXX compiler
IF
(
HOST_CXX_COMPILER
)
SET
(
HOST_CXX_COMPILER_NAME
${
HOST_CXX_COMPILER
}
)
ELSEIF
(
NOT $ENV{CXX} STREQUAL
""
)
SET
(
HOST_CXX_COMPILER_NAME $ENV{CXX}
)
ELSE
()
SET
(
HOST_CXX_COMPILER_NAME c++
)
ENDIF
()
GET_FILENAME_COMPONENT
(
HOST_CXX_COMPILER_PATH
${
HOST_CXX_COMPILER_NAME
}
PROGRAM
)
IF
(
NOT HOST_CXX_COMPILER_PATH OR NOT EXISTS
${
HOST_CXX_COMPILER_PATH
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find host CXX compiler, set host CXX compiler:
\n
"
"
\t
cmake .. -DHOST_CXX_COMPILER=..."
)
ENDIF
()
SET
(
HOST_C_COMPILER
${
HOST_C_COMPILER_PATH
}
CACHE PATH
"Host C compiler"
)
SET
(
HOST_CXX_COMPILER
${
HOST_CXX_COMPILER_PATH
}
CACHE PATH
"Host CXX compiler"
)
MESSAGE
(
STATUS
"Found host C compiler: "
${
HOST_C_COMPILER
}
)
MESSAGE
(
STATUS
"Found host CXX compiler: "
${
HOST_CXX_COMPILER
}
)
cmake/cross_compiling/ios.cmake
已删除
100644 → 0
浏览文件 @
9353bc58
# Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This is a toolchain file for cross-compiling for iOS, and the
# configuration largely refers to public toolchain file:
# https://raw.githubusercontent.com/leetal/ios-cmake/master/ios.toolchain.cmake
# and
# https://github.com/cristeab/ios-cmake
#
# Supports options:
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
# IOS_ARCH
# The archectures wanted to support, such "arm64", "armv7;arm64"
# IOS_DEPLOYMENT_TARGET
# The minimum iOS deployment version, such as "7.0"
# IOS_ENABLE_BITCODE = ON (default) or OFF
# IOS_USE_VECLIB_FOR_BLAS = OFF (default) or ON
# IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
# IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
if
(
NOT IOS
)
return
()
endif
()
set
(
CMAKE_SYSTEM_NAME Darwin
)
# Get the Xcode version being used.
execute_process
(
COMMAND xcodebuild -version
OUTPUT_VARIABLE XCODE_VERSION
RESULT_VARIABLE XCODE_VERSION_RESULT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
if
(
NOT
${
XCODE_VERSION_RESULT
}
)
string
(
REGEX MATCH
"Xcode [0-9
\\
.]+"
XCODE_VERSION
"
${
XCODE_VERSION
}
"
)
string
(
REGEX REPLACE
"Xcode ([0-9
\\
.]+)"
"
\\
1"
XCODE_VERSION
"
${
XCODE_VERSION
}
"
)
message
(
STATUS
"Building with Xcode version:
${
XCODE_VERSION
}
"
)
else
()
message
(
FATAL_ERROR
"Cannot execute xcodebuild, please check whether xcode is installed."
)
endif
()
# Required as of cmake 2.8.10
set
(
CMAKE_OSX_DEPLOYMENT_TARGET
""
CACHE STRING
"Force unset of the deployment target for iOS"
FORCE
)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if
(
NOT DEFINED IOS_PLATFORM
)
set
(
IOS_PLATFORM
"OS"
)
endif
()
set
(
IOS_PLATFORM
${
IOS_PLATFORM
}
CACHE STRING
"Type of iOS Platform"
)
# Set the architecture for iOS
if
(
NOT DEFINED IOS_ARCH
)
if
(
IOS_PLATFORM STREQUAL
"OS"
)
set
(
IOS_ARCH
"armv7;armv7s;arm64"
)
elseif
(
IOS_PLATFORM STREQUAL
"SIMULATOR"
)
set
(
IOS_ARCH
"i386;x86_64"
)
endif
()
endif
()
set
(
CMAKE_OSX_ARCHITECTURES
${
IOS_ARCH
}
CACHE string
"Build architecture for iOS"
)
# Specify minimum iOS deployment version
if
(
NOT DEFINED IOS_DEPLOYMENT_TARGET
)
set
(
IOS_DEPLOYMENT_TARGET
"7.0"
)
endif
()
set
(
IOS_DEPLOYMENT_TARGET
${
IOS_DEPLOYMENT_TARGET
}
CACHE STRING
"Minimum iOS version"
)
# Whether to enable bitcode
if
(
NOT DEFINED IOS_ENABLE_BITCODE
)
set
(
IOS_ENABLE_BITCODE ON
)
endif
()
set
(
IOS_ENABLE_BITCODE
${
IOS_ENABLE_BITCODE
}
CACHE BOOL
"Whether to enable bitcode"
)
if
(
NOT DEFINED IOS_USE_VECLIB_FOR_BLAS
)
set
(
IOS_USE_VECLIB_FOR_BLAS OFF
)
endif
()
set
(
IOS_USE_VECLIB_FOR_BLAS
${
IOS_UES_VECLIB_FOR_BLAS
}
CACHE BOOL
"Whether to use veclib"
)
# Check the platform selection and setup for developer root
if
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneOS.platform"
)
set
(
XCODE_IOS_PLATFORM iphoneos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphoneos"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"SIMULATOR"
)
set
(
IOS_PLATFORM_LOCATION
"iPhoneSimulator.platform"
)
set
(
XCODE_IOS_PLATFORM iphonesimulator
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-iphonesimulator"
)
elseif
(
${
IOS_PLATFORM
}
STREQUAL
"WATCHOS"
)
set
(
IOS_PLATFORM_LOCATION
"WatchOS.platform"
)
set
(
XCODE_IOS_PLATFORM watchos
)
# This causes the installers to properly locate the output libraries
set
(
CMAKE_XCODE_EFFECTIVE_PLATFORMS
"-watchos"
)
else
(
${
IOS_PLATFORM
}
STREQUAL
"OS"
)
message
(
FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. Please set to
\n
"
"
\t
OS, SIMULATOR, or WATCHOS."
)
endif
()
# Check iOS developer toolchain
if
(
NOT DEFINED IOS_DEVELOPER_ROOT
)
# Setup iOS developer location
execute_process
(
COMMAND xcode-select -print-path
OUTPUT_VARIABLE XCODE_DEVELOPER_DIR
RESULT_VARIABLE XCODE_DEVELOPER_DIR_RESULT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
# Xcode 4.3 changed the installation location, choose the most recent one available
if
(
${
XCODE_VERSION
}
VERSION_LESS
"4.3.0"
)
set
(
IOS_DEVELOPER_ROOT
"/Developer/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
else
()
set
(
IOS_DEVELOPER_ROOT
"
${
XCODE_DEVELOPER_DIR
}
/Platforms/
${
IOS_PLATFORM_LOCATION
}
/Developer"
)
endif
()
endif
()
if
(
EXISTS
${
IOS_DEVELOPER_ROOT
}
)
set
(
IOS_DEVELOPER_ROOT
${
IOS_DEVELOPER_ROOT
}
CACHE PATH
"Location of iOS Platform"
)
else
()
message
(
FATAL_ERROR
"Invalid IOS_DEVELOPER_ROOT:
${
IOS_DEVELOPER_ROOT
}
does not exist."
)
endif
()
# Check iOS SDK
if
(
NOT DEFINED IOS_SDK_ROOT
)
# Find and use the most recent iOS sdk
file
(
GLOB IOS_SDK_LISTS
"
${
IOS_DEVELOPER_ROOT
}
/SDKs/*"
)
if
(
IOS_SDK_LISTS
)
list
(
SORT IOS_SDK_LISTS
)
list
(
REVERSE IOS_SDK_LISTS
)
list
(
GET IOS_SDK_LISTS 0 IOS_SDK_ROOT
)
else
(
IOS_SDK_LISTS
)
message
(
FATAL_ERROR
"No iOS SDK's found in default search path
${
IOS_DEVELOPER_ROOT
}
."
" Please manually set IOS_SDK_ROOT or install the iOS SDK."
)
endif
(
IOS_SDK_LISTS
)
endif
()
if
(
EXISTS
${
IOS_SDK_ROOT
}
)
set
(
IOS_SDK_ROOT
${
IOS_SDK_ROOT
}
CACHE PATH
"Location of the selected iOS SDK"
)
message
(
STATUS
"iOS toolchain:
${
IOS_SDK_ROOT
}
"
)
else
()
message
(
FATAL_ERROR
"Invalid IOS_SDK_ROOT:
${
IOS_SDK_ROOT
}
does not exist."
)
endif
()
# Set the sysroot default to the most recent SDK
set
(
CMAKE_OSX_SYSROOT
${
IOS_SDK_ROOT
}
CACHE PATH
"Sysroot used for iOS support"
)
# Get version of iOS SDK
execute_process
(
COMMAND xcodebuild -sdk
${
CMAKE_OSX_SYSROOT
}
-version SDKVersion
OUTPUT_VARIABLE IOS_SDK_VERSION
RESULT_VARIABLE IOS_SDK_VERSION_RESULT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
if
(
${
IOS_SDK_VERSION_RESULT
}
)
string
(
REGEX MATCH
"(([0-9]+)
\\
.)+([0-9]+)"
IOS_SDK_VERSION
"
${
IOS_SDK_ROOT
}
"
)
endif
()
if
(
NOT IOS_SDK_VERSION
)
message
(
WARNING
"Cannot get SDK's version."
)
set
(
IOS_SDK_VERSION 1
)
endif
()
set
(
CMAKE_SYSTEM_VERSION
${
IOS_SDK_VERSION
}
)
# Find the C & C++ compilers for the specified SDK.
if
(
NOT CMAKE_C_COMPILER
)
# Default to use clang
execute_process
(
COMMAND xcrun -sdk
${
CMAKE_OSX_SYSROOT
}
-find clang
OUTPUT_VARIABLE IOS_C_COMPILER
RESULT_VARIABLE IOS_C_COMPILER_RESULT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
if
(
${
IOS_C_COMPILER_RESULT
}
)
get_filename_component
(
IOS_C_COMPILER clang PROGRAM
)
endif
()
else
(
NOT CMAKE_C_COMPILER
)
# User can set it in cmake command
get_filename_component
(
IOS_C_COMPILER
${
CMAKE_C_COMPILER
}
PROGRAM
)
endif
(
NOT CMAKE_C_COMPILER
)
if
(
NOT EXISTS
${
IOS_C_COMPILER
}
)
message
(
FATAL_ERROR
"Cannot find C compiler:
${
IOS_C_COMPILER
}
"
)
endif
()
if
(
NOT CMAKE_CXX_COMPILER
)
# Default to use clang++
execute_process
(
COMMAND xcrun -sdk
${
CMAKE_OSX_SYSROOT
}
-find clang++
OUTPUT_VARIABLE IOS_CXX_COMPILER
RESULT_VARIABLE IOS_CXX_COMPILER_RESULT
ERROR_QUIET OUTPUT_STRIP_TRAILING_WHITESPACE
)
if
(
${
IOS_CXX_COMPILER_RESULT
}
)
get_filename_component
(
IOS_CXX_COMPILER clang++ PROGRAM
)
endif
()
else
(
NOT CMAKE_CXX_COMPILER
)
# User can set it in cmake command
get_filename_component
(
IOS_CXX_COMPILER
${
CMAKE_CXX_COMPILER
}
PROGRAM
)
endif
(
NOT CMAKE_CXX_COMPILER
)
if
(
NOT EXISTS
${
IOS_CXX_COMPILER
}
)
message
(
FATAL_ERROR
"Cannot find CXX compiler:
${
IOS_CXX_COMPILER
}
"
)
endif
()
set
(
CMAKE_C_COMPILER
${
IOS_C_COMPILER
}
CACHE PATH
"C compiler"
FORCE
)
set
(
CMAKE_CXX_COMPILER
${
IOS_CXX_COMPILER
}
CACHE PATH
"CXX compiler"
FORCE
)
set
(
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
"-compatibility_version "
)
set
(
CMAKE_C_OSX_CURRENT_VERSION_FLAG
"-current_version "
)
set
(
CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG
"
${
CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG
}
"
)
set
(
CMAKE_CXX_OSX_CURRENT_VERSION_FLAG
"
${
CMAKE_C_OSX_CURRENT_VERSION_FLAG
}
"
)
# Set iOS specific C/C++ flags
if
(
IOS_PLATFORM STREQUAL
"OS"
)
if
(
XCODE_VERSION VERSION_LESS
"7.0"
)
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-mios-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
else
()
# Xcode 7.0+ uses flags we can build directly from XCODE_IOS_PLATFORM.
set
(
XCODE_IOS_PLATFORM_VERSION_FLAGS
"-m
${
XCODE_IOS_PLATFORM
}
-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
else
()
set
(
XCODE_IOS_FLATFORM_VERSION_FLAGS
"-mios-simulator-version-min=
${
IOS_DEPLOYMENT_TARGET
}
"
)
endif
()
if
(
IOS_ENABLE_BITCODE
)
set
(
XCODE_IOS_BITCODE_FLAGS
"
${
IOS_COMPILER_FLAGS
}
-fembed-bitcode"
)
else
()
set
(
XCODE_IOS_BITCODE_FLAGS
""
)
endif
()
set
(
IOS_COMPILER_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
${
XCODE_IOS_BITCODE_FLAGS
}
"
)
# Hidden visibilty is required for cxx on iOS
set
(
CMAKE_C_FLAGS
"
${
IOS_COMPILER_FLAGS
}
${
CMAKE_C_FLAGS
}
"
CACHE STRING
"C flags"
)
set
(
CMAKE_CXX_FLAGS
"
${
IOS_COMPILER_FLAGS
}
-fvisibility=hidden -fvisibility-inlines-hidden
${
CMAKE_CXX_FLAGS
}
"
CACHE STRING
"CXX flags"
)
set
(
IOS_LINK_FLAGS
"
${
XCODE_IOS_PLATFORM_VERSION_FLAGS
}
-Wl,-search_paths_first"
)
if
(
IOS_USE_VECLIB_FOR_BLAS
)
# Find vecLib for iOS
set
(
VECLIB_SEARCH_DIRS
${
IOS_SDK_ROOT
}
/System/Library/Frameworks/Accelerate.framework/Versions/Current/Frameworks
${
IOS_SDK_ROOT
}
/System/Library/Frameworks/Accelerate.framework/Frameworks
)
find_path
(
VECLIB_INC_DIR vecLib.h PATHS
${
VECLIB_SEARCH_DIRS
}
/vecLib.framework/Headers
)
include
(
FindPackageHandleStandardArgs
)
find_package_handle_standard_args
(
vecLib DEFAULT_MSG VECLIB_INC_DIR
)
if
(
VECLIB_FOUND
)
if
(
VECLIB_INC_DIR MATCHES
"^/System/Library/Frameworks/vecLib.framework.*"
)
set
(
IOS_LINK_FLAGS
${
IOS_LINK_FLAGS
}
-lcblas
"-framework vecLib"
)
message
(
STATUS
"Found standalone vecLib.framework"
)
else
()
set
(
IOS_LINK_FLAGS
${
IOS_LINK_FLAGS
}
-lcblas
"-framework Accelerate"
)
message
(
STATUS
"Found vecLib as part of Accelerate.framework"
)
endif
()
endif
()
endif
()
set
(
CMAKE_C_LINK_FLAGS
"
${
IOS_LINK_FLAGS
}
${
CMAKE_C_LINK_FLAGS
}
"
)
set
(
CMAKE_CXX_LINK_FLAGS
"
${
IOS_LINK_FLAGS
}
${
CMAKE_CXX_LINK_FLAGS
}
"
)
set
(
CMAKE_PLATFORM_HAS_INSTALLNAME 1
)
if
(
NOT IOS_ENABLE_BITCODE
)
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib -headerpad_max_install_names"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle -headerpad_max_install_names"
)
else
()
set
(
CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS
"-dynamiclib"
)
set
(
CMAKE_SHARED_MODULE_CREATE_C_FLAGS
"-bundle"
)
endif
()
set
(
CMAKE_SHARED_MODULE_LOADER_C_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_SHARED_MODULE_LOADER_CXX_FLAG
"-Wl,-bundle_loader,"
)
set
(
CMAKE_FIND_LIBRARY_SUFFIXES
".dylib"
".so"
".a"
)
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if
(
NOT DEFINED CMAKE_INSTALL_NAME_TOOL
)
find_program
(
CMAKE_INSTALL_NAME_TOOL install_name_tool
)
endif
()
# Set the find root to the iOS developer roots and to user defined paths
set
(
CMAKE_FIND_ROOT_PATH
${
IOS_DEVELOPER_ROOT
}
${
IOS_SDK_ROOT
}
${
CMAKE_PREFIX_PATH
}
CACHE string
"iOS find search path root"
)
# default to searching for frameworks first
set
(
CMAKE_FIND_FRAMEWORK FIRST
)
# set up the default search directories for frameworks
set
(
CMAKE_SYSTEM_FRAMEWORK_PATH
${
IOS_SDK_ROOT
}
/System/Library/Frameworks
${
IOS_SDK_ROOT
}
/System/Library/PrivateFrameworks
${
IOS_SDK_ROOT
}
/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
message
(
STATUS
"iOS: Targeting iOS '
${
CMAKE_SYSTEM_VERSION
}
', "
"building for '
${
IOS_PLATFORM
}
' platform, with architecture '
${
CMAKE_OSX_ARCHITECTURES
}
'"
)
message
(
STATUS
"System CMAKE_C_FLAGS:
${
CMAKE_C_FLAGS
}
"
)
message
(
STATUS
"System CMAKE_CXX_FLAGS:
${
CMAKE_CXX_FLAGS
}
"
)
# Used in ExternalProject command
string
(
REPLACE
";"
"
\\
$<SEMICOLON>"
EXTERNAL_IOS_ARCHITECTURES
"
${
CMAKE_OSX_ARCHITECTURES
}
"
)
set
(
EXTERNAL_OPTIONAL_ARGS
-DCMAKE_OSX_SYSROOT=
${
CMAKE_OSX_SYSROOT
}
-DCMAKE_OSX_ARCHITECTURES=
${
EXTERNAL_IOS_ARCHITECTURES
}
)
# This little macro lets you set any XCode specific property
macro
(
set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE
)
set_property
(
TARGET
${
TARGET
}
PROPERTY XCODE_ATTRIBUTE_
${
XCODE_PROPERTY
}
${
XCODE_VALUE
}
)
endmacro
(
set_xcode_property
)
# This macro lets you find executable programs on the host system
macro
(
find_host_package
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER
)
set
(
IOS FALSE
)
find_package
(
${
ARGN
}
)
set
(
IOS TRUE
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY
)
set
(
CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY
)
endmacro
(
find_host_package
)
cmake/cross_compiling/raspberry_pi.cmake
已删除
100644 → 0
浏览文件 @
9353bc58
# Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserved.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
# This is a toolchain file for cross-compiling for Raspberry Pi.
# The supported variables are listed belows:
#
# RPI_TOOLCHAIN
# RPI_ARM_NEON
#
# Also you can set CMAKE_C/CXX_COMPILER yourself, through cmake arguments.
IF
(
NOT RPI
)
return
()
ENDIF
()
SET
(
CMAKE_SYSTEM_NAME Linux
)
SET
(
CMAKE_SYSTEM_VERSION 1
)
SET
(
CMAKE_SYSTEM_PROCESSOR arm
)
# check the exist of raspberry pi toolchain
IF
(
NOT DEFINED RPI_TOOLCHAIN
)
SET
(
RPI_TOOLCHAIN $ENV{RPI_TOOLCHAIN}
CACHE PATH
"Folder holds the toolchain of Raspberr Pi"
)
ENDIF
()
IF
(
NOT RPI_TOOLCHAIN
)
MESSAGE
(
WARNING
"It is recommended to set RPI_TOOLCHAIN to use toolchain.
\n
"
"To cross-compile for Raspberry Pi, you need to download the tools using:
\n
"
" git clone https://github.com/raspberrypi/tools
\n
"
)
ENDIF
()
IF
(
NOT DEFINED RPI_ARM_NEON
)
SET
(
RPI_ARM_NEON ON
)
ENDIF
()
IF
(
RPI_TOOLCHAIN
)
SET
(
RPI_TOOLCHAIN_ROOT
${
RPI_TOOLCHAIN
}
)
IF
(
RPI_TOOLCHAIN_ROOT MATCHES
"gcc-linaro-arm-linux-gnueabihf-raspbian(-x64)?$"
)
# gcc-linaro-arm-linux-gnueabihf-raspbian
# gcc-linaro-arm-linux-gnueabihf-raspbian-x64
SET
(
RPI_TOOLCHAIN_NAME arm-linux-gnueabihf
)
ENDIF
()
SET
(
RPI_TOOLCHAIN_PREFIX
"
${
RPI_TOOLCHAIN_ROOT
}
/bin/
${
RPI_TOOLCHAIN_NAME
}
-"
)
ENDIF
()
# C compiler
IF
(
NOT CMAKE_C_COMPILER
)
SET
(
RPI_C_COMPILER
"
${
RPI_TOOLCHAIN_PREFIX
}
gcc"
)
ELSE
()
GET_FILENAME_COMPONENT
(
RPI_C_COMPILER
${
CMAKE_C_COMPILER
}
PROGRAM
)
ENDIF
()
IF
(
NOT EXISTS
${
RPI_C_COMPILER
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find C compiler:
${
RPI_C_COMPILER
}
"
)
ENDIF
()
# CXX compiler
IF
(
NOT CMAKE_CXX_COMPILER
)
SET
(
RPI_CXX_COMPILER
"
${
RPI_TOOLCHAIN_PREFIX
}
g++"
)
ELSE
()
GET_FILENAME_COMPONENT
(
RPI_CXX_COMPILER
${
CMAKE_CXX_COMPILER
}
PROGRAM
)
ENDIF
()
IF
(
NOT EXISTS
${
RPI_CXX_COMPILER
}
)
MESSAGE
(
FATAL_ERROR
"Cannot find CXX compiler:
${
RPI_CXX_COMPILER
}
"
)
ENDIF
()
SET
(
CMAKE_C_COMPILER
${
RPI_C_COMPILER
}
CACHE PATH
"C compiler"
FORCE
)
SET
(
CMAKE_CXX_COMPILER
${
RPI_CXX_COMPILER
}
CACHE PATH
"CXX compiler"
FORCE
)
IF
(
RPI_ARM_NEON
)
SET
(
RPI_C_FLAGS
"
${
RPI_C_FLAGS
}
-mfpu=neon"
)
ENDIF
()
SET
(
CMAKE_C_FLAGS
"
${
RPI_C_FLAGS
}
${
CMAKE_C_FLAGS
}
"
CACHE STRING
"C flags"
)
SET
(
CMAKE_CXX_FLAGS
"
${
RPI_C_FLAGS
}
${
CMAKE_CXX_FLAGS
}
"
CACHE STRING
"CXX flags"
)
cmake/cuda.cmake
浏览文件 @
2d529186
...
...
@@ -63,9 +63,7 @@ function(select_nvcc_arch_flags out_variable)
# List of arch names
set
(
archs_names
"Kepler"
"Maxwell"
"Pascal"
"Volta"
"Turing"
"All"
"Manual"
)
set
(
archs_name_default
"All"
)
if
(
NOT CMAKE_CROSSCOMPILING
)
list
(
APPEND archs_names
"Auto"
)
endif
()
list
(
APPEND archs_names
"Auto"
)
# set CUDA_ARCH_NAME strings (so it will be seen as dropbox in CMake-Gui)
set
(
CUDA_ARCH_NAME
${
archs_name_default
}
CACHE STRING
"Select target NVIDIA GPU achitecture."
)
...
...
cmake/external/openblas.cmake
浏览文件 @
2d529186
...
...
@@ -40,38 +40,12 @@ IF(NOT ${CBLAS_FOUND})
SET
(
OPENBLAS_CC
"
${
CMAKE_C_COMPILER
}
-Wno-unused-but-set-variable -Wno-unused-variable"
)
SET
(
OPENBLAS_COMMIT
"v0.2.20"
)
IF
(
CMAKE_CROSSCOMPILING
)
SET
(
OPTIONAL_ARGS HOSTCC=
${
HOST_C_COMPILER
}
)
GET_FILENAME_COMPONENT
(
CROSS_SUFFIX
${
CMAKE_C_COMPILER
}
DIRECTORY
)
SET
(
CROSS_SUFFIX
${
CROSS_SUFFIX
}
/
)
IF
(
ANDROID
)
IF
(
ANDROID_ABI MATCHES
"^armeabi(-v7a)?$"
)
# use softfp
SET
(
OPTIONAL_ARGS
${
OPTIONAL_ARGS
}
TARGET=ARMV7 ARM_SOFTFP_ABI=1 USE_THREAD=0
)
ELSEIF
(
ANDROID_ABI STREQUAL
"arm64-v8a"
)
SET
(
OPTIONAL_ARGS
${
OPTIONAL_ARGS
}
TARGET=ARMV8 BINARY=64 USE_THREAD=0
)
ENDIF
()
ELSEIF
(
IOS
)
IF
(
CMAKE_OSX_ARCHITECTURES MATCHES
"arm64"
)
SET
(
OPENBLAS_CC
"
${
OPENBLAS_CC
}
${
CMAKE_C_FLAGS
}
-isysroot
${
CMAKE_OSX_SYSROOT
}
"
)
SET
(
OPENBLAS_CC
"
${
OPENBLAS_CC
}
-arch arm64"
)
SET
(
OPTIONAL_ARGS
${
OPTIONAL_ARGS
}
TARGET=ARMV8 BINARY=64 USE_THREAD=0 CROSS_SUFFIX=
${
CROSS_SUFFIX
}
)
ELSE
()
MESSAGE
(
FATAL_ERROR
"OpenBLAS only support arm64 architectures on iOS. "
"You can set IOS_USE_VECLIB_FOR_BLAS=ON or USE_EIGEN_FOR_BLAS=ON to use other blas library instead."
)
ENDIF
()
ELSEIF
(
RPI
)
# use hardfp
SET
(
OPTIONAL_ARGS
${
OPTIONAL_ARGS
}
TARGET=ARMV7 USE_THREAD=0
)
ENDIF
()
ELSE
()
IF
(
APPLE
)
SET
(
OPENBLAS_CC
"
${
CMAKE_C_COMPILER
}
-isysroot
${
CMAKE_OSX_SYSROOT
}
"
)
ENDIF
()
SET
(
OPTIONAL_ARGS
""
)
IF
(
CMAKE_SYSTEM_PROCESSOR MATCHES
"^x86(_64)?$"
)
SET
(
OPTIONAL_ARGS DYNAMIC_ARCH=1 NUM_THREADS=64
)
ENDIF
()
IF
(
APPLE
)
SET
(
OPENBLAS_CC
"
${
CMAKE_C_COMPILER
}
-isysroot
${
CMAKE_OSX_SYSROOT
}
"
)
ENDIF
()
SET
(
OPTIONAL_ARGS
""
)
IF
(
CMAKE_SYSTEM_PROCESSOR MATCHES
"^x86(_64)?$"
)
SET
(
OPTIONAL_ARGS DYNAMIC_ARCH=1 NUM_THREADS=64
)
ENDIF
()
SET
(
COMMON_ARGS CC=
${
OPENBLAS_CC
}
NO_SHARED=1 NO_LAPACK=1 libs
)
...
...
cmake/external/protobuf.cmake
浏览文件 @
2d529186
...
...
@@ -232,14 +232,6 @@ FUNCTION(build_protobuf TARGET_NAME BUILD_FOR_HOST)
ENDFUNCTION
()
SET
(
PROTOBUF_VERSION 3.1
)
IF
(
CMAKE_CROSSCOMPILING
)
build_protobuf
(
protobuf_host TRUE
)
LIST
(
APPEND external_project_dependencies protobuf_host
)
SET
(
PROTOBUF_PROTOC_EXECUTABLE
${
protobuf_host_PROTOC_EXECUTABLE
}
CACHE FILEPATH
"protobuf executable."
FORCE
)
ENDIF
()
IF
(
NOT PROTOBUF_FOUND
)
build_protobuf
(
extern_protobuf FALSE
)
...
...
@@ -253,11 +245,7 @@ IF(NOT PROTOBUF_FOUND)
SET
(
PROTOBUF_PROTOC_LIBRARY
${
extern_protobuf_PROTOC_LIBRARY
}
CACHE FILEPATH
"protoc library."
FORCE
)
IF
(
CMAKE_CROSSCOMPILING
)
PROMPT_PROTOBUF_LIB
(
protobuf_host extern_protobuf
)
ELSE
()
SET
(
PROTOBUF_PROTOC_EXECUTABLE
${
extern_protobuf_PROTOC_EXECUTABLE
}
CACHE FILEPATH
"protobuf executable."
FORCE
)
PROMPT_PROTOBUF_LIB
(
extern_protobuf
)
ENDIF
()
SET
(
PROTOBUF_PROTOC_EXECUTABLE
${
extern_protobuf_PROTOC_EXECUTABLE
}
CACHE FILEPATH
"protobuf executable."
FORCE
)
PROMPT_PROTOBUF_LIB
(
extern_protobuf
)
ENDIF
(
NOT PROTOBUF_FOUND
)
cmake/flags.cmake
浏览文件 @
2d529186
...
...
@@ -156,10 +156,8 @@ set(GPU_COMMON_FLAGS
endif
(
NOT WIN32
)
if
(
APPLE
)
if
(
NOT CMAKE_CROSSCOMPILING
)
# On Mac OS X build fat binaries with x86_64 architectures by default.
set
(
CMAKE_OSX_ARCHITECTURES
"x86_64"
CACHE STRING
"Build architectures for OSX"
FORCE
)
endif
()
# On Mac OS X build fat binaries with x86_64 architectures by default.
set
(
CMAKE_OSX_ARCHITECTURES
"x86_64"
CACHE STRING
"Build architectures for OSX"
FORCE
)
# On Mac OS X register class specifier is deprecated and will cause warning error on latest clang 10.0
set
(
COMMON_FLAGS -Wno-deprecated-register
)
endif
(
APPLE
)
...
...
编辑
预览
Markdown
is supported
0%
请重试
或
添加新附件
.
添加附件
取消
You are about to add
0
people
to the discussion. Proceed with caution.
先完成此消息的编辑!
取消
想要评论请
注册
或
登录