PoolProjectionLayer.h 1.5 KB
Newer Older
Z
zhangjinchao01 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18
/* Copyright (c) 2016 Baidu, Inc. All Rights Reserve.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */


#pragma once

#include "PoolLayer.h"
19
#include "PoolProjection.h"
Z
zhangjinchao01 已提交
20 21 22 23
#include "paddle/math/Matrix.h"
#include <vector>

namespace paddle {
Q
qijun 已提交
24 25 26
/**
 * @brief Basic parent layer of different kinds of pooling
 */
Z
zhangjinchao01 已提交
27 28 29 30
class PoolProjectionLayer : public PoolLayer {
protected:
  size_t imgSizeH_, imgSizeW_;
  size_t outputH_, outputW_;
31 32
  std::unique_ptr<PoolProjection> poolProjection_;
  ProjectionConfig projectionConfig_;
Z
zhangjinchao01 已提交
33 34 35 36 37

public:
  size_t getSize();
  virtual void forward(PassType passType);
  virtual void backward(const UpdateCallback& callback = nullptr);
38 39 40 41 42 43 44
  explicit PoolProjectionLayer(const LayerConfig& config)
      : PoolLayer(config) {
    PoolConfig* conf = projectionConfig_.mutable_pool_conf();
    *conf = config_.inputs(0).pool_conf();
    poolProjection_.reset(PoolProjection::create(projectionConfig_, nullptr,
                                                 useGpu_));
  }
Z
zhangjinchao01 已提交
45 46
};
}  // namespace paddle