- 24 8月, 2021 1 次提交
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由 wanghuancoder 提交于
* add fetch, test=develop * fix fetch2op, test=develop * fix fetch2op, test=develop * refine, test=develop * fix fetch ctx, test=develop * add wait, test=develop * rename fetch2 to fetch_v2, test=develop * merge, test=develop
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- 16 6月, 2021 1 次提交
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由 Zhou Wei 提交于
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- 21 12月, 2020 1 次提交
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由 LoveAn 提交于
* Test compilation time with less parallel count, notest, test=windows_ci * optimize rules of Unity Build, notest, test=windows_ci, test=windows_op * limit parallel counts used only on GPU, test=develop * remove limit of argument /m:8 on Windows, test=develop
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- 07 12月, 2020 1 次提交
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由 LoveAn 提交于
* Compiling operator libraries with Unity Build on Windows CPU. * Compiling operator libraries with Unity Build on Windows GPU, no_test, test=windows_ci * Add option in windows ci script, no_test, test=windows_ci * Optimize parallel compiling, test=develop * remove limit of parallel compile and skip some ops in UB, test=develop * remove changes of header file, test=develop * remove changes of header file, test=develop * fix test_eye_op unittest failed, test=develop * Compiling operator libraries with Unity Build on Linux, test=develop * set default WITH_UNITY_BUILD=OFF, test=develop * Move unity build rules into a single file and add comment, test=develop * optimize parallel compilation, test=develop * fix undefined reference error on coverage ci, test=develop
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