- 26 5月, 2021 1 次提交
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由 jakpiase 提交于
* added op cast functionality for fp32/bf16 * added newline * added entries in static mode white list and unity build * fixed failing tests * changes after review * added formatting * upgraded tests file as reviewer suggested * changes after review * minor change
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- 25 5月, 2021 1 次提交
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由 jakpiase 提交于
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- 01 3月, 2021 1 次提交
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由 wuhuanzhou 提交于
* optimize unity build, test=develop * fix compilation error on Windows, test=develop * fix compilation error, test=develop * fix code style error, test=develop
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- 20 1月, 2021 1 次提交
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由 wuhuanzhou 提交于
* optimize unity build, test=develop * fix code style error, test=develop * fix code style error and test /MP settings, test=develop
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- 07 12月, 2020 1 次提交
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由 LoveAn 提交于
* Compiling operator libraries with Unity Build on Windows CPU. * Compiling operator libraries with Unity Build on Windows GPU, no_test, test=windows_ci * Add option in windows ci script, no_test, test=windows_ci * Optimize parallel compiling, test=develop * remove limit of parallel compile and skip some ops in UB, test=develop * remove changes of header file, test=develop * remove changes of header file, test=develop * fix test_eye_op unittest failed, test=develop * Compiling operator libraries with Unity Build on Linux, test=develop * set default WITH_UNITY_BUILD=OFF, test=develop * Move unity build rules into a single file and add comment, test=develop * optimize parallel compilation, test=develop * fix undefined reference error on coverage ci, test=develop
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