提交 9b3d6acd 编写于 作者: C chengduoZH

Add depth dimension information to Argument

上级 52ceeedb
......@@ -186,6 +186,7 @@ void Argument::resizeAndCopyFrom(const Argument& src,
resizeAndCopy(strs, src.strs, useGpu, stream);
frameWidth = src.frameWidth;
frameHeight = src.frameHeight;
frameDepth = src.frameDepth;
}
int32_t Argument::resizeAndCopyFrom(const Argument& src,
......@@ -206,6 +207,7 @@ int32_t Argument::resizeAndCopyFrom(const Argument& src,
dataId = src.dataId;
frameWidth = src.frameWidth;
frameHeight = src.frameHeight;
frameDepth = src.frameDepth;
if (!src.sequenceStartPositions) {
// non-sequence input, copy samples directly
......
/* Copyright (c) 2016 PaddlePaddle Authors. All Rights Reserve.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
......@@ -35,6 +32,7 @@ struct Argument {
strs(nullptr),
frameHeight(0),
frameWidth(0),
frameDepth(0),
sequenceStartPositions(nullptr),
subSequenceStartPositions(nullptr),
cpuSequenceDims(nullptr),
......@@ -64,6 +62,7 @@ struct Argument {
allCount = argument.allCount;
frameHeight = argument.frameHeight;
frameWidth = argument.frameWidth;
frameDepth = argument.frameDepth;
dataId = argument.dataId;
}
......@@ -76,6 +75,7 @@ struct Argument {
// A dataBatch includes batchSize frames, one frame maybe not only vector
size_t frameHeight;
size_t frameWidth;
size_t frameDepth;
// If NULL, each position is treated independently.
// Otherwise, its size should be #NumberOfSequences + 1.
......@@ -136,8 +136,10 @@ struct Argument {
}
size_t getFrameHeight() const { return frameHeight; }
size_t getFrameWidth() const { return frameWidth; }
size_t getFrameDepth() const { return frameDepth; }
void setFrameHeight(size_t h) { frameHeight = h; }
void setFrameWidth(size_t w) { frameWidth = w; }
void setFrameDepth(size_t d) { frameDepth = d; }
int64_t getNumSequences() const {
return sequenceStartPositions ? sequenceStartPositions->getSize() - 1
......
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