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67f5eaff
编写于
5月 22, 2018
作者:
W
whs
提交者:
GitHub
5月 22, 2018
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差异文件
Add dice loss (#10717)
* Add dice loss. * Fix comments. * Remove unused code.
上级
62559ace
变更
2
隐藏空白更改
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并排
Showing
2 changed file
with
48 addition
and
1 deletion
+48
-1
doc/fluid/api/layers.rst
doc/fluid/api/layers.rst
+7
-1
python/paddle/fluid/layers/nn.py
python/paddle/fluid/layers/nn.py
+41
-0
未找到文件。
doc/fluid/api/layers.rst
浏览文件 @
67f5eaff
...
...
@@ -485,7 +485,7 @@ roi_pool
.. autofunction:: paddle.fluid.layers.roi_pool
:noindex:
ops
===
...
...
@@ -828,4 +828,10 @@ topk
.. autofunction:: paddle.fluid.layers.topk
:noindex:
dice_loss
----
.. autofunction:: paddle.fluid.layers.dice_loss
:noindex:
python/paddle/fluid/layers/nn.py
浏览文件 @
67f5eaff
...
...
@@ -80,6 +80,7 @@ __all__ = [
'pad'
,
'label_smooth'
,
'roi_pool'
,
'dice_loss'
,
]
...
...
@@ -3816,3 +3817,43 @@ def roi_pool(input, rois, pooled_height=1, pooled_width=1, spatial_scale=1.0):
"spatial_scale"
:
spatial_scale
})
return
pool_out
def
dice_loss
(
input
,
label
,
epsilon
=
0.00001
):
"""
**Dice loss Layer**
Dice loss for comparing the similarity of two batch of data,
usually is used for binary image segmentation i.e. labels are binary.
The dice loss can be defined as below equation:
.. math::
dice\_loss &= 1 -
\\
frac{2 * intersection\_area}{total\_area}
\\\\
&=
\\
frac{(total\_area - intersection\_area) - intersection\_area}{total\_area}
\\\\
&=
\\
frac{(union\_area - intersection\_area)}{total\_area}
Args:
input (Variable): The predictions with rank>=2. The first dimension is batch size,
and the last dimension is class number.
label (Variable): The groud truth with the same rank with input. The first dimension
is batch size, and the last dimension is 1.
epsilon (float): The epsilon will be added to the numerator and denominator.
If both input and label are empty, it makes sure dice is 1.
Default: 0.00001
Returns:
dice_loss (Variable): The dice loss with shape [1].
Examples:
predictions = fluid.layers.softmax(x)
loss = fluid.layers.dice_loss(input=predictions, label=label, 2)
"""
label
=
one_hot
(
label
,
depth
=
input
.
shape
[
-
1
])
reduce_dim
=
range
(
1
,
len
(
input
.
shape
))
inse
=
reduce_sum
(
input
*
label
,
dim
=
reduce_dim
)
dice_denominator
=
reduce_sum
(
input
,
dim
=
reduce_dim
)
+
reduce_sum
(
label
,
dim
=
reduce_dim
)
dice_score
=
1
-
inse
*
2
/
(
dice_denominator
+
epsilon
)
return
reduce_mean
(
dice_score
)
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