提交 11cb75f8 编写于 作者: Z zlx

add the ios cross compile

上级 9eaef753
......@@ -27,7 +27,7 @@ if(NOT CMAKE_CROSSCOMPILING)
endif(NOT CMAKE_CROSSCOMPILING)
find_package(Git REQUIRED)
find_package(Threads REQUIRED)
if(NOT ANDROID)
if(NOT ANDROID AND NOT IOS)
find_package(Boost QUIET)
endif()
......@@ -63,6 +63,21 @@ if(NOT CMAKE_BUILD_TYPE)
FORCE)
endif()
if(IOS)
set(WITH_GPU OFF CACHE STRING
"Disable GPU when cross-compiling for Android" FORCE)
set(WITH_AVX OFF CACHE STRING
"Disable AVX when cross-compiling for Android" FORCE)
set(WITH_PYTHON OFF CACHE STRING
"Disable PYTHON when cross-compiling for Android" FORCE)
set(WITH_RDMA OFF CACHE STRING
"Disable RDMA when cross-compiling for Android" FORCE)
set(WITH_MKLDNN OFF CACHE STRING
"Disable MKLDNN when cross-compiling for Android" FORCE)
set(WITH_MKLML OFF CACHE STRING
"Disable MKLML package when cross-compiling for Android" FORCE)
endif(IOS)
if(ANDROID)
if(${CMAKE_SYSTEM_VERSION} VERSION_LESS "21")
message(FATAL_ERROR "Unsupport standalone toolchains with Android API level lower than 21")
......
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development
# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version
# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command
# Standard settings
# set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)
# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)
# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)
# Force the compilers to gcc for iOS
set (CMAKE_C_COMPILER /usr/bin/gcc)
set (CMAKE_CXX_COMPILER /usr/bin/g++)
set(CMAKE_AR ar CACHE FILEPATH "" FORCE)
set(CMAKE_RANLIB ranlib CACHE FILEPATH "" FORCE)
set(PKG_CONFIG_EXECUTABLE pkg-config CACHE FILEPATH "" FORCE)
# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
set (XCODE_IOS_PLATFORM iphoneos)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (SIMULATOR true)
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
set (XCODE_IOS_PLATFORM iphonesimulator)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "WATCHOS")
set (IOS_PLATFORM_LOCATION "WatchOS.platform")
set (XCODE_IOS_PLATFORM watchos)
# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-watchos")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR
"Unsupported IOS_PLATFORM value selected. "
"Please choose OS, SIMULATOR, or WATCHOS.")
endif ()
# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
if (IOS_DEPLOYMENT_TARGET)
set(XCODE_IOS_PLATFORM_VERSION_FLAGS "-m${XCODE_IOS_PLATFORM}-version-min=${IOS_DEPLOYMENT_TARGET}")
endif()
# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS}")
set (CMAKE_CXX_FLAGS_INIT "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -fvisibility-inlines-hidden")
set (CMAKE_C_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "${XCODE_IOS_PLATFORM_VERSION_FLAGS} -Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
# Setup iOS deployment target
set (IOS_DEPLOYMENT_TARGET ${IOS_DEPLOYMENT_TARGET} CACHE STRING "Minimum iOS version")
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
# set the architecture for iOS
if (IOS_PLATFORM STREQUAL "OS")
set (IOS_ARCH "armv7;armv7s;arm64")
elseif (IOS_PLATFORM STREQUAL "SIMULATOR")
set (IOS_ARCH "i386;x86_64")
elseif (IOS_PLATFORM STREQUAL "WATCHOS")
set (IOS_ARCH "armv7k")
endif ()
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)
# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)
# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)
# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)
find_package(${ARGN})
set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)
......@@ -15,9 +15,9 @@
INCLUDE(ExternalProject)
INCLUDE(python_module)
FIND_PACKAGE(PythonInterp 2.7)
FIND_HOST_PACKAGE(PythonInterp 2.7)
IF(WITH_PYTHON)
FIND_PACKAGE(PythonLibs 2.7)
FIND_HOST_PACKAGE(PythonLibs 2.7)
# Fixme: Maybe find a static library. Get SHARED/STATIC by FIND_PACKAGE.
ADD_LIBRARY(python SHARED IMPORTED GLOBAL)
SET_PROPERTY(TARGET python PROPERTY IMPORTED_LOCATION ${PYTHON_LIBRARIES})
......@@ -29,7 +29,7 @@ IF(PYTHONINTERP_FOUND)
find_python_module(numpy REQUIRED)
find_python_module(wheel REQUIRED)
find_python_module(google.protobuf REQUIRED)
FIND_PACKAGE(NumPy REQUIRED)
FIND_HOST_PACKAGE(NumPy REQUIRED)
IF(${PY_GOOGLE.PROTOBUF_VERSION} AND ${PY_GOOGLE.PROTOBUF_VERSION} VERSION_LESS "3.0.0")
MESSAGE(FATAL_ERROR "Found Python Protobuf ${PY_GOOGLE.PROTOBUF_VERSION} < 3.0.0, "
"please use pip to upgrade protobuf. pip install -U protobuf")
......
......@@ -82,6 +82,9 @@ IF(DEFINED CMAKE_SYSTEM_NAME)
ELSEIF(${CMAKE_SYSTEM_NAME} STREQUAL "RPi")
SET(RPI TRUE)
INCLUDE(cross_compiling/raspberry_pi)
ELSEIF(${CMAKE_SYSTEM_NAME} STREQUAL "Darwin")
SET(IOS TRUE)
INCLUDE(cross_compiling/ios)
ENDIF()
ENDIF()
......
#!/bin/bash
set -xe
mkdir -p ./ios_build
cd ./ios_build
cmake -DCMAKE_SYSTEM_NAME=Darwin \
-DWITH_C_API=ON \
-DWITH_TESTING=OFF \
-DWITH_SWIG_PY=OFF \
-DCMAKE_BUILD_TYPE=Release \
-DCMAKE_INSTALL_PREFIX=/Users/xingzhaolong/cross_compile/ios \
..
# -DIOS_PLATFORM=SIMULATOR \
#-DCMAKE_Go_COMPILER=/usr/local/bin \
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