data_set.h 16.0 KB
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/* Copyright (c) 2018 PaddlePaddle Authors. All Rights Reserved.
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *     http://www.apache.org/licenses/LICENSE-2.0
 *
 *     Unless required by applicable law or agreed to in writing, software
 *     distributed under the License is distributed on an "AS IS" BASIS,
 *     WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *     See the License for the specific language governing permissions and
 *     limitations under the License. */

#pragma once

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#include <ThreadPool.h>
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#include <fstream>
#include <memory>
#include <mutex>  // NOLINT
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#include <set>
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#include <string>
#include <thread>  // NOLINT
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#include <unordered_set>
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#include <utility>
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#include <vector>
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#ifdef PADDLE_WITH_GLOO
#include <gloo/broadcast.h>
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#include "paddle/fluid/framework/fleet/gloo_wrapper.h"
#endif
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#include "paddle/fluid/framework/data_feed.h"

namespace paddle {
namespace framework {

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// Dataset is a abstract class, which defines user interfaces
// Example Usage:
//    Dataset* dataset = DatasetFactory::CreateDataset("InMemoryDataset")
//    dataset->SetFileList(std::vector<std::string>{"a.txt", "b.txt"})
//    dataset->SetThreadNum(1)
//    dataset->CreateReaders();
//    dataset->SetDataFeedDesc(your_data_feed_desc);
//    dataset->LoadIntoMemory();
//    dataset->SetTrainerNum(2);
//    dataset->GlobalShuffle();
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class Dataset {
 public:
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  Dataset() {}
  virtual ~Dataset() {}
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  // do sample
  virtual void TDMSample(const std::string tree_name,
                         const std::string tree_path,
                         const std::vector<uint16_t> tdm_layer_counts,
                         const uint16_t start_sample_layer,
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                         const bool with_hierachy,
                         const uint16_t seed_,
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                         const uint16_t sample_slot) {}
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  // set file list
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  virtual void SetFileList(const std::vector<std::string>& filelist) = 0;
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  // set readers' num
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  virtual void SetThreadNum(int thread_num) = 0;
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  // set workers' num
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  virtual void SetTrainerNum(int trainer_num) = 0;
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  // set fleet send batch size
  virtual void SetFleetSendBatchSize(int64_t size) = 0;
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  virtual void ReleaseMemoryFun() = 0;
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  // set fs name and ugi
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  virtual void SetHdfsConfig(const std::string& fs_name,
                             const std::string& fs_ugi) = 0;
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  // set customized download command, such as using afs api
  virtual void SetDownloadCmd(const std::string& download_cmd) = 0;
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  // set data fedd desc, which contains:
  //   data feed name, batch size, slots
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  virtual void SetDataFeedDesc(const std::string& data_feed_desc_str) = 0;
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  // set channel num
  virtual void SetChannelNum(int channel_num) = 0;
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  // set parse ins id
  virtual void SetParseInsId(bool parse_ins_id) = 0;
  virtual void SetParseContent(bool parse_content) = 0;
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  virtual void SetParseLogKey(bool parse_logkey) = 0;
  virtual void SetEnablePvMerge(bool enable_pv_merge) = 0;
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  virtual bool EnablePvMerge() = 0;
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  virtual void SetMergeBySid(bool is_merge) = 0;
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  virtual void SetShuffleByUid(bool enable_shuffle_uid) = 0;
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  // set merge by ins id
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  virtual void SetMergeByInsId(int merge_size) = 0;
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  virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns) = 0;
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  // set fea eval mode
  virtual void SetFeaEval(bool fea_eval, int record_candidate_size) = 0;
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  // get file list
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  virtual const std::vector<std::string>& GetFileList() = 0;
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  // get thread num
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  virtual int GetThreadNum() = 0;
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  // get worker num
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  virtual int GetTrainerNum() = 0;
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  // get fleet send batch size
  virtual int64_t GetFleetSendBatchSize() = 0;
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  // get hdfs config
  virtual std::pair<std::string, std::string> GetHdfsConfig() = 0;
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  // get download cmd
  virtual std::string GetDownloadCmd() = 0;
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  // get data fedd desc
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  virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() = 0;
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  // get channel num
  virtual int GetChannelNum() = 0;
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  // get readers, the reader num depend both on thread num
  // and filelist size
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  virtual std::vector<paddle::framework::DataFeed*> GetReaders() = 0;
  // create input channel and output channel
  virtual void CreateChannel() = 0;
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  // register message handler between workers
  virtual void RegisterClientToClientMsgHandler() = 0;
  // load all data into memory
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  virtual void LoadIntoMemory() = 0;
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  // load all data into memory in async mode
  virtual void PreLoadIntoMemory() = 0;
  // wait async load done
  virtual void WaitPreLoadDone() = 0;
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  // release all memory data
  virtual void ReleaseMemory() = 0;
  // local shuffle data
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  virtual void LocalShuffle() = 0;
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  // global shuffle data
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  virtual void GlobalShuffle(int thread_num = -1) = 0;
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  virtual void SlotsShuffle(const std::set<std::string>& slots_to_replace) = 0;
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  // create readers
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  virtual void CreateReaders() = 0;
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  // destroy readers
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  virtual void DestroyReaders() = 0;
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  // get memory data size
  virtual int64_t GetMemoryDataSize() = 0;
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  // get memory data size in input_pv_channel_
  virtual int64_t GetPvDataSize() = 0;
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  // get shuffle data size
  virtual int64_t GetShuffleDataSize() = 0;
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  // merge by ins id
  virtual void MergeByInsId() = 0;
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  // merge pv instance
  virtual void PreprocessInstance() = 0;
  // divide pv instance
  virtual void PostprocessInstance() = 0;
  // only for untest
  virtual void SetCurrentPhase(int current_phase) = 0;
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  virtual void GenerateLocalTablesUnlock(int table_id,
                                         int feadim,
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                                         int read_thread_num,
                                         int consume_thread_num,
                                         int shard_num) = 0;
  virtual void ClearLocalTables() = 0;
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  // create preload readers
  virtual void CreatePreLoadReaders() = 0;
  // destroy preload readers after prelaod done
  virtual void DestroyPreLoadReaders() = 0;
  // set preload thread num
  virtual void SetPreLoadThreadNum(int thread_num) = 0;
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  // seperate train thread and dataset thread
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  virtual void DynamicAdjustChannelNum(int channel_num,
                                       bool discard_remaining_ins = false) = 0;
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  virtual void DynamicAdjustReadersNum(int thread_num) = 0;
  // set fleet send sleep seconds
  virtual void SetFleetSendSleepSeconds(int seconds) = 0;
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  virtual std::vector<std::string> GetSlots() = 0;

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  virtual void SetGpuGraphMode(int is_graph_mode) = 0;
  virtual int GetGpuGraphMode() = 0;
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  virtual bool GetEpochFinish() = 0;

  virtual void SetPassId(uint32_t pass_id) = 0;
  virtual uint32_t GetPassID() = 0;
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  virtual void DumpWalkPath(std::string dump_path, size_t dump_rate) = 0;

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 protected:
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  virtual int ReceiveFromClient(int msg_type,
                                int client_id,
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                                const std::string& msg) = 0;
};

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// DatasetImpl is the implementation of Dataset,
// it holds memory data if user calls load_into_memory
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template <typename T>
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class DatasetImpl : public Dataset {
 public:
  DatasetImpl();
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  virtual ~DatasetImpl() {
    if (release_thread_ != nullptr) {
      release_thread_->join();
    }
  }
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  virtual void SetFileList(const std::vector<std::string>& filelist);
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  virtual void ReleaseMemoryFun();
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  virtual void SetThreadNum(int thread_num);
  virtual void SetTrainerNum(int trainer_num);
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  virtual void SetFleetSendBatchSize(int64_t size);
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  virtual void SetHdfsConfig(const std::string& fs_name,
                             const std::string& fs_ugi);
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  virtual void SetDownloadCmd(const std::string& download_cmd);
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  virtual void SetDataFeedDesc(const std::string& data_feed_desc_str);
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  virtual void SetChannelNum(int channel_num);
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  virtual void SetParseInsId(bool parse_ins_id);
  virtual void SetParseContent(bool parse_content);
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  virtual void SetParseLogKey(bool parse_logkey);
  virtual void SetEnablePvMerge(bool enable_pv_merge);
  virtual void SetMergeBySid(bool is_merge);
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  virtual void SetShuffleByUid(bool enable_shuffle_uid);
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  virtual void SetMergeByInsId(int merge_size);
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  virtual void SetGenerateUniqueFeasign(bool gen_uni_feasigns);
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  virtual void SetFeaEval(bool fea_eval, int record_candidate_size);
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  virtual const std::vector<std::string>& GetFileList() { return filelist_; }
  virtual int GetThreadNum() { return thread_num_; }
  virtual int GetTrainerNum() { return trainer_num_; }
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  virtual Channel<T> GetInputChannel() { return input_channel_; }
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  virtual void SetInputChannel(const Channel<T>& input_channel) {
    input_channel_ = input_channel;
  }
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  virtual int64_t GetFleetSendBatchSize() { return fleet_send_batch_size_; }
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  virtual std::pair<std::string, std::string> GetHdfsConfig() {
    return std::make_pair(fs_name_, fs_ugi_);
  }
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  virtual void SetGpuGraphMode(int is_graph_mode);
  virtual int GetGpuGraphMode();
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  virtual std::string GetDownloadCmd();
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  virtual const paddle::framework::DataFeedDesc& GetDataFeedDesc() {
    return data_feed_desc_;
  }
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  virtual int GetChannelNum() { return channel_num_; }
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  virtual bool EnablePvMerge() { return enable_pv_merge_; }
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  virtual std::vector<paddle::framework::DataFeed*> GetReaders();
  virtual void CreateChannel();
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  virtual void RegisterClientToClientMsgHandler();
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  virtual void LoadIntoMemory();
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  virtual void PreLoadIntoMemory();
  virtual void WaitPreLoadDone();
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  virtual void ReleaseMemory();
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  virtual void LocalShuffle();
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  virtual void GlobalShuffle(int thread_num = -1) {}
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  virtual void SlotsShuffle(const std::set<std::string>& slots_to_replace) {}
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  virtual const std::vector<T>& GetSlotsOriginalData() {
    return slots_shuffle_original_data_;
  }
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  virtual void CreateReaders();
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  virtual void DestroyReaders();
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  virtual int64_t GetMemoryDataSize();
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  virtual int64_t GetPvDataSize();
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  virtual int64_t GetShuffleDataSize();
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  virtual void MergeByInsId() {}
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  virtual void PreprocessInstance() {}
  virtual void PostprocessInstance() {}
  virtual void SetCurrentPhase(int current_phase) {}
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  virtual void GenerateLocalTablesUnlock(int table_id,
                                         int feadim,
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                                         int read_thread_num,
                                         int consume_thread_num,
                                         int shard_num) {}
  virtual void ClearLocalTables() {}
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  virtual void CreatePreLoadReaders();
  virtual void DestroyPreLoadReaders();
  virtual void SetPreLoadThreadNum(int thread_num);
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  virtual void DynamicAdjustChannelNum(int channel_num,
                                       bool discard_remaining_ins = false);
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  virtual void DynamicAdjustReadersNum(int thread_num);
  virtual void SetFleetSendSleepSeconds(int seconds);
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  virtual std::vector<std::string> GetSlots();
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  virtual bool GetEpochFinish();
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  virtual void DumpWalkPath(std::string dump_path, size_t dump_rate);
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  std::vector<paddle::framework::Channel<T>>& GetMultiOutputChannel() {
    return multi_output_channel_;
  }

  std::vector<paddle::framework::Channel<T>>& GetCurOutputChannel() {
    if (cur_channel_ == 0) {
      return multi_output_channel_;
    } else {
      return multi_consume_channel_;
    }
  }
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  std::vector<uint64_t>& GetGpuGraphTotalKeys() {
    return gpu_graph_total_keys_;
  }
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  virtual void SetPassId(uint32_t pass_id) { pass_id_ = pass_id; }
  virtual uint32_t GetPassID() { return pass_id_; }
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 protected:
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  virtual int ReceiveFromClient(int msg_type,
                                int client_id,
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                                const std::string& msg) {
    // TODO(yaoxuefeng) for SlotRecordDataset
    return -1;
  }
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  std::vector<std::shared_ptr<paddle::framework::DataFeed>> readers_;
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  std::vector<std::shared_ptr<paddle::framework::DataFeed>> preload_readers_;
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  paddle::framework::Channel<T> input_channel_;
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  paddle::framework::Channel<PvInstance> input_pv_channel_;
  std::vector<paddle::framework::Channel<PvInstance>> multi_pv_output_;
  std::vector<paddle::framework::Channel<PvInstance>> multi_pv_consume_;

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  int channel_num_;
  std::vector<paddle::framework::Channel<T>> multi_output_channel_;
  std::vector<paddle::framework::Channel<T>> multi_consume_channel_;
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  std::vector<std::unordered_set<uint64_t>> local_tables_;
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  // when read ins, we put ins from one channel to the other,
  // and when finish reading, we set cur_channel = 1 - cur_channel,
  // so if cur_channel=0, all data are in output_channel, else consume_channel
  int cur_channel_;
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  std::vector<T> slots_shuffle_original_data_;
  RecordCandidateList slots_shuffle_rclist_;
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  int thread_num_;
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  int pull_sparse_to_local_thread_num_;
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  paddle::framework::DataFeedDesc data_feed_desc_;
  int trainer_num_;
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  std::vector<std::string> filelist_;
  size_t file_idx_;
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  uint64_t total_fea_num_;
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  std::mutex mutex_for_pick_file_;
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  std::mutex mutex_for_fea_num_;
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  std::string fs_name_;
  std::string fs_ugi_;
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  int64_t fleet_send_batch_size_;
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  int64_t fleet_send_sleep_seconds_;
  std::vector<std::thread> preload_threads_;
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  std::thread* release_thread_ = nullptr;
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  bool merge_by_insid_;
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  bool parse_ins_id_;
  bool parse_content_;
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  bool parse_logkey_;
  bool merge_by_sid_;
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  bool shuffle_by_uid_;
  bool parse_uid_;
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  bool enable_pv_merge_;  // True means to merge pv
  int current_phase_;     // 1 join, 0 update
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  size_t merge_size_;
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  bool slots_shuffle_fea_eval_ = false;
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  bool gen_uni_feasigns_ = false;
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  int preload_thread_num_;
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  std::mutex global_index_mutex_;
  int64_t global_index_ = 0;
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  std::vector<std::shared_ptr<ThreadPool>> consume_task_pool_;
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  std::vector<T> input_records_;  // only for paddleboxdatafeed
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  std::vector<std::string> use_slots_;
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  bool enable_heterps_ = false;
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  int gpu_graph_mode_ = 0;
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  std::vector<std::vector<std::vector<uint64_t>>> gpu_graph_type_keys_;
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  std::vector<uint64_t> gpu_graph_total_keys_;
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  uint32_t pass_id_ = 0;
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};

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// use std::vector<MultiSlotType> or Record as data type
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class MultiSlotDataset : public DatasetImpl<Record> {
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 public:
  MultiSlotDataset() {}
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  virtual void TDMSample(const std::string tree_name,
                         const std::string tree_path,
                         const std::vector<uint16_t> tdm_layer_counts,
                         const uint16_t start_sample_layer,
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                         const bool with_hierachy,
                         const uint16_t seed_,
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                         const uint16_t sample_slot);
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  virtual void MergeByInsId();
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  virtual void PreprocessInstance();
  virtual void PostprocessInstance();
  virtual void SetCurrentPhase(int current_phase);
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  virtual void GenerateLocalTablesUnlock(int table_id,
                                         int feadim,
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                                         int read_thread_num,
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                                         int consume_thread_num,
                                         int shard_num);
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  virtual void ClearLocalTables() {
    for (auto& t : local_tables_) {
      t.clear();
      std::unordered_set<uint64_t>().swap(t);
    }
    std::vector<std::unordered_set<uint64_t>>().swap(local_tables_);
  }
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  virtual void PreprocessChannel(
      const std::set<std::string>& slots_to_replace,
      std::unordered_set<uint16_t>& index_slot);  // NOLINT
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  virtual void SlotsShuffle(const std::set<std::string>& slots_to_replace);
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  virtual void GetRandomData(
      const std::unordered_set<uint16_t>& slots_to_replace,
      std::vector<Record>* result);
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  virtual ~MultiSlotDataset() {}
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  virtual void GlobalShuffle(int thread_num = -1);
  virtual void DynamicAdjustReadersNum(int thread_num);
  virtual void PrepareTrain();

 protected:
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  virtual int ReceiveFromClient(int msg_type,
                                int client_id,
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                                const std::string& msg);
};
class SlotRecordDataset : public DatasetImpl<SlotRecord> {
 public:
  SlotRecordDataset() { SlotRecordPool(); }
  virtual ~SlotRecordDataset() {}
  // create input channel
  virtual void CreateChannel();
  // create readers
  virtual void CreateReaders();
  // release memory
  virtual void ReleaseMemory();
  virtual void GlobalShuffle(int thread_num = -1);
  virtual void DynamicAdjustChannelNum(int channel_num,
                                       bool discard_remaining_ins);
  virtual void PrepareTrain();
  virtual void DynamicAdjustReadersNum(int thread_num);

 protected:
  bool enable_heterps_ = true;
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};

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}  // end namespace framework
}  // end namespace paddle