Projection.h 3.1 KB
Newer Older
Z
zhangjinchao01 已提交
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17
/* Copyright (c) 2016 Baidu, Inc. All Rights Reserve.

Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at

    http://www.apache.org/licenses/LICENSE-2.0

Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. */

#pragma once

#include "Layer.h"
Q
qijun 已提交
18 19
#include "ModelConfig.pb.h"
#include "paddle/parameter/Parameter.h"
Z
zhangjinchao01 已提交
20 21 22 23 24 25 26 27 28 29

namespace paddle {

// Macro for registering a projection type
// Example: REGISTER_LAYER(fc, FullMatrixProjection);
#define REGISTER_PROJECTION(__type_name, __class_name)                \
  static InitFunction __reg_type_##__type_name([]() {                 \
    Projection::registrar_.registerClass<__class_name>(#__type_name); \
  })

Q
qijun 已提交
30 31 32 33 34
#define REGISTER_PROJECTION_CREATE_FUNC(__type_name, createFunction)    \
  static InitFunction __reg_type_##__type_name([]() {                   \
    Projection::registrar_.registerClass(#__type_name, createFunction); \
  })

Z
zhangjinchao01 已提交
35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56
/**
 * A projection takes one Argument as input, calculate the result and add it
 * to output Argument.
 */
class Projection {
public:
  static Projection* create(const ProjectionConfig& config,
                            ParameterPtr parameter, bool useGpu);

  Projection(const ProjectionConfig& config, ParameterPtr parameter,
             bool useGpu)
      : config_(config), parameter_(parameter), useGpu_(useGpu) {}

  virtual ~Projection() {}

  const std::string& getName() const { return config_.name(); }

  /// Register a projection
  static ClassRegistrar<Projection, ProjectionConfig, ParameterPtr, bool>
      registrar_;

  /**
Q
qijun 已提交
57 58
   * Forward propagation. If backward() will be called, in and out must be kept
   * valid until then.
Z
zhangjinchao01 已提交
59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
   * @param in input of projection
   * @param out output of projection
   * @param passType PASS_TRAIN of PASS_TEST
   */
  void forward(const Argument* in, const Argument* out, PassType passType) {
    in_ = in;
    out_ = out;
    passType_ = passType;
    forward();
  }

  virtual void prefetch(const Argument* in) {}
  virtual void forward() = 0;
  virtual void backward(const UpdateCallback& callback) = 0;

  /**
   * See comment in Layer.h for the function with the same name.
   */
  virtual void resetState() {}

  /**
   * Set layer state.
   */
  virtual void setState(LayerStatePtr state) {}

  /**
   * Get layer state. A copy of internal state is returned.
   */
  virtual LayerStatePtr getState() { return nullptr; }

  /**
   * Get output size of projection.
   */
  size_t getOutputSize() const { return config_.output_size(); }

protected:
  /// Config of projection
  ProjectionConfig config_;
  /// Parameter of projection
  ParameterPtr parameter_;
  bool useGpu_;

  /// Store `in` passed to forward()
  const Argument* in_;
  /// Store `out` passed to forward()
  const Argument* out_;
  /// Store `passType` passed to forward()
  PassType passType_;
};
}  // namespace paddle