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b4d15642
编写于
8月 27, 2018
作者:
L
liuruilong
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
update
上级
d403cf08
变更
6
隐藏空白更改
内联
并排
Showing
6 changed file
with
59 addition
and
27 deletion
+59
-27
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
...l/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
+21
-0
metal/paddle-mobile/paddle-mobile/Operators/ConvAddOp.swift
metal/paddle-mobile/paddle-mobile/Operators/ConvAddOp.swift
+11
-8
metal/paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
.../paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
+12
-8
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
...mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
...obile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
+1
-1
metal/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
...l/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
+13
-9
未找到文件。
metal/paddle-mobile/paddle-mobile/Common/MetalExtension.swift
浏览文件 @
b4d15642
...
...
@@ -339,6 +339,27 @@ public extension MTLTexture {
return
nil
}
// n c h w - dim
func
toTensor
(
dim
:
(
n
:
Int
,
c
:
Int
,
h
:
Int
,
w
:
Int
))
->
[
Float32
]
{
let
textureArray
=
floatArray
{
(
i
:
Float32
)
->
Float32
in
return
i
}
var
output
:
[
Float32
]
=
[]
for
s
in
0
..<
arrayLength
{
for
c
in
0
..<
4
{
for
h
in
0
..<
dim
.
h
{
for
w
in
0
..<
dim
.
w
{
if
(
s
*
4
+
c
)
<
dim
.
c
{
let
textureValue
=
textureArray
[
dim
.
w
*
dim
.
h
*
4
*
s
+
h
*
dim
.
w
*
4
+
w
*
4
+
c
]
output
.
append
(
textureValue
)
}
}
}
}
}
return
output
}
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/ConvAddOp.swift
浏览文件 @
b4d15642
...
...
@@ -45,7 +45,10 @@ class ConvAddParam<P: PrecisionType>: OpParam {
class
ConvAddOp
<
P
:
PrecisionType
>
:
Operator
<
ConvAddKernel
<
P
>
,
ConvAddParam
<
P
>>
,
Runable
,
Creator
,
InferShaperable
,
Fusion
{
func
delogOutput
()
{
print
(
" conv add: "
)
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
tensorDim
[
0
],
c
:
para
.
output
.
tensorDim
[
1
],
h
:
para
.
output
.
tensorDim
[
2
],
w
:
para
.
output
.
tensorDim
[
3
]))
.
strideArray
())
// print(" conv add: ")
// print(para.input.metalTexture)
...
...
@@ -53,16 +56,16 @@ class ConvAddOp<P: PrecisionType>: Operator<ConvAddKernel<P>, ConvAddParam<P>>,
// let filterArray: [P] = para.filter.buffer.array()
// print(filterArray)
let
input
=
para
.
input
.
metalTexture
.
floatArray
{
(
p
:
P
)
->
P
in
return
p
}
//
let input = para.input.metalTexture.floatArray { (p: P) -> P in
//
return p
//
}
// print(input)
let
output
=
para
.
output
.
metalTexture
.
floatArray
{
(
p
:
P
)
->
P
in
return
p
}
//
let output = para.output.metalTexture.floatArray { (p: P) -> P in
//
return p
//
}
// print(para.output.metalTexture)
print
(
output
)
//
print(output)
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/ConvBNReluOp.swift
浏览文件 @
b4d15642
...
...
@@ -159,19 +159,23 @@ class ConvBNReluOp<P: PrecisionType>: Operator<ConvBNReluKernel<P>, ConvBNReluPa
// print("index: \(i) \(newBiase![i]) ")
// }
print
(
para
.
output
.
metalTexture
)
let
output
=
para
.
output
.
metalTexture
.
floatArray
{
(
p
:
P
)
->
P
in
return
p
}
print
(
output
)
// print(para.output.metalTexture)
//
//
//
writeToLibrary
(
fileName
:
"batch_norm_34.tmp_2"
,
array
:
output
)
print
(
" write done"
)
// let output = para.output.metalTexture.floatArray { (p: P) -> P in
// return p
// }
// print(output)
//
//
// writeToLibrary(fileName: "batch_norm_34.tmp_2", array: output)
// print(" write done")
//
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
para
.
output
.
tensorDim
[
0
],
c
:
para
.
output
.
tensorDim
[
1
],
h
:
para
.
output
.
tensorDim
[
2
],
w
:
para
.
output
.
tensorDim
[
3
]))
.
strideArray
())
// let _: P? = para.output.metalTexture.logDesc(header: "conv add batchnorm relu output: ", stridable: true)
}
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddBatchNormReluKernel.swift
浏览文件 @
b4d15642
...
...
@@ -50,7 +50,7 @@ class ConvAddBatchNormReluKernel<P: PrecisionType>: Kernel, Computable, Testable
required
init
(
device
:
MTLDevice
,
param
:
ConvAddBatchNormReluParam
<
P
>
)
{
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
2
,
3
,
1
])
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
3
,
1
,
2
])
if
param
.
filter
.
width
==
1
&&
param
.
filter
.
height
==
1
{
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_batch_norm_relu_1x1"
)
...
...
metal/paddle-mobile/paddle-mobile/Operators/Kernels/ConvAddKernel.swift
浏览文件 @
b4d15642
...
...
@@ -25,7 +25,7 @@ class ConvAddKernel<P: PrecisionType>: Kernel, Computable {
super
.
init
(
device
:
device
,
inFunctionName
:
"conv_add_3x3"
)
}
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
2
,
3
,
1
])
param
.
output
.
initTexture
(
device
:
device
,
inTranspose
:
[
0
,
3
,
1
,
2
])
let
offsetX
=
param
.
filter
.
width
/
2
-
Int
(
param
.
paddings
[
0
])
let
offsetY
=
param
.
filter
.
height
/
2
-
Int
(
param
.
paddings
[
1
])
...
...
metal/paddle-mobile/paddle-mobile/Operators/TransposeOp.swift
浏览文件 @
b4d15642
...
...
@@ -49,17 +49,21 @@ class TransposeOp<P: PrecisionType>: Operator<TransposeKernel<P>, TransposeParam
}
}
func
delogOutput
()
{
let
inputArray
:
[
Float32
]
=
para
.
input
.
metalTexture
.
floatArray
{
(
ele
:
Float32
)
->
Float32
in
return
ele
}
print
(
inputArray
.
strideArray
())
print
(
para
.
output
.
metalTexture
.
toTensor
(
dim
:
(
n
:
1
,
c
:
21
,
h
:
19
,
w
:
19
))
.
strideArray
())
let
outputArray
:
[
Float32
]
=
para
.
output
.
metalTexture
.
floatArray
{
(
ele
:
Float32
)
->
Float32
in
return
ele
}
print
(
outputArray
.
strideArray
())
// let inputArray: [Float32] = para.input.metalTexture.floatArray { (ele: Float32) -> Float32 in
// return ele
// }
//
// print(inputArray.strideArray())
//
// let outputArray: [Float32] = para.output.metalTexture.floatArray { (ele: Float32) -> Float32 in
// return ele
// }
//
// print(outputArray.strideArray())
// writeToLibrary(fileName: "transpose_ouput", array: outputArray)
}
...
...
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