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b02f4b59
编写于
10月 08, 2018
作者:
H
hjchen2
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Refine
上级
0f79507d
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
69 addition
and
35 deletion
+69
-35
src/operators/kernel/arm/dequantize_kernel.cpp
src/operators/kernel/arm/dequantize_kernel.cpp
+34
-3
src/operators/kernel/arm/quantize_kernel.cpp
src/operators/kernel/arm/quantize_kernel.cpp
+35
-32
未找到文件。
src/operators/kernel/arm/dequantize_kernel.cpp
浏览文件 @
b02f4b59
...
...
@@ -16,6 +16,10 @@ limitations under the License. */
#include "operators/kernel/dequantize_kernel.h"
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
#include <arm_neon.h>
#endif
namespace
paddle_mobile
{
namespace
operators
{
...
...
@@ -27,15 +31,42 @@ bool DequantizeKernel<CPU, float>::Init(DequantizeParam<CPU> *param) {
template
<
>
void
DequantizeKernel
<
CPU
,
float
>::
Compute
(
const
DequantizeParam
<
CPU
>
&
param
)
const
{
// TODO
const
Tensor
*
input
=
param
.
input_
;
Tensor
*
output
=
param
.
out_
;
float
activation_scale
=
param
.
activation_scale_
->
data
<
float
>
()[
0
];
float
weight_scale
=
param
.
weight_scale_
;
const
int32_t
*
x
=
input
->
data
<
const
int32_t
>
();
float
*
y
=
output
->
mutable_data
<
float
>
();
for
(
size_t
i
=
0
;
i
<
output
->
numel
();
++
i
)
{
y
[
i
]
=
x
[
i
]
/
activation_scale
/
weight_scale
;
size_t
size
=
output
->
numel
();
float
scale
=
1.
f
/
activation_scale
/
weight_scale
;
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
size_t
loop
=
size
>>
4
;
size_t
remain
=
size
&
0xF
;
float32x4_t
s
=
vdupq_n_f32
(
scale
);
for
(
size_t
i
=
0
;
i
<
loop
;
++
i
)
{
int32x4_t
r0
=
vld1q_s32
(
x
);
int32x4_t
r1
=
vld1q_s32
(
x
+
4
);
int32x4_t
r2
=
vld1q_s32
(
x
+
8
);
int32x4_t
r3
=
vld1q_s32
(
x
+
12
);
float32x4_t
f0
=
vcvtq_f32_s32
(
r0
);
float32x4_t
f1
=
vcvtq_f32_s32
(
r1
);
float32x4_t
f2
=
vcvtq_f32_s32
(
r2
);
float32x4_t
f3
=
vcvtq_f32_s32
(
r3
);
f0
=
vmulq_f32
(
f0
,
s
);
f1
=
vmulq_f32
(
f1
,
s
);
f2
=
vmulq_f32
(
f2
,
s
);
f3
=
vmulq_f32
(
f3
,
s
);
vst1q_f32
(
y
,
f0
);
vst1q_f32
(
y
+
4
,
f1
);
vst1q_f32
(
y
+
8
,
f2
);
vst1q_f32
(
y
+
12
,
f3
);
x
+=
16
;
y
+=
16
;
}
size
=
remain
;
#endif
for
(
size_t
i
=
0
;
i
<
size
;
++
i
)
{
y
[
i
]
=
x
[
i
]
*
scale
;
}
}
...
...
src/operators/kernel/arm/quantize_kernel.cpp
浏览文件 @
b02f4b59
...
...
@@ -20,6 +20,7 @@ limitations under the License. */
#if defined(__ARM_NEON__) || defined(__ARM_NEON)
#include <arm_neon.h>
#ifndef __aarch64__
float32_t
vmaxvq_f32
(
float32x4_t
r
)
{
float32x2_t
v
=
vmax_f32
(
vget_high_f32
(
r
),
vget_low_f32
(
r
));
...
...
@@ -35,19 +36,21 @@ int32x4_t vrnd_away_zero(float32x4_t r) {
float32x4_t
plus
=
vdupq_n_f32
(
0.5
);
float32x4_t
minus
=
vdupq_n_f32
(
-
0.5
);
float32x4_t
zero
=
vdupq_n_f32
(
0
);
uint32x4_t
more_than_zero
=
vcgtq_f32
(
r
1
,
zero
);
uint32x4_t
more_than_zero
=
vcgtq_f32
(
r
,
zero
);
float32x4_t
temp
=
vbslq_f32
(
more_than_zero
,
plus
,
minus
);
temp
=
vaddq_f32
(
r
1
,
add
);
temp
=
vaddq_f32
(
r
,
temp
);
int32x4_t
ret
=
vcvtq_s32_f32
(
temp
);
return
ret
;
}
int32x4_t
vrnd_to_even
(
float32x4_t
r
)
{
int32x4_t
ret
;
float
value
[
4
];
vst1q_f32
(
value
,
r
);
for
(
int
i
=
0
;
i
<
4
;
++
i
)
{
float
v
=
round
(
r
[
i
]);
float
v
=
round
(
value
[
i
]);
int32_t
q
=
(
int32_t
)
v
;
if
(
abs
(
abs
(
v
-
r
[
i
])
-
0.5
)
>
0
)
{
if
(
abs
(
abs
(
v
-
value
[
i
])
-
0.5
)
>
0
)
{
ret
[
i
]
=
q
;
}
else
{
if
(
abs
(
q
)
%
2
==
0
)
{
...
...
@@ -59,7 +62,6 @@ int32x4_t vrnd_to_even(float32x4_t r) {
}
return
ret
;
}
#endif
namespace
paddle_mobile
{
...
...
@@ -74,18 +76,18 @@ static float find_abs_max(const Tensor *input) {
size_t
remain
=
size
&
0xF
;
for
(
size_t
i
=
0
;
i
<
loop
;
++
i
)
{
float32x4_t
max
;
float32x4_t
r1
=
vld1q_f32
(
x
);
float32x4_t
r2
=
vld1q_f32
(
x
+
4
);
float32x4_t
r3
=
vld1q_f32
(
x
+
8
);
float32x4_t
r4
=
vld1q_f32
(
x
+
12
);
float32x4_t
r0
=
vld1q_f32
(
x
);
float32x4_t
r1
=
vld1q_f32
(
x
+
4
);
float32x4_t
r2
=
vld1q_f32
(
x
+
8
);
float32x4_t
r3
=
vld1q_f32
(
x
+
12
);
r0
=
vabsq_f32
(
r0
);
r1
=
vabsq_f32
(
r1
);
r2
=
vabsq_f32
(
r2
);
r3
=
vabsq_f32
(
r3
);
r4
=
vabsq_f32
(
r4
);
max
[
0
]
=
vmaxvq_f32
(
r1
);
max
[
1
]
=
vmaxvq_f32
(
r2
);
max
[
2
]
=
vmaxvq_f32
(
r3
);
max
[
3
]
=
vmaxvq_f32
(
r4
);
max
[
0
]
=
vmaxvq_f32
(
r0
);
max
[
1
]
=
vmaxvq_f32
(
r1
);
max
[
2
]
=
vmaxvq_f32
(
r2
);
max
[
3
]
=
vmaxvq_f32
(
r3
);
max
[
0
]
=
vmaxvq_f32
(
max
);
if
(
max
[
0
]
>
max_abs
)
{
max_abs
=
max
[
0
];
...
...
@@ -131,10 +133,10 @@ static void quantize_round_to_even(const Tensor *input,
int16x4_t
d3
=
vmovn_s32
(
q3
);
int16x8_t
q5
=
vcombine_s16
(
d1
,
d0
);
int16x8_t
q6
=
vcombine_s16
(
d3
,
d2
);
int8x8_t
d
1
=
vmovn_s16
(
q5
);
int8x8_t
d
2
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
1
);
vst1_s8
(
y
+
8
,
d
2
);
int8x8_t
d
5
=
vmovn_s16
(
q5
);
int8x8_t
d
6
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
5
);
vst1_s8
(
y
+
8
,
d
6
);
x
+=
16
;
y
+=
16
;
}
...
...
@@ -142,14 +144,15 @@ static void quantize_round_to_even(const Tensor *input,
#endif
for
(
size_t
i
=
0
;
i
<
size
;
++
i
)
{
float
value
=
x
[
i
]
*
scale
;
long
long
quant
=
llround
(
value
);
if
(
abs
(
abs
(
round
(
value
)
-
value
)
-
0.5
)
>
0
)
{
y
[
i
]
=
quant
;
float
v
=
round
(
value
);
int32_t
q
=
(
int32_t
)
v
;
if
(
abs
(
abs
(
q
-
value
)
-
0.5
)
>
0
)
{
y
[
i
]
=
q
;
}
else
{
if
(
abs
(
q
uant
)
%
2
==
0
)
{
y
[
i
]
=
q
uant
;
if
(
abs
(
q
)
%
2
==
0
)
{
y
[
i
]
=
q
;
}
else
{
y
[
i
]
=
q
uant
+
(
quant
>
0
)
?
-
1
:
1
;
y
[
i
]
=
q
+
(
q
>
0
)
?
-
1
:
1
;
}
}
}
...
...
@@ -183,10 +186,10 @@ static void quantize_round_to_zero(const Tensor *input,
int16x4_t
d3
=
vmovn_s32
(
q3
);
int16x8_t
q5
=
vcombine_s16
(
d1
,
d0
);
int16x8_t
q6
=
vcombine_s16
(
d3
,
d2
);
int8x8_t
d
1
=
vmovn_s16
(
q5
);
int8x8_t
d
2
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
1
);
vst1_s8
(
y
+
8
,
d
2
);
int8x8_t
d
5
=
vmovn_s16
(
q5
);
int8x8_t
d
6
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
5
);
vst1_s8
(
y
+
8
,
d
6
);
x
+=
16
;
y
+=
16
;
}
...
...
@@ -225,10 +228,10 @@ static void quantize_round_to_nearest(const Tensor *input,
int16x4_t
d3
=
vmovn_s32
(
q3
);
int16x8_t
q5
=
vcombine_s16
(
d1
,
d0
);
int16x8_t
q6
=
vcombine_s16
(
d3
,
d2
);
int8x8_t
d
1
=
vmovn_s16
(
q5
);
int8x8_t
d
2
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
1
);
vst1_s8
(
y
+
8
,
d
2
);
int8x8_t
d
5
=
vmovn_s16
(
q5
);
int8x8_t
d
6
=
vmovn_s16
(
q6
);
vst1_s8
(
y
,
d
5
);
vst1_s8
(
y
+
8
,
d
6
);
x
+=
16
;
y
+=
16
;
}
...
...
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